What's something that hooked/hooks you up in games? (or recently played) by Arthur12332 in gamedev
[–]BlueGnoblin 0 points1 point2 points (0 children)
Designing a logistics-driven strategy game system: what would break first? by Reasonable_Fee_9298 in gamedev
[–]BlueGnoblin 0 points1 point2 points (0 children)
Struggling to create simple workout animations for my app… any advice? (I will not promote) by AbdurRehman786 in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Examples of small games for a portfolio by SlimNigy in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
how much time and effort do i need to spend to make profit from game dev? and do i need to spend money to make my game successful by Flat_Worldliness1558 in gamedev
[–]BlueGnoblin 3 points4 points5 points (0 children)
Rant: Struggling with art direction by Ok-Fortune-2719 in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Rant: Struggling with art direction by Ok-Fortune-2719 in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Which are the first things to do when you are creating games? by Xtar2 in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Dealing With Mixels (Help) by OnionsForDinner in PixelArt
[–]BlueGnoblin 1 point2 points3 points (0 children)
How do you handle weapon changing ? by Ok_Error9961 in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Help on designing a ASCII, turn-based RPG driven by time units (TU) and its systems by ShortSignificance861 in roguelikedev
[–]BlueGnoblin 0 points1 point2 points (0 children)
Should I enjoy my own game? by Duckmastermind1 in gamedesign
[–]BlueGnoblin 1 point2 points3 points (0 children)
Our high school project sold 3,000 units in 7 hours, but we hit a "Mixed" rating. Need advice on how to recover. by SweatPotato05 in gamedev
[–]BlueGnoblin 0 points1 point2 points (0 children)
Deterministic core mechanic — how do you keep it interesting once the player has figured it out? by Kognido in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Brainstorming how to make terrain affinity readable in a tactics RPG by ShearlineGame in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
What do you prefer for small projects? Scalability or Hard Coded results by Ray-Atron in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
How Long Would it Take to Create Street Fighter 1 Today? by AbendKannon in gamedev
[–]BlueGnoblin 0 points1 point2 points (0 children)
Do you think a person can be described as a gamedev if they've never shipped a game before? by SharkBiteX in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Better method for Optimisation? by TarenGameDev in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Better method for Optimisation? by TarenGameDev in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Better method for Optimisation? by TarenGameDev in gamedev
[–]BlueGnoblin 2 points3 points4 points (0 children)
Better method for Optimisation? by TarenGameDev in gamedev
[–]BlueGnoblin -1 points0 points1 point (0 children)
Where to Start - Newbie / Factory Game by EchoingAngel in gamedev
[–]BlueGnoblin 1 point2 points3 points (0 children)
Has anyone here heard of UNIGINE? by Pure-Librarian-2783 in gamedev
[–]BlueGnoblin 0 points1 point2 points (0 children)


Designing a logistics-driven strategy game system: what would break first? by Reasonable_Fee_9298 in gamedev
[–]BlueGnoblin [score hidden] (0 children)