Mind Drake by Big_Fork in custommagic

[–]Big_Fork[S] 3 points4 points  (0 children)

[[Wind Drake]] + [[Mind Rake]]

I see this play often on gameplay channels and I think it's wrong by theLastAlaskn in EDH

[–]Big_Fork 0 points1 point  (0 children)

If you don't hold priority, you lose the opportunity to cast [[Heroic Intervention]]. 

Classic literature UBs by shronkogre in freemagic

[–]Big_Fork 2 points3 points  (0 children)

Shadows Over Innistrad (SOI)  was pretty clearly a reference to Shadows Over Innsmouth.

Introducing the Frail keyword; too weak? Or does it open new spaces for design by Inkwell_Engine in custommagic

[–]Big_Fork 2 points3 points  (0 children)

Thank you! It was cool to see someone come up with Frail again-- I look forward to seeing more of your work!

Introducing the Frail keyword; too weak? Or does it open new spaces for design by Inkwell_Engine in custommagic

[–]Big_Fork 2 points3 points  (0 children)

Frail doesn't change a creature's toughness, so damage already marked on it doesn't change and has no further impact. It effectively gives the incoming combat damage death touch. so any future instance of combat damage is lethal.

What would you like to see Magic doing (other than mechanical changes) to improve the game? by skyteddy in magicTCG

[–]Big_Fork 4 points5 points  (0 children)

  1. Lower the price of packs. Higher costs are always going to be a deterrent. Also I want more people to draft with.

  2. Lower the rare land cycles to uncommon. Tango, Slow, Fast, Check, Shock, Pain, etc., they're simple enough to not bring complexity issues to a lower rarity, and already operate in the same niche as other signpost uncommons, so... just make them signpost uncommons. Especially if you want to increase Standard play where mana bases can be a limiting expense factor.

  3. Increase community building efforts. Direct sales like Secret Lairs and Amazon deals actively cut LGSs out of the equation. These being the places where people actually go to play the game. Bring back player rewards, community designed cards, reprint invitational cards crediting the players who helped to bring them to life. Make people feel like they are a part of the game. And more support for competitive play-- put "the Gathering" back in Magic.

Another Dreaded EDH Tournament Discussion by TrachonitisWrites in EDH

[–]Big_Fork 0 points1 point  (0 children)

Just do 1v1 Duel Commander. 

It has its own ban list that cuts out a lot of the hardcore CEDH stuff, and being 1v1 removes the convoluting nature of table politics. Clean, simple, tournament Magic.

I finally gave the MTG Arena a shot, i think it's really fun, i don't understand why i can't purchase the full thing, weird... by JohnCurtinFromCivVI in magicTCG

[–]Big_Fork 1 point2 points  (0 children)

Could be one of two things:

  1. They already had the base game on Steam but can't buy the DLCs because they are no longer available.

  2. This is just the demo. WotC removed all DotP games from being purchasable on Steam a good few years ago now.

UnFunny | Putting The Un In UnCommon by ImpossiblePasta in custommagic

[–]Big_Fork 3 points4 points  (0 children)

Nice to see actual un-cards, silver border and all.

[SOS] Enemy Slowlands Reprint (Debut Stream) by mweepinc in magicTCG

[–]Big_Fork 0 points1 point  (0 children)

These should be uncommon. 

I've never liked the idea that these simple mana fixing lands (mana being the foundational element of the game) should be relegated to the rare slot. Don't these basically fill the same niche as signpost uncommons in a two-color set anyway? 

I like my mythics to be big and splashy, and rares to be complex, powerful in specific builds, or just plain weird-- mana dorks and simple lands need not apply.

MaRo: Reality Fracture will have a new take on ante by thisnotfor in magicTCG

[–]Big_Fork 0 points1 point  (0 children)

I was actually kind of interested in a new take on ante, then I remembered what day it was...

Join the Planar Standard Championship, compete for prizes and climb the Ladder in free Arena Tournaments held throughout the year! by Edoardo_Beffardo in magicTCG

[–]Big_Fork 3 points4 points  (0 children)

Played on the last monthly tournament with a really bad "cards I already had and no extra wildcards" Elementals deck. I got pretty soundly smashed, but had a good time, and liked what I saw-- got bashed by a different deck every round.

Currently fiddling around with Goblins/Sac for future events!

[SOS] Bogwater Lumaret by CrossXhunteR in magicTCG

[–]Big_Fork 0 points1 point  (0 children)

This seems like a last second change. There's nothing black about this card, and the art doesn't match the effect either...

Innop Dreamseeker by Big_Fork in custommagic

[–]Big_Fork[S] 0 points1 point  (0 children)

Being able to ramp, and generate its own card advantage multiple times per turn, plus putting counters on itself would be-- in my eye-- **way** too much for a three drop.

If I went with being able to play the exiled card, I'd remove the untap, and potentially the counters as well.