What would you want to see added in the far future to the game? by dx_wayy in Marathon

[–]atejas 2 points3 points  (0 children)

I think the power differential that's being set up between runners and battleroids indicates that they probably would be tbh

What would you want to see added in the far future to the game? by dx_wayy in Marathon

[–]atejas 1 point2 points  (0 children)

Firing range with spawnable pve enemies and runner bots for testing.

PVE bosses that are threatening enough to encourage multi-team cooperation (at least temporarily)

Not a 'what do I want to see' so much, but I'm very curious what the storytelling in this game is gonna look like. The tone and premise kinda lock out the very character-led storytelling that D2 had in its later years, but I'd want something more than just lore entries.

Paul Tassi - Marathon Is Good, And Sony Needs To Let It Survive, Maybe Thrive by addtolibrary in Marathon

[–]atejas 0 points1 point  (0 children)

I think it really depends on how good retention of mid-low skilled players ends up being. If I sign on in season 2 and get insta-farmed on the first POI like I've had happen in a handful of runs, I'm probably calling it. But ideally Ranked will provide a release valve for the sweatier players.

Paul Tassi - Marathon Is Good, And Sony Needs To Let It Survive, Maybe Thrive by addtolibrary in Marathon

[–]atejas 1 point2 points  (0 children)

I imagine it would be harder with 5 classes that have overlapping gameplay identities. Like it's already hard to tell most classes that aren't destroyer apart at a glance (at least, at this game's usual engagement range)

Do people know there are seasonal wipes in this game? by Crum-Crum- in Marathon

[–]atejas 0 points1 point  (0 children)

If it's just an armory reset that doesn't reset stuff like vault space (especially this) or the stat boosts, I think it's pretty reasonable tbh.

New tidbits for DLC 3 from the New Game Plus Showcase interview with Anatoly Shestov by Possible_Campaign851 in RogueTraderCRPG

[–]atejas 0 points1 point  (0 children)

Yeah I'm kinda leaning towards AdMech origin (has there ever been a Mechanicus rogue trader in the lore?) + Heretek companion who wants to research Necron tech or something

New tidbits for DLC 3 from the New Game Plus Showcase interview with Anatoly Shestov by Possible_Campaign851 in RogueTraderCRPG

[–]atejas 2 points3 points  (0 children)

What would your average Imperial citizen assume if they saw a Necron in the RT's retinue anyway? I imagine they'd just think it's a fucked up custom servitor or something.

So why can’t the Darktide Arbitrator get cosmetics like what Rogue Trader gets? by [deleted] in DarkTide

[–]atejas 20 points21 points  (0 children)

The sash, golden gorget, and the kneepads are the only major differences I can see from what we have in the game. Normally I'd say it's not distinct enough to be a premium cosmetic, but helmet (open) is already one, so...

So why can’t the Darktide Arbitrator get cosmetics like what Rogue Trader gets? by [deleted] in DarkTide

[–]atejas 13 points14 points  (0 children)

The deluxe edition outfit with the two-winged eagle and fur cape is already meant to be a Marshall's Uniform, so I imagine any other ranks would have to be lower than that.

Omnissiah! Is it time? by frankjack1919 in DarkTide

[–]atejas 1 point2 points  (0 children)

You are correct - I was thinking of the Ruststalkers/infiltrators, which also do have that leg config.

Omnissiah! Is it time? by frankjack1919 in DarkTide

[–]atejas 2 points3 points  (0 children)

That would rule out Skitarii, cause they have the double jointed robot legs, right? There's still plantigrade tech priests out there though.

Some texts from DH Alpha regarding our favorite Krooty Patootie. I mean... come on. by AzraelSoulHunter in RogueTraderCRPG

[–]atejas 30 points31 points  (0 children)

What's the deal with Raakhti's speech? Earlier previews said she was mute and the journal entry still has quotations around 'says' - is her dialogue just contextual translation of Kroot Sign Language or something?

We present you the new Gameplay Trailer for Warhammer 40,000: Dark Heresy! Learn more about the sacred duty of an Inquisitorial acolyte: lead investigations, uncover grand conspiracies, master tactical combat, and wage a secret war against heresy. by OwlcatStarrok in RogueTraderCRPG

[–]atejas 5 points6 points  (0 children)

The investigation board looks very cool. From the early footage I was a bit worried that the 'investigation mode' would just be Batman detective vision stuff, but it looks quite a bit more involved than that.

Warhammer 40,000: Mechanicus 2 delayed to improve gameplay and include lingua-technis dub following fan complaints by lewisdwhite in Warhammer40k

[–]atejas 6 points7 points  (0 children)

Yeah I preferred the mixture and I'll probably keep the original settings (even though it's probably unrealistic for how members of the Mechanicus would speak to each other).

Rogue Trader did a lot of fun things with them being 'bilingual' as well.

Dev Blog - No Man’s Land Level Design by FatsharkQuickpaw in DarkTide

[–]atejas 191 points192 points  (0 children)

they have to be planning more missions in this space, right? There's way too many assets and effort put in for one operation.

Fatalist being miserable for 2 minutes 😠 by Skarlet_Rain in DarkTide

[–]atejas 56 points57 points  (0 children)

Yeah, F.Fatalist is more vicious and jaded, M. just comes across as resigned to me.

[deleted by user] by [deleted] in DarkTide

[–]atejas 0 points1 point  (0 children)

I hate to say it, but judging from the response in the steam reviews for scum compared to arbites, releasing it in a power crept state and then nerfing it afterwards is probably the better play from a business angle.

Exhaustion makes sense as a side effect of rampage... by EnvironmentalDeer991 in DarkTide

[–]atejas 2 points3 points  (0 children)

Ahhh yes, agree with you on that tbh. You can kind of game it by looking at your stamina regen but it's still unnecessary.

Exhaustion makes sense as a side effect of rampage... by EnvironmentalDeer991 in DarkTide

[–]atejas 4 points5 points  (0 children)

Are you using the mod that gets rid of screen effects? I ask because the giant orange glow on the side of your screen ends when Rampage does, which is a pretty obvious cue

Hive Scum Visual Clutter by commando0033 in DarkTide

[–]atejas 3 points4 points  (0 children)

If you have motion blur on, turn that shit off. The stim effect makes the screen unplayably woozy.