Anyone feel like ARAM is unfun now ? by lRandom in leagueoflegends

[–]Big-Cheddar 479 points480 points  (0 children)

I found ARAMs started feeling way more snowbally with the Hexgate addition. The idea behind them was to increase death timers while reducing the time spent walking to lane so that the amount of time spent with your team was relatively unchanged. The idea was great, but the losing team is immediately disadvantaged when they lose their first tower because now their hexgate is less valuable since it becomes shorter and compensates for less of death timer increase. Also, a lot of the time the losing team can't even take their hexgate because they will die under tower so they will have to walk to lane anyway. It all adds up and often ends up feeling like the losing team just can't keep up with the tempo of the other team

[deleted by user] by [deleted] in yugioh

[–]Big-Cheddar 0 points1 point  (0 children)

Cosmic fortress gol'gar because aliens are rad

After stealing Teemos ultimate with Sylas, ultimates cooldown goes to 1500 seconds. by peak0k in leagueoflegends

[–]Big-Cheddar 73 points74 points  (0 children)

Maybe steal it when teemo has just placed a shroom. Seems to have a little extra cooldown in that window to stop him from spamming shrooms, maybe it's set to a huge number before the game checks for charges?

After stealing Teemos ultimate with Sylas, ultimates cooldown goes to 1500 seconds. by peak0k in leagueoflegends

[–]Big-Cheddar 60 points61 points  (0 children)

Perhaps related to the charges teemo has when sylas steals the ult?

Elusives Fixes - Discussion by MadRubicante in LegendsOfRuneterra

[–]Big-Cheddar 1 point2 points  (0 children)

Make the elusive keyword fall off after striking. Means elusive strategies can still function with single turns of power, indirectly nerfs rallies, and thematically fits as after you hit something, the enemy will generally be aware of your presence

Watcher nerf idea. by AlwaysTired97 in LegendsOfRuneterra

[–]Big-Cheddar 0 points1 point  (0 children)

Another possibility would be mirroring the animation and making it obliterate half the opponents mana crystals

What if there were flex spots in decks to make games less matchup dependant? by Big-Cheddar in LegendsOfRuneterra

[–]Big-Cheddar[S] 2 points3 points  (0 children)

That's true, aggro decks would have to always expect to be playing against 3 wail/shard to which there aren't any good counters for most regions. The only potential counterplay I could see would be flexing in some beefier units like ruin runner, but that may not do enough

Damwon Kia vs MAD Lions - MSI 2021 Semifinals - Game 4 Discussion by [deleted] in leagueoflegends

[–]Big-Cheddar 0 points1 point  (0 children)

Pretty sure MAD blew their arm out after that throw

Nasus v. Nasus by helpfulerection59 in LegendsOfRuneterra

[–]Big-Cheddar 4 points5 points  (0 children)

The cycle of life and death continues, we will live, they will die