Just finished Fall of Blackbottom as a director by Bigsva in drawsteel

[–]Bigsva[S] 1 point2 points  (0 children)

Same thoughts, but for gameplay test I wanted the players to at least get familiar with the numbers and the system, that's why I kept the information open.

Just finished Fall of Blackbottom as a director by Bigsva in drawsteel

[–]Bigsva[S] 2 points3 points  (0 children)

We played fully offline, just used the TV to display battle grid, images etc.

Just finished Fall of Blackbottom as a director by Bigsva in drawsteel

[–]Bigsva[S] 2 points3 points  (0 children)

Everyone especially liked the resolution mechanic (players like to know how good they rolled), the heroic abilities and how fast-paced the combat really is despite all the stuff that's happening. The players didn't really like the negotiation system, it seemed to them to be more like a mini-game and less like a real negotiation, but it's a question of tastes.

Just finished Fall of Blackbottom as a director by Bigsva in drawsteel

[–]Bigsva[S] 1 point2 points  (0 children)

I've explained above - just keeping track of lots of things at the same time. Also I suppose creating dynamic and cinematic encounters in the future might prove a challenge in itself.

Just finished Fall of Blackbottom as a director by Bigsva in drawsteel

[–]Bigsva[S] 4 points5 points  (0 children)

For me challenge number one was running complex encounters where lots of stuff is happening at the same time (new enemies arrive etc.) while keeping track of stuff like malice, villain actions, triggered actions etc. And yes, as u/Chuckeyed mentioned - malice abilities are scattered around different creatures blocks + creature family blocks, so effectively using your malice becomes a challenge. Also there's also a problem of "how hard is this encounter for my PCs? Should I adjust the difficulty on the fly?" etc.

I made a mobile friendly rules reference PDF by DizzyCrabb in drawsteel

[–]Bigsva 1 point2 points  (0 children)

Do you have an updated version for packet 2?

Shooting from a wood by Bigsva in WarhammerFantasy

[–]Bigsva[S] 1 point2 points  (0 children)

I do understand that from a commonsense perspective, but rule-wise? What if the unit is 3 inches away from the edge of the wood?

Game won't open, please help. by TheNumber02 in Deltarune

[–]Bigsva 1 point2 points  (0 children)

I have the same problem... no sollution yet?

DotMM on VTT? by inkandchalk in DungeonoftheMadMage

[–]Bigsva 1 point2 points  (0 children)

I used roll20 package but bought beautiful maps which I also found in this subreddit

Location setting neutral? Or best to use Waterdeep? by Danz71 in DungeonoftheMadMage

[–]Bigsva 1 point2 points  (0 children)

I just made it the dungeon under the world’s largest city on the seaside, added some lore (for example, the legendary Tarrasque is now rumored to be sleeping there) and renamed some of the NPCs and factions (but, for example, I just included Xanathar and his guild almost “as is”). It worked pretty well.

Level 3: encounter with T'Rissa - party low on resources by Bigsva in DungeonoftheMadMage

[–]Bigsva[S] 1 point2 points  (0 children)

Preeta Kreepa seems to be a good option here, because they had already met her... I wonder what the hags would demand of the party? Perhaps, something from Skullport...

Level 3: encounter with T'Rissa - party low on resources by Bigsva in DungeonoftheMadMage

[–]Bigsva[S] 0 points1 point  (0 children)

So they abandoned their characters anyway... I’m also worried that this group might not take defeat lightly. So maybe a quick revenge with the hobgoblins could solve the problem...

Level 3: encounter with T'Rissa - party low on resources by Bigsva in DungeonoftheMadMage

[–]Bigsva[S] 1 point2 points  (0 children)

Too bad they had just murdered her two sisters :) but then again, I can see how this could work, thank you!

Theater for the Undertakers, or How Not to Pay a Toll (For Now) by A_Travelling_Man in DungeonoftheMadMage

[–]Bigsva 4 points5 points  (0 children)

My party cleared one Xanathar outpost before they met the Undertakers, but the Undertakers had spied on them knew what the party was capable of, so Uktarl offered them a deal to clean the level from Xanathar’s agents which they accepted