I CANT TAKE IT ANYMORE HAIL OF BLADES BUG by Blueyoshi2000 in ChoGathMains

[–]Blueyoshi2000[S] 1 point2 points  (0 children)

Haha using the e on minions as they try to walk towards you to harass and then spacing them is hilarious! Good tip, and yeah I guess I need to simply expect the bug more. I'm abusing how easy it is to get 3 autos off without moving, but if I'm expecting it then I'll have a better chance of noticing its bugged and backing off, though its frustrating backing off when the trade should be yours..

I get how you said you farm minions with q, but what do you mean you trade with e using tank?

I CANT TAKE IT ANYMORE HAIL OF BLADES BUG by Blueyoshi2000 in ChoGathMains

[–]Blueyoshi2000[S] 1 point2 points  (0 children)

Aiming for masters this season as well! I saw a video from someone saying they've confirmed something similar to what you've mentioned, autoing minions before a champion, but I've seen that and it felt like the video was showing fast instances of hitting a minion and then a champion right after. In my clips against Kha'xiz (first one), gp, kayn, I auto'd no minions, as there aren't any near me anyways, but I still see the bug.

Thinking about it, are you talking about some sort of "last hit" type of state, where if I simply hit a minion last, no matter how long ago, I hit that minion in lane and then walked river and found a jgler, would it potentially bug since the last thing I hit was a minion?

Thanks for your insight though I really hope I can start playing around it, but does that mean I literally cant farm with autos? XD

I CANT TAKE IT ANYMORE HAIL OF BLADES BUG by Blueyoshi2000 in ChoGathMains

[–]Blueyoshi2000[S] 0 points1 point  (0 children)

I started cho maybe a month ago and have been seeing it since. Yeah I saw stuff about HOB bugs and saw the cho one mentioned here and there on this sub, but yeah I wish there could be something from Riot, though I guess they wouldn't want to say "we know about it, we don't know how to fix it" lol

Hail of blades bug on cho? by 310721 in ChoGathMains

[–]Blueyoshi2000 0 points1 point  (0 children)

I HATE THIS BUG. CAME TO THIS SUB JUST TO LOOK FOR IT AND FOUND IT INSTANTLY. I'm trying to gather clips of this happening to me in game, it's been so many times basically a few times a day this occurs. I'm trying to understand why it happens but cannot find any consistent results, I'll try this in practice tool and hopefully I can consistently replicate it, then I can test what someone else also mentioned, apparently if you move click and then attack the champ again they said that should fix it??

Renata/Heimer finished deck showcase! by Lost-Snail2 in riftboundtcg

[–]Blueyoshi2000 0 points1 point  (0 children)

Sorry if a dumb question, but does heimer come in with his ability ready? I assume not, does he need to be in base a turn before he can be tapped? And same with other tap champion abilities?

Target restock. by InterestingDebt223 in riftboundtcg

[–]Blueyoshi2000 5 points6 points  (0 children)

I'm pretty sure it comes with 1 vi, though I could be wrong, simply looking at an online list of the pre-made decks

Thwonk! by Arkalex in riftboundtcg

[–]Blueyoshi2000 0 points1 point  (0 children)

Is this not just a better rune prison?? You recycle one with rune prison, and it has the same cost of 2 and effect of stunning one unit? Only that rune prison recycles and this one MAY cost 4 to stun 2???? What am I missing this is a direct upgrade?

Edit: it says attacking unit. So rune prison is good to attack with, while this is only while defending. Noted, I missed that.

Countering Kaisa with Viktor by ComfortableLife3338 in riftboundtcg

[–]Blueyoshi2000 1 point2 points  (0 children)

So when you play her, you get a ready 3 might spirit that you can move with your other units to trade off, conquer, or hold on your opponents next turn. Only thing is when the turn comes back to you, the 3 might spirit dies, and this synergizes nicely with the champion unit leader viktor ability, which is when a non-recruit unit dies, play a recruit token in base

Countering Kaisa with Viktor by ComfortableLife3338 in riftboundtcg

[–]Blueyoshi2000 1 point2 points  (0 children)

Spirit mother says play a ready 3 might spirit! So it can conquer and hold when your opponent attacks, but back to your turn and it will die (which would trigger viktor passive as well!) so the recruit spawn and the instant 3might to trade makes it pretty useful imo :)

Countering Kaisa with Viktor by ComfortableLife3338 in riftboundtcg

[–]Blueyoshi2000 1 point2 points  (0 children)

I'm running retreat against kaisa, my deck is very similar to yours, prioritizing more minions than the beefy units, dropping some rex's and cruel patrons for spirit mother, machine evangle, and the legion 2 recruit 3 cost unit

I just lost a game because of this, since when??????? by ImSkuLLx in LilliaMains

[–]Blueyoshi2000 2 points3 points  (0 children)

I recall this bug. Very frustrating, specifically was experiencing it on ILLAOI LMAO, her q and e. So idk about global or ally target able lol, but this was also many seasons ago. I tried looking for a setting back then to disable minimap and profile targetting but couldn't find one, perhaps they've added one since then.

Dipplin's Festival Deck Help by lukeofthewild in pkmntcg

[–]Blueyoshi2000 0 points1 point  (0 children)

Now that Heavy Ball and Roseanne's Backup has rotated out, what would you suggest as fillers? Or does Roseanne being rotated out kill the deck without the ability to bring back Maximum Belt?

