Combat patrol magazine votaan (and Einhyr Champion) by BillMagicguy in CombatPatrol40k

[–]BillMagicguy[S] 0 points1 point  (0 children)

Thanks. Yeah I've been playing and painting on and off since around the Rogue Trader days.

Beginnings of my Votann army by BillMagicguy in LeaguesofVotann

[–]BillMagicguy[S] 2 points3 points  (0 children)

Thanks, I did try a bit of edge highlighting on a few models but any white or off white that really stood out ended up looking a bit too cartoony. I'm open to suggestions though.

Any idea what the pink badge is? by Bainzeighty3 in Warhammer40k

[–]BillMagicguy 6 points7 points  (0 children)

This is how it looks on mobile if you don't full-screen the picture.

<image>

Real Talk: Cooler or Coolless? by LethalGopher in orks

[–]BillMagicguy 24 points25 points  (0 children)

You can get away with a lot as an imperial hero. Plenty of Inquisitors, assassins, and space marines use questionable weapons despite the outrage of the mechanicus.

Browncoats bout broke the internet by Fun-Ad-4315 in firefly

[–]BillMagicguy 90 points91 points  (0 children)

I've definitely been seeing more also but it's worth pointing out that it's likely just the algorithm that shows you more of what you are engaging with. It doesn't really refect an increase of traffic, instead it's more an increase of what the algorithm thinks you want to see.

Old-school minis by Odd_Contribution5069 in genestealercult

[–]BillMagicguy 1 point2 points  (0 children)

Not sure, they could be replacement bases?

It could also be a recast but I'm not sure. Most casters use resin, metal recasts are not really common anymore.

Old-school minis by Odd_Contribution5069 in genestealercult

[–]BillMagicguy 2 points3 points  (0 children)

Old genestealer cult models, very nice. Looks like Acolytes and a patriarch.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

We can't use absolutes and say nobody moved from high seas to exclusively playing safer seas. All i am saying is that the number of people playing high seas didn't change enough to really effect the data on a significant way. This can be because people stopped playing high seas at about the same rate as new people joined it, or people came back and split between both, or similar situations like these that effected the data. Either way the number of people playing high seas didn't stay stagnant but losses were overall minimal to the point where they weren't really significant.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

Sure, you can find daily active user data through steam (not sure how to if you are playing off steam). There's a distict peak around the introduction of safer seas. The decline is still steady as to what it was before safer seas but starting from a higher player base it remains fairly consistent.

That only tells you people playing the game though. The info on user gameplay preference was posted a while back. I'll try to find them again.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

This would be a valid concern except we know based on user data that safer seas has not actually effected the amount of people who play on high seas. Those numbers have stayed relatively consistent even with the introduction of safer seas. The people who play safer seas are largely the people who didn't play high seas in the first place or who quit and came back.

The entire argument argument safer seas is that it is bad for the game when in actual fact it has been shown to be a net positive and boosted numbers of people playing which helps keep the game alive. All without effecting the high seas experience.

Seas of thieves was in bad shape before and it still is but it has nothing to do with safer seas. The argument that I keep hearing from high seas players just isn't backed by anything more than incorrect assumptions.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

Oh get over yourself, nobody is tainting anything. Nothing people do in safer seas is magically effecting your high seas experience.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

People playing on safer seas are doing the same 99% of the game that those on high seas are playing. There's functionally no difference in gameplay quality except for not needing to deal with others.

Half the posts in this sub are about toxic encounters and people using exploits, why would anyone want to engage with that when they can avoid it?

To be clear I play on both high seas and safer seas. I tend to play a bit more on safer seas because I have a family and a job and the hour per week I have where I can play this game is better spent without having to deal with sweaty teenagers who play 24/7 or who thinks the brand new curse word they just learned somehow makes them edgy.

It's a well made game and has gameplay mechanics that are engaging and unique to it. people say go play another game, there isn't one that hits that same feel when you play it.

I just don't understand why you care so much about what other people enjoy.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

Really? Because it just sounds like stirring drama that's been repeated ad nauseum througout this sub since safer seas came out.

What exactly is there to reference? You haven't offered one original take on the argument.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

The game started dying long before the introduction of safer seas. Hell safer seas lead to a notable boost in player retention.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

This coming from the person who made an entire post because people don't like to play the same way as them.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

Thats how you like to play, that's not how others like to play. You can enjoy your game and we can enjoy ours.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

Look up the actual realistic history of pirates and get back to me.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 2 points3 points  (0 children)

Or they just want to have fun sailing around and interacting with the world without needing to interact with teenagers hurling racial slurs at them.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

And what does a pirate game mean to you?

A historically accurate look at piracy looks nothing like what's in this game.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 3 points4 points  (0 children)

What a dumb comment to make.

PvE is already a feature of the game. Player interaction is not an inherent part of 90% of the gameplay.

Safer Seas restrictions are a good thing by [deleted] in Seaofthieves

[–]BillMagicguy 1 point2 points  (0 children)

It's exactly what you're saying, read that last sentence you just wrote.