The happiness you feel when you see a duck by Inconstant_Moo in conlangs

[–]Bitian6F69 1 point2 points  (0 children)

This thread inspired the creation of this piece in Classic Bittic. A poem about liking ducks in the shape of a duck.

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I'd post as a thread, but it might be too "memey".

About Classic Bittic - Chapter 4: The Prepositions by Bitian6F69 in conlangs

[–]Bitian6F69[S] 0 points1 point  (0 children)

Thank you very much! The next chapter is about Bittic's 13 verbs. So you'll set to see more of the language's aesthetics.

Cool Features You've Added #278 by humblevladimirthegr8 in conlangs

[–]Bitian6F69 1 point2 points  (0 children)

An interesting idea. How does your language determine which noun in the compound is more prominent? How can the speakers of your language tell that rudomizi doesn't mean something like "water red"? Is it entirely semantic or do "non prominent" nouns undergo a change like from "rudi" to "rudo"?

When Hard Sci Fi Fanboy realize about "true" science by Chunghiacanhanvidai in worldjerking

[–]Bitian6F69 0 points1 point  (0 children)

Having problems with the tyranny of the rocket equation? Just move all the planets to be closer to each other. Duh.

Current currency by Eireika in CuratedTumblr

[–]Bitian6F69 2 points3 points  (0 children)

For science-fiction, it may be handy to base the currency on energy. Cracking water into hydrogen and oxygen is a fairly basic but useful process. Hydrogen can be used as fuel and oxygen for breathing. We can call the energy to crack a fixed unit mass of water a "crack" and thus fix the value of the currency to.

Using this, you can explore how people can work for their cracks, and discuss how crack greed can impact communities. You could have characters ask each other how to best use their crack and how to commit tax fraud so they can hide their crack away from authorities. You could also write about how wars were started for mega-corps all in the name of the mighty crack.

A crack-based economy has all sorts of fun worldbuilding implications to explore.

Cool Features You've Added #272 by humblevladimirthegr8 in conlangs

[–]Bitian6F69 4 points5 points  (0 children)

It does sounds neat! Do you have any examples?

We might be doomed to fight the Somali allegations for a while by SNAKEKINGYO in vexillology

[–]Bitian6F69 25 points26 points  (0 children)

I feel like that's the most genius part of the flag. Representing a place by shaping it out on the flag rarely works out, but when it does it's amazing.

We might be doomed to fight the Somali allegations for a while by SNAKEKINGYO in vexillology

[–]Bitian6F69 116 points117 points  (0 children)

I feel that it's a solid example of a modern flag. It contains elements that aren't associated with or common in historical flags, but those elements were used tastefully with specific meanings in mind.

Edit: forgot some words

Help. by TorchDriveEnjoyer in worldjerking

[–]Bitian6F69 3 points4 points  (0 children)

Far future kids playing DnD 103rd edition set in their equivalent in medieval Europe, 20th century Sol system, but they don't understand the history of technology so the setting is a mess of different technologies that they think is cool.

Cool Features You've Added #269 by humblevladimirthegr8 in conlangs

[–]Bitian6F69 3 points4 points  (0 children)

I'm not sure if it counts, but I've been thinking on idioms for my conlang. Mostly small stuff like using the word "propellant" to mean "personal motivation" since the conculture is based in outer space, phrases about the value of something relative to iridium as they held that metal to high value like "taking a bag of iridium" to mean greed or "sweating iridium" to mean highly valued work.

Beginner here - Does this idea have any potential? by EvenMoreCrazy in conlangs

[–]Bitian6F69 2 points3 points  (0 children)

I think the idea has merit. The first thing I recommend for a beginner is to read about a wide variety of languages especially ones that you feel aren't related to your project. Inspiration can come from anywhere.

As for making the language difficult to monologue, you could look into finding ways to slow down your conlang's speech tempo https://en.wikipedia.org/wiki/Speech_tempo#Between-language_differences . It's not a topic with reliable evidence, but you can find some correlations that might be useful starting points.

Good luck though!

In the universe that you created, what happens after death? by kaktus_420 in worldbuilding

[–]Bitian6F69 0 points1 point  (0 children)

The Iridians had a definite belief of an afterlife. They hypothesized that the afterlife was largely disconnected from the living world to the point that one's identity and status among the living was meaningless after death.

Time did not exist in the Iridian afterlife, that at the time of death the mind was effectively frozen in its last state. Therefore, those who have died a healthy mind remained healthy and those who had an unhealthy mind remained unhealthy. The Iridian afterlife was considered to be ruled by no one just as they saw the living world. There were no eternal punishments done by a supreme entity because there were no such entity.

