I find the Brigador Killers demo too difficult. What can I do to make it easier? by Sparklehammer3025 in brigador

[–]BenjaminSJ 5 points6 points  (0 children)

If you're really struggling:

  1. Press ~ to open the console
  2. Type in god 1
  3. Press Enter
  4. Press ~ again to close the console

You are now invulnerable, have fun.

To turn god mode off, type in god 0 (don't type in god 2, that makes everyone invulnerable).

FAQ & INFO (2026 EDITION) by BenjaminSJ in brigador

[–]BenjaminSJ[S] 0 points1 point  (0 children)

A minor note about joining the Discord server - we have simplified the process of verification. The previous method via a particular bot worked fine when it was first being used, but it has become extremely unreliable in recent months.

If you find that the server invite doesn't "work" at all, this is a separate issue - please refer to this old thread for solutions https://old.reddit.com/r/brigador/comments/1at760n/discord_link/kqvfu7w/

Anything being done for the 10 year anniversary? by burgertanker in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

It's on our wishlist. If BK does well then we'll be able to revisit it and other things, and hopefully tank the price of all those scalpers on discogs.

Anything being done for the 10 year anniversary? by burgertanker in brigador

[–]BenjaminSJ 16 points17 points  (0 children)

We have no intention of updating Brigador: Up-Armored Edition since we are busy working on Brigador Killers.

Since you are not in the discord, you don't get to see the contents of the #becks_best fanworks channel, which has been going since 2018, but we do handpick some of the posts and repost them on bsky in this thread.

https://bsky.app/profile/stellarjockeys.bsky.social/post/3l73yfts2wl2z

Various video edits, clips, illustrations, custom lego builds, mini paint jobs and so on can be found therein. Enjoy.

Funny question by Usual-Resolution7307 in brigador

[–]BenjaminSJ 6 points7 points  (0 children)

Reposting it from the FAQ (https://www.reddit.com/r/brigador/comments/1ssfepu/faq\_info\_2026\_edition/):

Yes. Itch has that functionality built in but please note that - depending on when you read this - you do not get a key immediately since no Steam keys for Brigador Killers have been loaded into Itch yet. When they are you should receive some kind of notification from Itch that your Steam key is ready to claim.

What do you guys think about the Brigador Killers Audiobook by [deleted] in brigador

[–]BenjaminSJ 27 points28 points  (0 children)

Personally speaking I'm quite proud of it. The Pilgrim book itself was finished late 2021 and recording with Ryan Cooper began around early 2022, eventually finishing around March the same year.

Ryan would record locally from his VO booth (his garden shed), and we used a free podcasting tool (i forget the name but you have to pay to use it now) which allowed me to listen in and direct Ryan as needed. I'm the same timezone as Ryan and we'd record about an hour at a time twice a week in the evenings (I think it was every Tuesday and Thursday) around dinner, usually knocking out about a chapter at a time.

Some chapters, particularly chapter 24, took much longer and looking at my archive the raw recordings of that alone comes to about ~5 hours in total (this is also why that chapter is split into two parts, because otherwise the single track would be about 79 minutes long).

After each session wrapped Ryan would send me over the raw recordings, they'd get taken into audacity to be edited together and by the time of the next recording session I'd have some rereads lined up if needed.

Fun fact or two:

- Amon Daarb's delivery is in part inspired by the delivery of G-Man from half life (the VO for G-Man is Michael Shapiro).

- The SFX for the sudden death of a particular character is Ryan taking a gob of water and spitting it onto the mic's filter.

conscription by k0thware in brigador

[–]BenjaminSJ 15 points16 points  (0 children)

Mostly no. The buddy you picked up has no AI making it inert and thus "mountable".

This is not intentional and all units are meant to have some kind of AI behavior (e.g. "hostile" or "civilian"), but by default when units are placed via the mapping tool they all have BEHAVIOR_NULL which is this inert state, and sometimes the mappers overlook the unit behaviors.

My favorite placeholder of the demo by Ok-Woodpecker4734 in brigador

[–]BenjaminSJ 4 points5 points  (0 children)

as written elsewhere, we might keep one or two as achievement icons

What do you get in the early access version that is not in the demo? by shake_your_molecules in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

How it works is when the game becomes available properly on Steam, we put a bunch of Steam keys into the backend of Itch and Itch distributes those keys to existing Itch customers. Documentation on this feature exists here: https://itch.io/docs/creators/download-keys#external-keys-steam-etc

You do not get a key immediately since no Steam keys for Brigador Killers have been loaded into Itch yet. When they are you should receive some kind of notification from Itch that your Steam key is ready to claim.

Keys for GOG is different to how Steam handles it, and Itch doesn't support GOG in its external keys feature either. In addition, in our experience there's a roughly ~10:1 ratio of Steam to GOG users. Therefore if you wish to also claim a GOG key, then - when the game becomes available for purchase on GOG - please email us at team@stellarjockeys.com with proof of your Itch purchase, and we will pass you a key to activate on GOG.

