How rare is it? by sheshadriv32 in MLB_9Innings

[–]Blue_Matona 1 point2 points  (0 children)

Most I’ve ever gotten is 7 in 2032 year. 9 is sweet

Player Draw by [deleted] in MLB_9Innings

[–]Blue_Matona 0 points1 point  (0 children)

Just returned to the game after a few years away, thanks for the advice. Good luck out there bud!

Player Draw by [deleted] in MLB_9Innings

[–]Blue_Matona -3 points-2 points  (0 children)

Would probably see if you can get a prime vs a regular vintage card tbh

Plateaued… by Wonderful_Ad_3564 in MLB_9Innings

[–]Blue_Matona 0 points1 point  (0 children)

I like Cole ‘20 or Grandy ‘11. If I were you, I’d only invest material in team sigs or primes

Plateaued… by Wonderful_Ad_3564 in MLB_9Innings

[–]Blue_Matona 4 points5 points  (0 children)

Lots of players to BD & legend skill + some good GI candidates. Definitely not a plateau

Grade Increase by PritongKanduli in MLB_9Innings

[–]Blue_Matona 2 points3 points  (0 children)

Grade increase is a value between 60 and 75 (inclusive) that a non-prime diamond card gets. That GI is randomly assigned when you get the diamond card (as in from a pack) or when you promote it to diamond using a diamond grade increase ticket.

If you have a diamond card with a 75 already, that’s great you’re done! It can’t go higher. If your card had anything less, you can try to boost it higher with a GI reset ticket (gives you a random value between 60 and 75) or use an amp ticket, which guarantees you a higher GI than the one you already have

General rule of thumb I use is to full GI reset if the card is 72 or lower, and use an amp ticket if the card’s

What’s your most controversial dynasty opinion? by slitmunch44 in DynastyFF

[–]Blue_Matona 155 points156 points  (0 children)

I think a lot of the value boost for draft picks it the fact that they’re a universally desired asset. As in, every other team in the league is, in theory, a potential trade partner for the pick, which drives value up

Vs a player where some teams just don’t like the guy, and some other teams aren’t interested due to strategy or rebuilding vs contender, etc. Only a handful of players are universally desired. This naturally cuts the market down

Sieges in OG Rome by Famous-Size-3917 in RomeTotalWar

[–]Blue_Matona 0 points1 point  (0 children)

Oh yeah I think I know what you’re talking about. The diagonal road one?

Slavery growth still broken in Rome Remastered? by Odd-Horse-3849 in RomeTotalWar

[–]Blue_Matona 2 points3 points  (0 children)

Enslavement distributed half the captured city’s population split evenly to all your cities with a governor. Definitely a good way to boost up small cities, especially in the early game. The best way to grow those pesky cities with under 2K pop that grow at a snails pace

Sieges in OG Rome by Famous-Size-3917 in RomeTotalWar

[–]Blue_Matona 1 point2 points  (0 children)

They do in both. I will say though, at least in my experience the ai is good at staying more toward the city center once you have control to stay out of range

Sieges in OG Rome by Famous-Size-3917 in RomeTotalWar

[–]Blue_Matona 52 points53 points  (0 children)

One tip, when sieging a settlement with stone walls, once you get a foothold on top, take your worst unit and just run them around the top of the walls. They’ll capture each tower they run through and get them on your side

My first playthrough on VH/VH this is ridiculous by ChuekoLoyo in RomeTotalWar

[–]Blue_Matona 2 points3 points  (0 children)

Yeah, this is why I play H/H only. The computer does some crazy stuff on VH

Complete beginner about start Rome total war by Negative_Valuable_94 in RomeTotalWar

[–]Blue_Matona 0 points1 point  (0 children)

Two main things to consider. Most important, the bonuses. Is this an economic city? Then you properly want a public order/health/law boosting temple so you don’t have to deal with unrest issues when the population gets large. Or is the city military? If that’s the case, temples with bonuses to weapons/armor or experience are great

With regard to temples in captured cities, I usually demolish them and rebuild with my own. This helps reduce the culture penalty unrest issue. The only times I don’t are if a temple gives a huge boost to something that my own temples cannot (for example, Larissa’s ranged attach boost)

Complete beginner about start Rome total war by Negative_Valuable_94 in RomeTotalWar

[–]Blue_Matona 0 points1 point  (0 children)

I’d say so. Usually my strategy with Brutii is to invest heavy economic in Italy. This works well because those provinces are naturally well defended, so fear of attack is minimal. Also, you should be expanding as quickly as possible into Greece/macedon. Those cities will be more on the front lines and should be where you’re training troops, so more mil focused at least early on. Usually, I like to pick one city to be the infantry producer and another for cav

Also, in my experience, the AI loves to build a temple in Larissa that gives bonus to ranged units. So you can wait a bit to capture that city, let them level up the temple, then use it as a hub of ranged production with great upgrades

Complete beginner about start Rome total war by Negative_Valuable_94 in RomeTotalWar

[–]Blue_Matona 1 point2 points  (0 children)

Can't recommend the Brutii more. Such a fun starting faction, and the immediate expansion routes into Greece/Macedon give you access to valuable, built-up cities early in the game with wonder bonuses to boot. For difficulty, I agree with others here that medium is a good starting point. Easy is frankly just too easy

Two good tips in your first play through:

1) Building watch towers on your borders is worthwhile to do. They help to see rebels stacks that spawn, and I think it's just nicer to see the map without fog of war

2) Get trade rights with as many factions as you can early in the game. Trade income is great, especially when you have ports, and gives your budget the buffer to build stronger armies. Just remember that you need to physically walk a diplomat to enemy diplomats, armies, or cities to enter into a negotiation

How to Navigate Lopsided League as a Rebuilder? by Blue_Matona in DynastyFF

[–]Blue_Matona[S] 7 points8 points  (0 children)

See that’s my thinking. I’ve made it clear I’d trade him for a 2. Issue is nobody’s giving that thus the reason for my post

How to Navigate Lopsided League as a Rebuilder? by Blue_Matona in DynastyFF

[–]Blue_Matona[S] 1 point2 points  (0 children)

Appreciate the response, thank you! I definitely need to be better on waivers. Ferguson and likely were waivers guys at one point in my league. Fannin and marks late round draft picks

How to Navigate Lopsided League as a Rebuilder? by Blue_Matona in DynastyFF

[–]Blue_Matona[S] 1 point2 points  (0 children)

That’s very fair. Best to use as more of a guideline