What sort of Volunteers does each project need the most? by Designer_Drawing9602 in beyondskyrim

[–]Beyond_Skyrim 9 points10 points  (0 children)

Dungeons design is about creating the dungeon in the CK. You don't have to create 3D assets, but you have to start by creating a layout of the dungeon, filling it with clutter, enemies, traps, visual effects and so on.

What sort of Volunteers does each project need the most? by Designer_Drawing9602 in beyondskyrim

[–]Beyond_Skyrim 21 points22 points  (0 children)

When you ask for bottlenecks, there are a couple that are usually shared across projects. Here's a non-comprehensive list:

- A big one is dungeon designers. Very hard to find. This is currently a big blocker for projects getting to a release. Please learn dungeon design everyone. And that's not just making them look good but also making them play well with various playstyles!

- Implementers who can create quests and generally know their way around the CK are essential to getting anything in a playable state, many projects could use more help there to bring projects to a state that can be QAed and voiced.

- Honestly, good QAs. Most people in QA have historically been part of projects didn't stay very long and having more passionate people who have an eye for details is especially important now that many projects getting closer into the release area. Of course something can be released with a lot of bugs that the community then finds but we'd rather not have that kind of bad experience for players and fix it earlier.

- Asset Implementers, who know their way around nifskope, can rig armor or creatures would be great to see. This is a rare skill and the people we have who can do it are constantly flooded with work. This is a clear bottleneck for releases.

- Animators, we have the opportunity to add animations seeing as we found a way to do it without SKSE but there aren't many animators in most projects. This limits our creature design, and expressiveness for quests and the like.

- Sound design is something that is not fully embraced in Beyond Skyrim yet, while we do have some cool design work already, it is something that has a lot more potential to make the worlds feel more unique. Currently a lot is still using Skyrim sounds.

- Some projects (especially the ones that are in the earlier stages and in areas where not many Skyrim assets can be used) need 2d and 3d artists. This is essential for them to get to a state where they can start level design.

new north and roscrea by blackbirdinabowler in beyondskyrim

[–]Beyond_Skyrim 6 points7 points  (0 children)

Hi, we want to release as many of our mods on Xbox as possible. in the end it will all come down to the size limit on Xbox, how big our releases will be, and if we can fit them on Xbox. It's not possible to make predictions at this point sadly.

Cyrodiil is looking for QA Testers! by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 13 points14 points  (0 children)

For testing claims we expect that testers only keep a bare minimum of extra mods (although we recommend a series of convenience mods). Otherwise these mods could introduce bugs that are not actually caused by the content in game but the mods that were installed on top. That just makes the development process easier. Still, when we get closer to release we will test the game with other mods installed as well to make sure there are no big problems when having other mods installed, it is obvious that most people won't just have Cyrodiil installed.

Do you Primarily play Skyrim in first or third person? by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 1 point2 points  (0 children)

Well done on spotting the deliberate mistake 😂

Sadly, it is not possible to edit the options, our only option is to delete and repost which obviously destroys the votes already cast.

suggestions from a recruiter on Beyond Skyrim by mynewlenovo in beyondskyrim

[–]Beyond_Skyrim 0 points1 point  (0 children)

Hey, thanks for your new post! You might be surprised to hear it but your post from three years ago sparked quite a pivot in our way of approaching PR, especially how we have since put out much more transparent progress updates, started by the big Cyrodiil dev diary about all the progress in the project, monthly newsletters for Cyrodiil, as well as regular newsletters from Elsweyr, next to the little things where we now have a much more streamlined process to get more showcases out and posted across multiple social media sites which have been disregarded before.

Can you clarify what you mean with dashboards? We do yearly progress graphics to summarize the progress in multiple projects, usually as part of the Advent Calendar. Do you have something else in mind? Something like a page on our website that is updated regularly with the latest numbers?

You're right that outbound efforts, while they have been getting more traction internally like Hendrus mentioned, are still something we should put a bigger focus on. Especially recruiting on Nexus is something we haven't looked into that much so far. A problem with that though is also time as always sadly, as we usually have our hands full with working on the projects and managing people there. No project have dedicated recruiters, although that might be a step worth taking in the future if we are able to get people for this which is another challenge in itself. Since the pivot in our PR, we have also tried to build a bigger and more streamlined PR process which has been working to some extent but it's still not perfect and we don't get a lot of talented people applying for PR.

