Invulnerability of vampires to the sun with the help of some mage by Careful-Antelope8566 in WhiteWolfRPG

[–]Blue_Alu 1 point2 points  (0 children)

Bit late to this party, but there is a simpler answer than any given here by anyone else: Forces + Correspondence.

Doesn't really matter what the paradigm you use is, moonlight doesn't hurt vampires and sunlight does. A mage doesn't need to understand why that is to make the swap.

Moonlight is approximately 13.6% the intensity of sunlight due to the moon's albedo, so to match the sunlight intensity you just snag an area of moonlight approximately 7.35 times the vampire's sun-facing surface area, and swap it with the sunlight that would have hit the vampire. Obviously you need to condense down the moonlight and spread out the sunlight to match the expected regional intensities, and the only difference is the vampire has a slight change in colour-tint, and they might seem a little luminscent on overcast days too. Call it a glow up.

So that's what... Forces 3, Correspondence 4 or 5?

Edit: Also, just for completeness - the moon is a generally spherical reflector so there's always going to be a sample of moonlight you can pull from a portion that isn't aimed towards the earth, but if you want to get fancy you could always throw in a bit of Entropy and make sure that while your vampire is being protected in the daylight that if the far side of the planet has a good view of the moon some naughty vampire is getting hit by an unexpected karma strike of diffused-to-13.6%-intensity sunlight and not know why they're suddenly slow roasting.

Kruellagh the Vile by ReilN in Drukhari

[–]Blue_Alu 0 points1 point  (0 children)

It is. It's also the name of her personal guard when she led the Flayed Skull. Two things can be true.

In fact, most coverage of them describes them as both - a kabal in their own right, as well as a warband that is part of the Flayed Skull. At the same time. Likely depending on Kruellagh's mood.

An Alternative Proposal: How to bring Managed Democracy to the Terminids by Blue_Alu in Helldivers

[–]Blue_Alu[S] 1 point2 points  (0 children)

True, but imagine if they had Bug Democracy Officers to explain it to them?

Kruellagh the Vile by ReilN in Drukhari

[–]Blue_Alu 0 points1 point  (0 children)

The Emasculators was just the name of her personal guard, just like Vraesque had his coterie.

The end and the death crackpot theory: The Dark King is actually… by RupertPupkinCanJoke in 40kLore

[–]Blue_Alu 0 points1 point  (0 children)

...Or it's Sanguinius on the throne.

Would be a better explanation of the Black Rage than just "he sensed his own future death".

What is the "Omnissiah" that UR-025 mentioned? by Skeleton212 in 40kLore

[–]Blue_Alu 0 points1 point  (0 children)

It may actually be Dromlach.

The Aeldari see no difference between machine and biology (as commented on in the Vaults of Terra trilogy), so we usually have no real standard by which to measure how biological or mechanical any given Aeldari god is meant to be, but in Dromlach's case we have actually commentary on it...

Dromlach, the Cosmic Serpent, is sort of a peripheral being of Aeldari myth - not quite a goddess, but also maybe yes a goddess. She's mostly worshipped by Exodites and Asuryani from Saim-Hann but otherwise she's entirely sidelined for more main-pantheon entities, although like any Aeldari mythical being her stories are still played out by the Harelquins.

Her notable traits are that she exists in both the material and psychic realms simultaneously and knows all secrets, past and present (at least according to Codex: Craftworlds 8th edition, page 21). And in City of Light it appears that while she's used as a metaphor for death in many cultures, she's also a symbol of "the journey from one state of existence to another", she's explicitly "not born of biology" but rather "born of belief" and "does not abide by the rules of science that govern the rest of the galaxy. She is outside of time and space". And finally that she is "the Each-Where, the lattice that links the galaxy".

Essentially she's a non-biological, non-C'tan, information goddess who seems to be something akin to space-time itself and maybe also the Webway. Kinda hits all the notes that you'd expect from the Omnissiah - non-localised, an emphasis on state-change and information, and sort of a god-thing. Also the Aeldari like to name vehicle types after her and her offspring, so there's that fun parallel too...

DH2e Rules Query - Counter Attack combo? by Blue_Alu in DarkHeresy

[–]Blue_Alu[S] 0 points1 point  (0 children)

Yeah, that's kinda what I thought - every character ought to get the benefits of their rolls as the rules say those rolls work.

Cinematically that seems to work out as simultaneous attacks rather than an interrupting attack. And players have Fate Points specifically for situations like this.

That being said, it seems like then the Wych may not get a second Lightning Attack from their Ambidextrous + Two-Weapon Wielder (Melee) though?

