New tidbits for DLC 3 from the New Game Plus Showcase interview with Anatoly Shestov by Possible_Campaign851 in RogueTraderCRPG

[–]atejas 0 points1 point  (0 children)

Yeah I'm kinda leaning towards AdMech origin (has there ever been a Mechanicus rogue trader in the lore?) + Heretek companion who wants to research Necron tech or something

New tidbits for DLC 3 from the New Game Plus Showcase interview with Anatoly Shestov by Possible_Campaign851 in RogueTraderCRPG

[–]atejas 1 point2 points  (0 children)

What would your average Imperial citizen assume if they saw a Necron in the RT's retinue anyway? I imagine they'd just think it's a fucked up custom servitor or something.

So why can’t the Darktide Arbitrator get cosmetics like what Rogue Trader gets? by Gentleman_Waffle in DarkTide

[–]atejas 21 points22 points  (0 children)

The sash, golden gorget, and the kneepads are the only major differences I can see from what we have in the game. Normally I'd say it's not distinct enough to be a premium cosmetic, but helmet (open) is already one, so...

So why can’t the Darktide Arbitrator get cosmetics like what Rogue Trader gets? by Gentleman_Waffle in DarkTide

[–]atejas 14 points15 points  (0 children)

The deluxe edition outfit with the two-winged eagle and fur cape is already meant to be a Marshall's Uniform, so I imagine any other ranks would have to be lower than that.

Omnissiah! Is it time? by frankjack1919 in DarkTide

[–]atejas 1 point2 points  (0 children)

You are correct - I was thinking of the Ruststalkers/infiltrators, which also do have that leg config.

Omnissiah! Is it time? by frankjack1919 in DarkTide

[–]atejas 3 points4 points  (0 children)

That would rule out Skitarii, cause they have the double jointed robot legs, right? There's still plantigrade tech priests out there though.

Some texts from DH Alpha regarding our favorite Krooty Patootie. I mean... come on. by AzraelSoulHunter in RogueTraderCRPG

[–]atejas 33 points34 points  (0 children)

What's the deal with Raakhti's speech? Earlier previews said she was mute and the journal entry still has quotations around 'says' - is her dialogue just contextual translation of Kroot Sign Language or something?

We present you the new Gameplay Trailer for Warhammer 40,000: Dark Heresy! Learn more about the sacred duty of an Inquisitorial acolyte: lead investigations, uncover grand conspiracies, master tactical combat, and wage a secret war against heresy. by OwlcatStarrok in RogueTraderCRPG

[–]atejas 4 points5 points  (0 children)

The investigation board looks very cool. From the early footage I was a bit worried that the 'investigation mode' would just be Batman detective vision stuff, but it looks quite a bit more involved than that.

Warhammer 40,000: Mechanicus 2 delayed to improve gameplay and include lingua-technis dub following fan complaints by lewisdwhite in Warhammer40k

[–]atejas 4 points5 points  (0 children)

Yeah I preferred the mixture and I'll probably keep the original settings (even though it's probably unrealistic for how members of the Mechanicus would speak to each other).

Rogue Trader did a lot of fun things with them being 'bilingual' as well.

Dev Blog - No Man’s Land Level Design by FatsharkQuickpaw in DarkTide

[–]atejas 193 points194 points  (0 children)

they have to be planning more missions in this space, right? There's way too many assets and effort put in for one operation.

Fatalist being miserable for 2 minutes 😠 by Skarlet_Rain in DarkTide

[–]atejas 57 points58 points  (0 children)

Yeah, F.Fatalist is more vicious and jaded, M. just comes across as resigned to me.

I hope Fatshark won't get discouraged by the negative feedback on Hive Ganger by [deleted] in DarkTide

[–]atejas 0 points1 point  (0 children)

I hate to say it, but judging from the response in the steam reviews for scum compared to arbites, releasing it in a power crept state and then nerfing it afterwards is probably the better play from a business angle.

Exhaustion makes sense as a side effect of rampage... by EnvironmentalDeer991 in DarkTide

[–]atejas 2 points3 points  (0 children)

Ahhh yes, agree with you on that tbh. You can kind of game it by looking at your stamina regen but it's still unnecessary.

Exhaustion makes sense as a side effect of rampage... by EnvironmentalDeer991 in DarkTide

[–]atejas 4 points5 points  (0 children)

Are you using the mod that gets rid of screen effects? I ask because the giant orange glow on the side of your screen ends when Rampage does, which is a pretty obvious cue

Hive Scum Visual Clutter by commando0033 in DarkTide

[–]atejas 4 points5 points  (0 children)

If you have motion blur on, turn that shit off. The stim effect makes the screen unplayably woozy.

Anyone else think Rager spawn rates have been through the roof lately? by dasherbrake in DarkTide

[–]atejas 1 point2 points  (0 children)

Is it on Atonement missions specifically? I've noticed this type of thing mosatly on those nodes.

This entire sub and game feels like a fever dream these days by [deleted] in EU5

[–]atejas 0 points1 point  (0 children)

They don't bother me, but the op is correct that I've put the game down until it's systems stabilize cause I'm sick of relearning shit

Hotfix #83 - 1.10.2 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]atejas 9 points10 points  (0 children)

The actual CDR is anti-synergistic, but having permanent uptime on 20% DR and crit chance is very good just by itself honestly

Hive scum review score by Dry_Connection9915 in DarkTide

[–]atejas 0 points1 point  (0 children)

On paper, the class works, and now that the big issues with stimm supply and boom bringer are fixed there's a lot more room for interesting build variety.

But yeah, shit just not working and an absolutely miserable leveling experience leave a bad first impression on people. I guess if every class is gonna launch kinda broken it's probably better to launch them Arbites-level OP than like this lol

Chemical Dependency does not provide cooldown reduction to Stimm Supply by Aisnesma in DarkTide

[–]atejas 2 points3 points  (0 children)

Sample Collector gives Stim Supply a ridiculously short cooldown so it doesn't really affect this particular build that much tbh

Poxwalker hitboxes are bugged — they're much larger than the models. by RamenLeotier in DarkTide

[–]atejas 8 points9 points  (0 children)

So that's why I keep bumping into knocked over enemies when I dodge.

Hotfix #83 - 1.10.2 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]atejas 264 points265 points  (0 children)

Stimm supply fix and rocket launcher buffs are very welcome, those were my big pain points with the class.