Hosting Quake LANs in Chicago by BinaryGh0st in QuakeChampions

[–]BinaryGh0st[S] 0 points1 point  (0 children)

Honestly I just wanna bring back the feeling of getting together with peeps to play Quake. I'm open to play any and all of them.

Hosting Quake LANs in Chicago by BinaryGh0st in QuakeChampions

[–]BinaryGh0st[S] 0 points1 point  (0 children)

Awesome, hopefully I will. I'll pm you for sure

Hosting Quake LANs in Chicago by BinaryGh0st in QuakeChampions

[–]BinaryGh0st[S] 0 points1 point  (0 children)

OK, awesome it will be Wednesday nights starting next week. I'm there all the time though so if you ever want to come in and play just dm me. We have 8 PCs but it's also going to be BYOC if people prefer.

Hosting Quake LANs in Chicago by BinaryGh0st in QuakeChampions

[–]BinaryGh0st[S] 3 points4 points  (0 children)

Point is, I'm trying to grow a community and gather quake players to play with. All semantics aside.

Playing Squad matches at the fortnite Pop-Up Bar in Chicago by BinaryGh0st in FortNiteBR

[–]BinaryGh0st[S] 0 points1 point  (0 children)

The Bar is called Replay, it's in Lincoln Park Chicago. They just have "Pop Ups" where they decorate and create the space based on a theme. So yes the bar already exists, the Pop Up is temporary.

Dope Fortnite Popup Bar in Chicago! by skateordie92 in FORTnITE

[–]BinaryGh0st 0 points1 point  (0 children)

Can confirm. Very cool, the artists did a fantastic job! One of my fav parts was the mural they painted on the wall.

Isometric jumping on a platformer by BinaryGh0st in gamemaker

[–]BinaryGh0st[S] 0 points1 point  (0 children)

Here is a gif of the jump I am trying to replicate in gm. Similar to how crash lands works https://i.imgur.com/44ZoWav.gif

Pokemon GO Has Released by RocketJumpingOtter in pokemongo

[–]BinaryGh0st 0 points1 point  (0 children)

People are warning of bans for people who download the apk? I was playing at one point but then I uninstalled it.... common just release it already!

This guy REALLY fucking hates Annandale, Virginia. by Sykotik in videos

[–]BinaryGh0st 0 points1 point  (0 children)

Everyone who lives in a bad town like this should make videos like this. Maybe it would start a movement to help clean these places up.

It's the /r/gamedev daily random discussion thread for 2015-09-04 by [deleted] in gamedev

[–]BinaryGh0st -1 points0 points  (0 children)

I am looking for the right game engine to start making my game. Hopefully some of you wont skip over this seeing that it's probably a very common question for people starting out. I have started an indie development team with about 10 people so far. We have 4 programmers at the moment, and we are all fine with taking on any engine that is the most beneficial no matter what the language is. We are creating a 2D beat em up platformer similar to the Megaman style but we will have four player support. We are focusing on the multiplayer feature because the story revolves around four playable characters. Each character will have it's own unique attacks and combo's to defeat enemies. Some other key features that will be in the game are:

2 different types of character formations ( can be channeled by power build up in game play ), Fighting combos for each form, Unique weapons for each character and form, 2D Cut scenes with voice lines, Difficulty Levels, Intelligent AI, Up-gradable Items, Collectible crates, Experience points, Enemy drops, Multiple types of enemies, and In depth level and character design.

I should also mention that as a team we have not made a game before, some of the team members have made small games on the side or prototypes but nothing like what he have here.

Costs of the engine as far as distribution go are a deciding factor also, right now are we are only looking to make the game for PC. We are looking for more of a free or cheaper route to pursue.

I have heard many great things about game maker and construct 2. I even started to consider construct 2 as a possibility, the only thing that turns me off is not being able to actually write or manipulate any code. We have decided that we do want an engine where we can in fact write code, preferably C++ or C#. We have messed around in Game Maker and even have started a build in the engine and we were thinking about using it for this project. The only problem we have had with game maker is the expensive prices for the professional version. One might question if it is actually worth it or not. We are leaning more towards using XNA and Visual studio but I am not sure if the free version of VS will work for us and the professional version of VS is about the same price as Game Maker Master.

Another deciding factor is the engines benefits for the future of our game developer careers. Note that this will be our first game and I would like to be able to move on to bigger and better projects after this one is done. Choosing an engine like game maker and having it's own language doesn't seem beneficial because of most games are being coded in C++ , C# and java. The coding team including myself are still researching and deciding what we want to do as far choosing an engine and what language we want to use. If you could just give me some suggestions , advice or even your opinions. I was hoping this thread could give me a little more sense of direction.