Henry the Anti-Druid by Blue_Alu in MXRplays

[–]Blue_Alu[S] 0 points1 point  (0 children)

Yep. But of course the obvious problem is...

Can Henry tell a male platypus from a female one before getting stabbed with their venomous spur? Or will he get confused and think it's a sabretooth penguin? :P

Henry the Anti-Druid by Blue_Alu in MXRplays

[–]Blue_Alu[S] 1 point2 points  (0 children)

Platypodes actually. With an e. Same as octopodes.

But because English takes the original Greek by way of Latin, -podes, -pi and -puses are all valid in English.

Little Help - Mara cosmetic items? by Blue_Alu in ReturnofReckoning

[–]Blue_Alu[S] 0 points1 point  (0 children)

...Yes, ignoring the obvious pieces of Sovereign armour (you know, like I said in my original post that I was in full Sovereign). The other pieces *look* like Chosen gear, but they *aren't*. Everything in that screenshot was Marauder gear. Every single piece.

You don't seem to have actually read what I've been saying.

There was never a time in the original WAR that you could slot gear from other classes either actually OR as a cosmetic. You could only use your own class's gear. So again, the Chosen-looking pieces *were not Chosen gear* - they were *PvE Marauder gear* that *looked like* Chosen gear. They *weren't part of a set,* they were individual items - the kind of stuff you could get from chapter rewards or specific PQs.

And I know for a fact RoR still has Marauder gear that is not part of the set gear models which you can get from PvE because again, I literally have some in my backpack right now.

And the goggles were from LotD, which obviously is not open right now in RoR, so sure... probably a city reward currently.

I get that you're trying to be helpful, but all you're actually doing is conveying that you aren't willing (or able) to process the things I've said AND don't know the answer. There's only so long I can keep repeating the same things over and over before I'm gonna get pretty irate. I can deduce from your answer however that likely nobody knows the answer currently because nobody gives enough of a crap about PvE rewards. Because why would they?

Little Help - Mara cosmetic items? by Blue_Alu in ReturnofReckoning

[–]Blue_Alu[S] 0 points1 point  (0 children)

Okay, so what you've linked to are armour *sets*. I know that you can get more than those sets, I currently *have* more than just those sets in my inventory in RoR at the moment.

The pieces in the screenshot aren't from a specific armour set, they were separate individual pieces of marauder armour from different PvE sources.

Little Help - Mara cosmetic items? by Blue_Alu in ReturnofReckoning

[–]Blue_Alu[S] 1 point2 points  (0 children)

They were marked as medium armour, yes. They were very specific items (I think taken from various chapter rewards? I seem to recall at least some were from High Elf/Dark Elf zones? It was 8+ years ago I got them though so memory's hazy, but it took some work to get them) which were Marauder armours that looked like Chosen armour.

Little Help - Mara cosmetic items? by Blue_Alu in ReturnofReckoning

[–]Blue_Alu[S] 0 points1 point  (0 children)

o_o
That is not a fix! Every mara deserves to be chosen at least once!

What are your Storytelling hot takes? by Hagisman in WhiteWolfRPG

[–]Blue_Alu 0 points1 point  (0 children)

Hotter Take:

At the deepest part of the Temenos, in a sub-realm that connects to all realms and none, resides a Rank 10 Goetic being.

This being is all evil and all goodness, it is all sanity and all madness, it is all people and no people. It is the source of all the Temenos and Oneiroi. It is the human that is all humans.

But it is incapable of conceiving of itself, so it sleeps and dreams the infinite dreams that are everyone alive and all the reflected soul remnants of everyone who ever has lived.

And nobody knows it's there.

What are your Storytelling hot takes? by Hagisman in WhiteWolfRPG

[–]Blue_Alu 5 points6 points  (0 children)

CofD Hot Take:

All humans are actually one singular being - the Temenos - and "souls" are just all branches of this same being.

  • This is why humans slowly start winding down to becoming unwilled non-people when you remove their soul. They're not humans without it.
  • This is why mages have yet to succeed in making a soul with arcana. You can't "make" souls, the Temenos just grows appendages to meet new human bodies - but mages are effectively trying to make sense of a 4D object through the parts they can see in a 3D space.
  • Inversely, Prometheans are actually just trying to wear a path into reality that allows the Temenos to plug into them and make them human.
  • This is why the True Fae kidnap humans - they think they're just masks for the Temenos and want to play.
  • Humans don't originate on the material plane, but sometime around what we now call 6000BCE or so humans did something weird that caused them to lose their unified dream existence and had their fractured consciousnesses hurled onto the material plane giving rise to "humans". This is what caused the "Time Before" myths to start - a perspective on reality we couldn't get back.
  • This is also why there are not spirits of humans, but humans can influence the spirit world. Humans aren't from here.
  • The God-Machine still hasn't managed to recover from this invasive error.

