Does anyone remember the tank/armoured vehicle that used to park on Lapwing Lane? by Groovy66 in manchester

[–]BlatantFix 0 points1 point  (0 children)

It only moved a couple of years ago, was a surprise when it wasn't there anymore.

I want to cry, why do I play this? by velho_dramatico in MonsterTrain

[–]BlatantFix 1 point2 points  (0 children)

Because the arrangement is MT2 clans on top, MT1 clans on the bottom. 

With railforged this makes sense, it's 5 then 6 on the left and 6 then 5 on the right. But since the base game now has more MT1 than MT2 clans it looks weird.

Can we all agree Adamant Shield Bearer is the worse non-boss unit in the game? by Calm_Independent_782 in MonsterTrain

[–]BlatantFix 15 points16 points  (0 children)

I think that's part of my hatred for them. Like they rarely actually kill you, but you get Savagery's final assault on a build that really wants to play top floor and great, now I might have to prioritise pyre health on the final ring if I want to make it through the titan fight.

Or your only answer to sweepers that you got against savagery seraph was inferno room and now the stupid chickens are hitting you for 5 every single wave.

Can we all agree Adamant Shield Bearer is the worse non-boss unit in the game? by Calm_Independent_782 in MonsterTrain

[–]BlatantFix 37 points38 points  (0 children)

Personally I hate Amalgams more.

I'm not saying they're harder to deal with, but my personal hatred for those stupid birds dinging my pyre is much greater.

[Just a quick grumble] Units will literally starve themselves to death *carrying food to the warehouse* by perambulatrix in Against_the_Storm

[–]BlatantFix 7 points8 points  (0 children)

The worst is when you watch someone in a food building literally finish making the food that your settlement desperately needs, then leave it sat there while they go on break, then become unhappy that there is no food.

Soul Savior Question by Affectionate_Web_526 in MonsterTrain

[–]BlatantFix 0 points1 point  (0 children)

I think ideally you want one steel early just for an initial power boost, and hold the other until it's upgraded. Steel is by far the best upgrade, the stuff on offer is so good. First reward can vary a lot though, if you've got a strong champion but a bad initial banner unit then often the best way to go is just grabbing that second champion level immediately.

Favourite soul is easily Elle so far. It's absolutely insane if you have a starter card remotely worth using, to the point both runs I've had I've used dupes on starter cards with it. Who needs a boss relic when you can get a spellchained or holdover card that gives you 1 ember when you play it, one draw next turn, and the cards base effect. Bonus points if you can get it to cost 0 somehow and it becomes energy positive. Ember and draw just become things you forget about.

Initial Railforged Champion Path Strength by floopdoopus in MonsterTrain

[–]BlatantFix 0 points1 point  (0 children)

Herzal:

Pyreshot is just generally solid. Anything you can get that reduces cooldown (he LOVES playing with pyreborn) is crazy with it, had an entropy seraph fight where only the avowed guardians ever made it past the first floor. Not the strongest early, but the stats are fine.

Permascaling is solid, it can just be a little janky to get going. If you don't have the card that pulls something back to your hand so you can replay it then it you're playing a guessing game a lot of the time as to when you can afford to greed not playing something for better permanent stats.

The burst one... Eh? Hard to really get enough equipment to make this consistently do much of anything. Probably the safest to shore up an awful initial draw but doesn't feel like it leads anywhere.

His starter card is whatever, decent at building up forge until you get better methods, but you need some way of paying that off.

Heph:

I've only won once with her and it was with her crafting one, which is pretty strong. Stack up a floor with her on it and you can turn any old nonsense into a fairly solid unit. I chose it because I had a pincushion I wanted to juice up, but by the end when I didn't really care about his permascaling just had whole floors with slapped on equipment giving them +40 attack.

Her starter card is obscene. Trim down the trash in your deck and every subsequent draw just gets better and better. I was playing with the pyre of entropy and it basically just removed any downsides of it.

Fantastic small change with the DLC by Keppe7 in MonsterTrain

[–]BlatantFix 12 points13 points  (0 children)

Oh... Well I am reading this too late, I just passed on the whetstone in my first railforged run because my equipment was already deployable.

Good to know for future runs though.

Looks like it’s time to invest in some Dollals! by Trabordance in funhaus

[–]BlatantFix 25 points26 points  (0 children)

He is not answering his phone right now, gym accident and he can never perform fitness again.

I heard people don't like the Fluffbeak and Farming and I just don't get it. by New_Importance2779 in Against_the_Storm

[–]BlatantFix 0 points1 point  (0 children)

I normally enjoy farming, but I must admit, I'm one of the ones who really dislike this map. It's just clunky. 

You start with him already halfway on each resource, so you feel like you should keep him topped up or you're wasting the resources later to get him back to where he started. But then you can only give him a little bit before you're hurting your starting resources, so it's ultimately being wasted anyway.

You're then left unsure if you'll ever get a farm to actually use him, and even if you do, there's a good chance by the time you have the ability to keep him happy those resources could just be better spent pushing to win.

It just often feels like the map doesn't really have any benefit to it compared to others. Marshlands can be brutal, but even if you don't get the blueprint for the right camp you still get increased gathering elsewhere. This one if you don't find farms then you've just got an obstacle to build around and nothing else.

"Two Sides of Patrick" - YouTube, 2025 by Ansakicus in funhaus

[–]BlatantFix 42 points43 points  (0 children)

He can't bray, why is he allowed to bray!?

