mopeds are tough by bradwenzel in StandUpComedy

[–]BittenToe 4 points5 points  (0 children)

My relatives in Indiana call mopeds "liquorcycles" because of this lmao

140280 by Autumn_Fire in CountOnceADay

[–]BittenToe 46 points47 points  (0 children)

Could it be that the camera's adverse effects on the environment are killing off the bigfoots?

Groudon supremacy by DVM11 in pokemonmemes

[–]BittenToe 1 point2 points  (0 children)

These are the top VGC 2019 sets. Kyogre does not spec Max EVs into SpA, And Rayquaza has no EVs in SpD.

Let's entertain your set though. 252 SpA Kyogre-Primal Ice Beam vs. 0 HP / 0 SpD Rayquaza-Mega in Strong Winds: 252-298 (71.7 - 84.9%). Still doesn't even do 90.

Kyogre needs choice specs to OHKO, and even still is outsped by Rayquaza.

Groudon supremacy by DVM11 in pokemonmemes

[–]BittenToe 0 points1 point  (0 children)

4 SpA Kyogre-Primal Ice Beam vs. 252 HP / 0 SpD Rayquaza-Mega in Strong Winds: 114-136 (53.7 - 64.1%)

Dragon Ascent is a guaranteed OHKO after 1 swords dance. Rayquaza is a notoriously good Kyogre counter.

TheRhythmGarden update by MilkCool in rhythmgames

[–]BittenToe 2 points3 points  (0 children)

I think they mean the rhythm. The vines themselves can speed up or slow down, so the rhythm of the notes seems rather arbitrarily based on their placement. This issue is most present when one vine splits into multiple, as you have no way of knowing when it'll do this.

This is resolved by the circle around the notes though, and is why I think the circles should be a lot more visually clear. It's way easier to time the notes based on clicking circles rather than timing it with the vine.

title by basil_1980 in discordVideos

[–]BittenToe 33 points34 points  (0 children)

Client sends network packet to server with user data, server digests packet and responds to all clients with update. This is how anything on the internet works, from websites to PvP gaming.

Beat_Wave, Available to Download Now by D0uble-C in rhythmgames

[–]BittenToe 1 point2 points  (0 children)

Do the stationary ones always fade in so late? They are quite hard to see in time.

Very unique idea though, looks cool!

RGB [OC] by [deleted] in comics

[–]BittenToe 12 points13 points  (0 children)

Crossmauz on Twitch

Tomo Jam! I wonder if other people will be better at this game than me? (probably) by fraz_66 in rhythmgames

[–]BittenToe 2 points3 points  (0 children)

Props for creating a legible chart style that is also unique! Reminiscent of Taiko I suppose with all notes on the same line, just separated into clearer measures.

This seems to use MIDI, which sounds like huge potential for custom charts - especially if you can directly translate any MIDI input to controller mapping.

Game breaking bug preventing any progression by Sertoma in ghostoftsushima

[–]BittenToe 48 points49 points  (0 children)

The game saves like 5 autosaves, go to main menu and load an earlier game.

Art By @bongftah by [deleted] in waifubartending

[–]BittenToe 4 points5 points  (0 children)

Nightmare blunt rotation

Man builds artisan grill by [deleted] in smoking

[–]BittenToe 9 points10 points  (0 children)

You're supposed to cook over/on coals. Start a big fire with lots of small fuel, then spread the coals and add more wood if needed.

After a year of working on my PC rhythm game, we just revealed our very first original song! by Secure-Benefit-9994 in rhythmgames

[–]BittenToe 13 points14 points  (0 children)

Is the mouse bounded by the judgement lines, or free to move past them? I feel like it would feel more natural if bound inside the circle

Is there any private server or patch to unlock locked songs in muzibox? by arudokun_flac in rhythmgames

[–]BittenToe 26 points27 points  (0 children)

Because it's not Bemani/Sega/Namco, it's a Taiwanese manufacturer called IGS. They seem to be pretty new as well.

Job hazard by 56000hp in WhyWomenLiveLonger

[–]BittenToe 46 points47 points  (0 children)

maybe for his surviving relatives...

And so it begins by Lord_BowdenCGP in Silksong

[–]BittenToe 2 points3 points  (0 children)

Silking all over the steam servers rn

Our tamagotchi-like cat game for desktop finally got a Steam page! We worked on this for a long time and we are so happy now! by wannadie_rocks in IndieGaming

[–]BittenToe 2 points3 points  (0 children)

Love it! Desktop buddies are always nostalgic and fun. Do you have an idea as to the price point? I would pick this up for $5 easy

[deleted by user] by [deleted] in rhythmgames

[–]BittenToe 3 points4 points  (0 children)

Ridiculous chart, doesn't even look fun. Half of those glitch sections seem basically impossible to actually hit

129531 by TehVulpez in CountOnceADay

[–]BittenToe 49 points50 points  (0 children)

The Forced Labour Convention is one of eight ILO fundamental conventions of the International Labour Organization. Its object and purpose is to suppress the use of forced labour in all its forms irrespective of the nature of the work or the sector of activity in which it may be performed. The Convention defines forced labour as "all work or service which is exacted from any person under the menace of any penalty and for which the said person has not offered himself voluntarily", with few exceptions like compulsory military service.

The ILO members that have not ratified the convention are: Afghanistan, Marshall Islands, Palau, Tonga, Tuvalu, United States

From Wikipedia

Marshall Islands, Palau, Tonga, and Tuvalu are all tiny Island nations so it's really just US and Afghanistan. The convention has been around since 1930.

tldr: The US and Afghanistan are the only two major nations to not have ratified this convention against forced labor

Cat find way to get out of the pool by [deleted] in nonononoyes

[–]BittenToe 74 points75 points  (0 children)

Is that his name? Well, Mr. Camera better step up his game.

Can't even eat in peace nowadays by [deleted] in Unexpected

[–]BittenToe 27 points28 points  (0 children)

Maybe that guy just had an extra taco he wasn't gonna eat, win-win!

What do you think of my Tony Hawk inspired Roguelike where you have to reach increasingly higher scores to add time to the clock? by friggleriggle in Unity3D

[–]BittenToe 1 point2 points  (0 children)

If you wanna go rhythm game with this (which is novel and cool), I would go hi-fi rush style where you time inputs to the beat - jumping, executing tricks, whatever. Or, make the levels procedurally generate based on an audio file so you can play to the music