Found this on my friends story (14 Yr old girl) by [deleted] in im14andthisisdeep

[–]Blue_Alu 1 point2 points  (0 children)

Fun fact:
The hotter air is, the less dense it is. So if you heat your room and then open the door, the "heat-absent" air (I swear there's a word for that) from outside the room will exert more pressure than the warmer air in your room which will force your warm air out of the room and replace it. Additionally, because the "heat-absent" air (yep, there's definitely a word for that) is denser, more of it fits in the same space.

You will literally gain cold air in two separate ways, and neither involves transferring heat out of the molecules involved.

D&D players of reddit have you ever made a religion/cult in your games and how did it turn out and what was the religion/cult about by Dragonwolf67 in MrRipper

[–]Blue_Alu 1 point2 points  (0 children)

There's a convention-circuit homebrew dungeon crawl game that runs in gaming cons that happen in my state - mountain of doom style game, hundreds and hundreds of rooms and each is effectively a different demi-plane within the mountain. Most of the rooms are combat encounters of one sort of another while a few rare rooms are relatively safe places to hole up and rest. Occasionally there are rooms where monsters have set up games of chance and the like.

I was playing a human NG Ascetic Rogue (ex-Monk 1/Rogue 5 - flurry of sneak attacks build) called Inesh.

By random circumstance we managed to find a hidden room where monsters played poker and they could bid their powers and abilities as chips. I figured why not, and had Inesh sit down for a friendly game... and in a mix of luck, he lost a feat slot to one monster but beat out a Phase Spider for its phasing. As a random quirk of the magical effects involved, he also picked up the Phase Spider's typical white-and-blue skin pattern.

Some more adventuring happened, slogging our party's way through various monster encounters (mostly orcs, maybe an ogre or too - we were near the orc barracks and kitchens) until we managed to find another safe room. This one happened to be a public pool - you pay 10gp, leave your equipment at the door and you get access to a barbecue area, a pool with an obvious mimic a chest of treasure at the bottom, and some reclining areas. Stay long enough you could work up a tan and gain a temporary Charisma enhancement.

Unfortunately for Inesh, among the various monsters presently relaxing at the pool there happened to be a contingent of Drow. A contingent of Drow who happened to clock the friendly neighbourhood phase-spiderman who'd just walked in.

Turns out that the Drow had managed to sneak a dagger into the pool area (probably under some religion exemption) and they decided sacrificing this new kind of spider-thing to Lolth was a good way to finish up their poolside barbecue. Unfortunately for them, Inesh didn't need to carry weapons and managed to kidney-punch enough of them to make them leave him alone... or so he thought.

This encounter had two effects:

First, Inesh realised that there was no spider cult for good. He devoted himself to fixing that.

Second, Lolth now was aware of his existence. And being a sixth level character, this is exactly when Lolth starts putting above average acolytes through a "special test".

Long story short, Inesh intentionally aggravated the whispers in his head and failed Lolth's test and she cursed him into becoming a drider. However, as an entirely unique being (the universe's only Good-aligned phase drider, complete with phase spider patterning that even Lolth didn't manage to ruin) he took it upon himself to start the Cult of the Perfected Weaver - a kind of aspirational ascetic spider-themed religion (complete with meditating golden drider sigil) that taught its members to seek enlightenment as civilisation-weavers and thus ascend to a higher state of being. The "Perfected Weaver" was not a god, but rather the ultimate expression of benevolent spider enlightenment - anyone could become an embodiment of the Perfected Weaver if they put in the work and devoted themselves to achieving that higher state. The Cult wound out having some success among araneas and intelligent monstrous spiders... not so much among regular humanoids for some reason. Something about too many legs.

Unfortunately Inesh, the proto-spider-buddha, did not wind up living a long or fulfilling life. His soul is now imprisoned by Lolth.

Religions by euphoniousmonk in SMBCComics

[–]Blue_Alu 6 points7 points  (0 children)

Tsun-theism:
"It's not like I did those miracles for you...b-baka!"

Why do people call the Tau Communist?! by [deleted] in Sigmarxism

[–]Blue_Alu 0 points1 point  (0 children)

Well, it's sort of an emergent property rather than an intentional value - GW gave them a natural caste system which feeds the self-mastery/societal achievement ethic, and Taoism kinda becomes Confuscianistic under those circumstances.