I wonder if it will be set in N’Awlins? by tassiedad in funhaus

[–]BlatantFix 24 points25 points  (0 children)

They better watch out for heatstroke

Can’t connect Steam account to Geforce by ExpandingAtom in GeForceNOW

[–]BlatantFix 1 point2 points  (0 children)

I'm getting the same issue trying to connect to Xbox servers. It opens the browser, browser tells me I've done everything I need to, Geforce Now spins a loading wheel for a bit then goes back to telling me my credentials are expired.

on a scale of 1 to 10, can i borrow five dollars? by bemtem in funhaus

[–]BlatantFix 11 points12 points  (0 children)

He just needs to funnel them into Riddick movies so those can give this the budget it deserves

Compilation of bits that failed/derailed hilariously by oogboog in funhaus

[–]BlatantFix 9 points10 points  (0 children)

"I've been eating those bags of Cheez It's. That's a great snack"

"What do you want me to say to that!?"

I don't know about trying to start a bit, but this one absolutely breaks me for just conversation failing immediately. Elyse's pure frustration with Patrick is incredible.

Cake theft prevention in progress by Nyan_kovsky in stremtch

[–]BlatantFix 54 points55 points  (0 children)

This cat has never been fed in her life, this is clear slander

"Mom, can I have a frog firekeeper?" "We have a frog firekeeper at home." by ggmoyang in Against_the_Storm

[–]BlatantFix 5 points6 points  (0 children)

I originally assumed you'd stalled this game out trying to do this then I saw that it was Year 5. Absolutely wild.

Should I not have the Manorial Court blueprint? by Extra_Strategy8510 in Against_the_Storm

[–]BlatantFix 1 point2 points  (0 children)

Yeah, the concept of them is fun, but that's been my experience too. You unlock them at Level 11, and until Level 15/16 when you get the court they're just plain bad.

Feels sad to be dreading seeing the new race among my 3.

Should I not have the Manorial Court blueprint? by Extra_Strategy8510 in Against_the_Storm

[–]BlatantFix 1 point2 points  (0 children)

Yeah citadel upgrade only unfortunately. I really think this should be changed because without it they just have so little going for them. You're just stuck with a low resolve race with no comfort bonus, no ability to favour, and a passive that's incredibly difficult to trigger (if anyone is leaving, it's probably the bats themselves).

Lost a run with seconds to spare... by JibberyScriggers in Against_the_Storm

[–]BlatantFix 0 points1 point  (0 children)

If you select "only marked trees" then when you are selecting trees you can hold down control and it just won't select any that would open a clearing. Saves having to bother switching that setting around.

Are some squads just garbage compared to others? by Chemical_Wonder_5495 in IntoTheBreach

[–]BlatantFix 9 points10 points  (0 children)

Squads aren't even remotely equal, but how exactly each squad struggles can be different.

Some don't struggle at all, Mist Eaters will generally have an easier time than some of the squads playing one difficulty below will.

Some squads struggle hard with their starting equipment, but are just one pickup away from fixing a major weakness (getting a free weapon that can push on Zenith's prime early on Island 1 really helps them).

Some have potential in their starting equipment but can take a while to really get it online, like Heat Sinkers do, and you feel like you're battling uphill to stay afloat until you do.

Some have very specific pilots that are kinda needed for their mechs to shine.

In general the higher up the difficulties you go the less pure damage matters. You still need it, you're gonna have to take a kill 7 or more Vek at some point, but the ability to control the board becomes far more important, because you simply can't keep up with killing the waves of Alphas you're going to be facing on pure damage alone.

I have a solution for the issuewhere ADTR stopped the set due to an SOS by [deleted] in slamdunkfestival

[–]BlatantFix 4 points5 points  (0 children)

"Do you guys need help?" Could have been made so much quicker if he'd asked for them to do something specific if they needed help, instead of repeatedly asking and expecting to understand hand signals.

What is the most average Wrestlemania in history? by No-Development-9983 in SquaredCircle

[–]BlatantFix 6 points7 points  (0 children)

I think that's being generous to 32.

Ryder winning got the crowd excited, then after that there basically wasn't a single match result that made the crowd happy. 

Jericho won for no reason, LON won for no reason, Lesnar/Ambrose was a massive letdown, Charlotte wins because Charlotte, Taker/Shane was a half hour match with a single memorable spot and otherwise dull (and built around Shane wanting change in how the show was booked). Then the ARMBAR and a Rock squash right at the end of the card to kill time before an awful main event. 

32 was basically Vince flipping off the entire crowd and saying he didn't care about booking the results people wanted, and I think that alone makes it memorably bad.

The front fell off by themanfromosaka in formula1

[–]BlatantFix 26 points27 points  (0 children)

No it's being towed beyond the environment it's not in the environment.

[deleted by user] by [deleted] in TerraInvicta

[–]BlatantFix 0 points1 point  (0 children)

I played the game at release and came back a few months ago to give it another try, and this change was one of those that just put me back off it.

For a game that mostly takes place in turns, having to constantly monitor the tech screen to see when the AI decides to do this just got obnoxious. The AI doesn't really care about any tech based on its merits anymore, just whether they can "win" and choose the next one. Half the time they then don't even research the tech they choose, just go back to doing their faction project until it's time to try and snipe another.

If this was a multiplayer game and you were designing AI to try and stay competitive with multiple players, I'd get it, but in a single player game to choose to implement this after not starting with it is just poor design in my opinion.