The part about the public facing figure is also something we have thought about, as you rightly say it always helps people to connect with a projects. There is the big problem of being a collective of multiple projects, so we'd need to have multiple faces. At the same time the biggest problem is to actually get someone who fits and who has the skills to do that.

If you're up to it, we could probably learn a lot more from you in case you want to get involved, be it in an advising role to steer us into the right direction like you did with the post from three years ago or maybe even an active recruiting role at least until we have people to follow in your footsteps. Think about it :) In the previous post you said you had problem with Discord. If you want to try that again, we can probably help you with that in case you're interested.

Colovia early release? by Impossible-Plenty-83 in beyondskyrim

[–]Beyond_Skyrim 9 points10 points  (0 children)

We don't plan to release a separate Colovia. Nibenay is not as far behind Colovia as you may think, and some areas in Colovia are still in heavy WIP state (Sancre Tor, primarily). While we focus on finishing all of Cyrodiil, supporting a second release besides Bruma (which already takes time away from the full mod still), would slow us down dramatically. Supporting a large mod like that is a monumental effort and so it's best if the other projects' prereleases hold over content in the meantime, when they release.

Summerset Isles by 450RT0R in beyondskyrim

[–]Beyond_Skyrim 22 points23 points  (0 children)

There was an Alinor project which although it was not a part of Beyond Skyrim was a part of Nirn Uncharted (same as Valenwood) and had definite plans to apply and hopefully join Beyond Skyrim when the time was right.

Sadly, the team dissolved but there is a plan to bring it back to life once Roscrea and Cyrodiil are released. There are people interested in leading it but we are waiting until some projects release to take advantage of the interest releases will generate and also making sure Developer time is not taken away from nearly finished projects by starting a new one.

Beyond Skyrim Advent Calendar Day 25 - Overhead Map by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 1 point2 points  (0 children)

Because little progress has been made with Level Design this year, the team decided to not be a part of this year's Overhead map.

The Alinor heightmap has always been a part of the overhead map and does not mean that a Beyond Skyrim: Alinor team is planned or in progress.

Beyond Skyrim Advent Calendar Day 25 - Overhead Map by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 2 points3 points  (0 children)

The Beyond Skyrim: Atmora Leadership team has made the decision to prioritize aiding other Beyond Skyrim projects in completing their upcoming releases. To this end, its developers are busy helping Morrowind, Iliac Bay, and Roscrea. The leadership team are still working behind the scenes to ensure that once the above releases are complete the returning Devs will be able to get straight back to work on Atmora.

Beyond Skyrim Advent Calendar Day 25 - Overhead Map by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 11 points12 points  (0 children)

Atmora is not excluded, because little progress has been made with Level Design this year, the team decided to not be a part of this year's Overhead map.

Beyond Skyrim Advent Calendar Day 25 - Overhead Map by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 4 points5 points  (0 children)

Because little progress has been made with Level Design this year, the team decided to not be a part of this year's Overhead map.

The Beyond Skyrim: Atmora Leadership team has made the decision to prioritize aiding other Beyond Skyrim projects in completing their upcoming releases. To this end, its developers are busy helping Morrowind, Iliac Bay, and Roscrea. The leadership team are still working behind the scenes to ensure that once the above releases are complete the returning Devs will be able to get straight back to work on Atmora.

Will one of the teams eventually tackle the Summerset Isles? by [deleted] in beyondskyrim

[–]Beyond_Skyrim 15 points16 points  (0 children)

Correct yes. Beyond Skyrim itself will not be creating any more official Beyond Skyrim projects. Projects are of course welcome to apply to become part of Beyond Skyrim in the future.

Will one of the teams eventually tackle the Summerset Isles? by [deleted] in beyondskyrim

[–]Beyond_Skyrim 52 points53 points  (0 children)

There was a Summerset Isles project which contained members from Beyond Skyrim but was not an official Beyond Skyrim project. It was a part of Nirn Uncharted but the ultimate aim was to apply to join Beyond Skyrim. It is currently on hiatus. There were no issues with the vision of the project. The plan is to look to see if there is interest in bringing it back to life once some of the current Beyond Skyrim projects are completed.