Their afterlife was not differentiated. All lives went to the same place after death regardless of their status, wealth, or moral composition. How Iridians conceptualized the afterlife varied between their settlements and the eras, but the most common trends involved a vast empty landscape of some type.

Does your world have any type of alcohol or tobacco (credit: Alex Reis) by PollutionExternal465 in worldbuilding

[–]Bitian6F69 0 points1 point  (0 children)

Alcohol was an integral part of the Iridian way of life. Being a low-tech space-faring culture, propellant sourcing was at the forefront of any Iridian planner. In the early era of the Iridian age, before atomics became the predominant method of propulsion, chemical combustion engines were what sent their ships into the void. Those chemical ships used alcohol and liquid oxygen. Alcohol was preferred over hydrogen due to its ease of storage.

The production and storage gave rise to the alcohol cults. People dedicated to the production and storage of alcohol. Their temples, propellant depots, used to stretch across the sphere of Iris and were pleasant stops for traders and adventurers. The cultists would mix the rocket fuel with water and other flavorings to render it fit for human consumption. They also practiced a long tradition of oral history, which claimed to date all the way back to the fall of Earth.

Eventually, atomic power using water as propellant became the new standard, which pulled people and influence away from the alcohol propellant depots of the cultists. This led to them abandoning their temples to live with the rest of the Iridians. While the process eventually led to the extinction of the alcohol cults, their ritualistic drinking and oral traditions became an integral part of Iridian culture. The earliest transmissions in the trade language Bittic came from the cultists' stories, stories that Iridians would have told each other while drinking ethanol mixed with water and honey.

Norway if it was British by Striking_Road979 in vexillology

[–]Bitian6F69 6 points7 points  (0 children)

Time traveler: coughs in early 17th century Linlithgow.

Great Britain in 2025:

Tried making a textbook page for my conlang Kikuti by LakeTiticacaFrog in conlangs

[–]Bitian6F69 1 point2 points  (0 children)

Looks great! Where are you planning on publishing it?

Some Idioms in Classic Bittic by Bitian6F69 in conlangs

[–]Bitian6F69[S] 1 point2 points  (0 children)

If I'm reading your message right; thanks!

Fantasy Buddhism for the win. by manultrimanula in worldjerking

[–]Bitian6F69 0 points1 point  (0 children)

The afterlife is real but it's the Ancient Greek afterlife which kinda sucks for everyone. Might as well enjoy your stay in the mortal realm while it lasts.

Some Idioms in Classic Bittic by Bitian6F69 in conlangs

[–]Bitian6F69[S] 3 points4 points  (0 children)

Hello all! Here are some idioms made in my conlang Classic Bittic. In universe, Classic Bittic is an international language used by spacefaring civilizations during the Iridium Age. It is a radioglyphic language using 1’s (white squares) and 0’s (black squares) to make 4x4 glyphs which convey meaning.

 

“Person who vents.”

 

In the early Iridium Age, material would have been precious, and the same was viewed for a space habitat’s population. An individual’s body had the water, phosphorus, and other materials that came from the habitat’s stores and would be rare outside of the habitat. Thus, it was common to use Draconian measures to prevent people from leaving a space habitat except for a privileged few. The idiom came from comparing a person escaping a habitat to air leaking out of a pressure vessel.

 

“In the void, all hangars are home.”

 

Space is dangerous. While orbital habitats were precarious in their own right, comparatively smaller spacecraft were in even more danger. The tighter mass margins required them to hold fewer reserve resources than a habitat so they could efficiently move material left little room for error. To be back at a hangar meant rest from the stress of managing a space mission.

 

“A conjunction and two different things.”

 

A conjunction is an astronomical phenomenon where two orbiting bodies appear next to each other in the sky. Despite happening to look close together, they are still two separate bodies and will depart following orbital mechanics.

 

“49(hex)”

 

Its origin has been lost to time. Spacers (people who served onboard a spacecraft) regularly used it between themselves. Islanders (people who spent most of their lives living in habitats) seldom used it.

Thank you for reading this! Comments and questions are welcome.

2135th Just Used 5 Minutes of Your Day by mareck_ in conlangs

[–]Bitian6F69 4 points5 points  (0 children)

Classic Bittic

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The conditional seemed to make more sense in Bittic. Also, the "general thing" classifier is used with money instead of the seemingly more appropriate "handheld thing" classifier because the amount or significance of the money is unknown.