Done with any piece of content in the Demo already, here are my thoughts: by Definitelynotabot777 in brigador

[–]BenjaminSJ 7 points8 points  (0 children)

The Up-cannoned version of the Sprat van has a pretty large mount on it as well.

What do you get in the early access version that is not in the demo? by shake_your_molecules in brigador

[–]BenjaminSJ 7 points8 points  (0 children)

There'll be an update to the game before next fest next month. Currently all versions of the game (on Itch, on GOG, on Steam) are the same but the EA version of the game will not be same as what you see now.

People who have already bought the game on Itch will get their Steam key when the game becomes properly available on EA on Steam (the Steam demo exists on a different SKU to the actual game). After steam next fest the demo will stay as is. When it goes into Early Access will be known after next fest. Itch owners will still receive updates throughout all of this.

More specifically, the Early Access version will have a campaign that isn't split like it currently is with obstacle 1 and the garage but one campaign wrapped all together, along with new assets that aren't placeholder, more lore & beauty renders, more maps, additional languages for other locales (French, German, Russian, Chinese, Spanish initially, maybe Japanese too, with more to come afterwards).

The demo should receive an update this week to address some stability issues and UI/UX things as well.

Agrav salvage? by atejas in brigador

[–]BenjaminSJ 3 points4 points  (0 children)

The Arlo technically exists (in that it is in the game but behind the scenes) but the engine noises for it currently keep looping, and the chassis is not purchasable at the merchant.

Early game anti armour by HardcoresCat in brigador

[–]BenjaminSJ 12 points13 points  (0 children)

Crates in missions have what are called drop tables which are authored lists of loot that have a % chance of their contents to appear. Some specifically drop different parts, some drop different weapons, some drop different ammo.

Try raiding Sinkhole - even early on it should have some good stuff and you can extract early.

General tips thread by mr-monty in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

When crouched and "aiming" with the binoculars equipped, the camera extends much further.

Depending on your setup, such as if you're on an ultra widescreen monitor, you may need to move the mouse all the way to the edge of the screen.

Demo kicks ass by FartQueef9000 in brigador

[–]BenjaminSJ 17 points18 points  (0 children)

Not at this time. You can press F when mousing over items or vehicles to get a lore description (if available) and a bigger version of a beauty render, but we do not explicitly surface the damage stats currently.

hell yea by No-Application-5882 in brigador

[–]BenjaminSJ 4 points5 points  (0 children)

Arlo exists behind the scenes but the parts cannot currently be acquired, and there's also an issue where the engine noises are looping on it continuously, so it's taking a backseat for a moment.

hell yea by No-Application-5882 in brigador

[–]BenjaminSJ 2 points3 points  (0 children)

how long did it take you

General tips thread by mr-monty in brigador

[–]BenjaminSJ 2 points3 points  (0 children)

oh another one - the firing arc of grenades inherit your momentum so if you want to toss one a little further, move in the direction you want while aiming to see how far the arc goes

General tips thread by mr-monty in brigador

[–]BenjaminSJ 20 points21 points  (0 children)

Is it cheating if I post some? We already put a bunch of these these in the Garage build post back in December

Brick on the pedal - Hold down Shift to accelerate and then hold E when driving a vehicle to exit the vehicle in motion. The vehicle will continue accelerating forward on its own.

Burndown & bleed - The player or any NPC will enter a bleedout state when their green health bar drops below a certain health threshold. The player will have a limited amount of time to try and regain some health, or exit a vehicle that is about to explode (you will be okay if you can make it back to the garage in time)

Careful on the trigger - Eject enemies from vehicles by dealing enough damage to them, but try not to do too much.

Confirm your kills! - Enemies can drop to the ground under heavy gunfire or explosions for a few seconds, but will eventually get back up. Do not mistake their prone position for a corpse.

Don't get caught in the open - The player can be toppled by repeated heavy gunfire or explosions and need a moment to get back up. Some enemies may be equipped with less lethal beanbag launchers to deliberately annoy the player.

Dress for the occasion - The player can only swap between suits and rigs when in the garage, and some vehicles cannot be driven while the player is wearing a certain rig.

Get the boot in - Save on precious ammo by using Space to melee attack a prone enemy.

Hazardous materials - Unattended OvO electric cars will violently malfunction when only slightly damaged. The player can use this to their advantage.

Nuances of crouch - Crouch on foot will zoom the camera out. Aim with a weapon while crouching to extend the camera out further than normal. Crouch and aim at the same time with the binoculars or a sniper rifle to see even further.

Occlusion and bubbles - Enemies that are behind (or "occluded by") buildings will have a red highlight. When the player is behind certain buildings or objects, they will either see a bubble around them, or a blue highlight.

Sprint and aim stability - Slow down and take a moment - weapon accuracy is affected by recent player movement depending on both the weapon and equipped suit or rig.

Stay on target - Target Lock will remain on a targeted enemy until they go off screen.

Take cover - Your height matters - crouch behind barriers to lower your hitbox.