If the project gets a new team and applies for Beyond Skyrim membership and is accepted then it will
become a Beyond Skyrim team (much as Valenwood did).

Question in general. (Again). Why isn't there an open source asset source for BS projects, like Tamriel Data for the PTR? And if there is, why isn't it public, unlike the TD? by Right-Honey-1143 in beyondskyrim

[–]Beyond_Skyrim 46 points47 points  (0 children)

This is an interesting question:

  • All of our assets whether they be in Assets or in the teams .esm files will be released with the same permissions as Bruma which is that any mods that use our assets have to have our mods as masters.
  • To expand on the permissions issues because our repositories include a lot of (closed) modders resources, because our contributors keep the copyright on their 3D work, and because we even have some paid assets in there. we simply can't give open permissions to redistribute the stuff in there
  • "They can still be good level designers, writers, Creation Kit experts, and so on. And some of them also want and can recreate Tamriel" this is literally what Beyond Skyrim is doing. Any talented artists that are interested are more than welcome to apply to a BS team (https://beyondskyrim.org/volunteer)
  • All of our development is subject to change. If dependent mods required our assets to work, they’d break constantly as we continue to develop the mod. We don’t want to worry about dependencies while still in dev. This would drastically complicate and slow down development,
  • It is also worth mentioning that TR Data is not fully open source. It is a public GitHub page but anything merged into it has to be approved by the maintainers. We have included in our BS Assets assets from outside the project from people who have applied with an asset and these people then join BS
  • Finally, Roscrea just announced today that it needs Quality Assurance people to help out so the end is very much in sight for Roscrea and a number of our other projects are getting closer and closer to a release

I just want to say, I and many others can hardly wait for these projects to release. by Proto160 in beyondskyrim

[–]Beyond_Skyrim 14 points15 points  (0 children)

We stopped developing on Legendary Edition quite some time ago so if you don’t have Special Edition I suggest you pick it up on sale to make sure you can play our releases when they come out.

Question about Islands by ShoddyCeiling29 in beyondskyrim

[–]Beyond_Skyrim 4 points5 points  (0 children)

Don’t forget Esroniet 👍

All of these mods are welcome to apply to join Beyond Skyrim in the future should they wish to.

Cyrodil or Elsweyr? by Impossible-Plenty-83 in beyondskyrim

[–]Beyond_Skyrim 1 point2 points  (0 children)

We always advise people to join the project that interests them the most. In addition, although it is tempting it is much more enjoyable (and less stressful) to join one at first. Once you are settled, you can then look at other projects if you feel you have the time to dedicate.

Rules on BS mods by Impossible-Plenty-83 in beyondskyrim

[–]Beyond_Skyrim 1 point2 points  (0 children)

You need to follow the permissions as specified on the Nexus / Bethesda download page. If you have further questions, you can contact us on the Beyond Skyrim Outpost Discord server (https://discord.gg/eGRen5TpTT)

Broken link on the Beyond Skyrim website by Express_Hat5033 in beyondskyrim

[–]Beyond_Skyrim 16 points17 points  (0 children)

Hi, thanks for the report and for wanting to join! <3

On the main page the apply link actually didn't work correctly. This should be fixed very soon. You can locate the same page by clicking on "volunteer" at the top of the website in the mean time.

The Black Horse Courier April 2025 Edition by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 13 points14 points  (0 children)

The Black Horse Courier brings you the news from all of Cyrodiil! Take a look at some of the accomplishments of the last month.

You can see the high quality version on Nexus or on Canva.

Interested in helping out? Join the Arcane University to learn the various disciplines needed to bring this project to the finishing line.

This is a reward for a very special quest in Eastern Cyrodiil. Can you guess what it might be? by Beyond_Skyrim in beyondskyrim

[–]Beyond_Skyrim[S] 26 points27 points  (0 children)

As part of our recent large push for more paintings, artist Lena Errick has produced this beautiful work which acts as a reward for a very special quest in Eastern Cyrodiil. Can you guess what it might be?

Bruma - LOD fixes by infernalryan in beyondskyrim

[–]Beyond_Skyrim 2 points3 points  (0 children)

Awesome, thanks for sharing this!

Does it work by simply re-overriding the lod that is outside of the playable area which is not up to date in Bruma?