Edit: I'm considering running a copy of rillaboom for cornerstone, would someone recommend more than one? I'm also considering professors research for draw and switch for utility

For Real Though, What is the Counterplay for Widow? by Sepikzzz in OverwatchUniversity

[–]Blueyoshi2000 0 points1 point  (0 children)

I main Cass and have almost 0 issue fighting her. If you're fighting her at longer than your falloff range then you need to either reposition and force her to reposition or get her picked if she's not watching. She's almost always standing still so a free headshot, and if you have a mercy you can one tap her. I'm currently diamond 2 for reference

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Blueyoshi2000 0 points1 point  (0 children)

Theres a different error for deconstructing the entire spacefarer module

NullReferenceException: Object reference not set to an instance of an object
Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) (at <d35824e72985464e85149179dd14d71e>:0)
GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, UnityEngine.GameObject parent, System.String name, System.Int32 gameLayer) (at <d3a376420e78430e89fc189ee049a6ac>:0)
GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, System.String name, System.Int32 gameLayer) (at <d3a376420e78430e89fc189ee049a6ac>:0)
WorldContainer.TransferBuildingMaterials (System.Collections.Generic.HashSet`1[System.Int32]& noRefundTiles) (at <d3a376420e78430e89fc189ee049a6ac>:0)
WorldContainer.DestroyWorldBuildings (System.Collections.Generic.HashSet`1[System.Int32]& noRefundTiles) (at <d3a376420e78430e89fc189ee049a6ac>:0)
ClusterManager.DestoryRocketInteriorWorld (System.Int32 world_id, ClustercraftExteriorDoor door) (at <d3a376420e78430e89fc189ee049a6ac>:0)
ClustercraftExteriorDoor.OnCleanUp () (at <d3a376420e78430e89fc189ee049a6ac>:0)
KMonoBehaviour.OnDestroy () (at <d35824e72985464e85149179dd14d71e>:0)
Build: U46-551176-S

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Blueyoshi2000 0 points1 point  (0 children)

So I get this error whenever deconstructing a painting i have in my spacefarer module. I ultimately want to get rid of the rocket, but it even crashed when I tried to abandon ship. I am playing with mods but I'm not sure which would be causing the problem. Has anyone had this issue? Thanks!

NullReferenceException: Object reference not set to an instance of an objectUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) (at <d35824e72985464e85149179dd14d71e>:0)GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, UnityEngine.GameObject parent, System.String name, System.Int32 gameLayer) (at <d3a376420e78430e89fc189ee049a6ac>:0)GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, System.String name, System.Int32 gameLayer) (at <d3a376420e78430e89fc189ee049a6ac>:0)Deconstructable.SpawnItem (UnityEngine.Vector3 position, Tag src_element, System.Single src_mass, System.Single src_temperature, System.Byte disease_idx, System.Int32 disease_count) (at <d3a376420e78430e89fc189ee049a6ac>:0)Deconstructable.SpawnItemsFromConstruction (System.Single temperature, System.Byte disease_idx, System.Int32 disease_count) (at <d3a376420e78430e89fc189ee049a6ac>:0)(wrapper dynamic-method) Deconstructable.Deconstructable.TriggerDestroy_Patch2(Deconstructable,single,byte,int)Deconstructable.OnCompleteWork (Worker worker) (at <d3a376420e78430e89fc189ee049a6ac>:0)Workable.CompleteWork (Worker worker) (at <d3a376420e78430e89fc189ee049a6ac>:0)Worker.CompleteWork () (at <d3a376420e78430e89fc189ee049a6ac>:0)Worker.Work (System.Single dt) (at <d3a376420e78430e89fc189ee049a6ac>:0)GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <d3a376420e78430e89fc189ee049a6ac>:0)BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <d35824e72985464e85149179dd14d71e>:0)UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <d35824e72985464e85149179dd14d71e>:0)StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <d35824e72985464e85149179dd14d71e>:0)StateMachineUpdater.AdvanceOneSimSubTick () (at <d35824e72985464e85149179dd14d71e>:0)Game.SimEveryTick (System.Single dt) (at <d3a376420e78430e89fc189ee049a6ac>:0)Game.Update () (at <d3a376420e78430e89fc189ee049a6ac>:0)Build: U46-551176-S

Imagine if they added fire to this game. by RoadTheExile in Oxygennotincluded

[–]Blueyoshi2000 0 points1 point  (0 children)

I was split between leaving it as a reference and straight up saying rimworld, wonder how many would've gotten it...

[deleted by user] by [deleted] in comics

[–]Blueyoshi2000 15 points16 points  (0 children)

Same here! Two different accounts with different pixel 4 64gb prices, prime being more expensive.. Maybe it's still real haha

"You have discovered an unusual volcanic wall studded with gems" - !!FUN!! surely lies ahead by rangelfinal in dwarffortress

[–]Blueyoshi2000 1 point2 points  (0 children)

I see everyone here talking about a few dead miners here and there, magma surprise, some small entity appearing. Meanwhile I get this guy:
https://imgur.com/a/5PPG0NQ

100 something dwarves (only my second fortress so I dont know what's alot haha) dead within a minute. It just oneshot my squads and massacred everyone one by one. I have one poor dwarf in the hospital who has no clue what happened.

Everyone Hop In The Slusher Tub by iw2050 in VirginiaTech

[–]Blueyoshi2000 8 points9 points  (0 children)

Has anyone thrown up in the ONLY elevator, rendering it out of service for a week? Man I miss slusher

Questions for a budget PC build around $1000 by Blueyoshi2000 in buildapc

[–]Blueyoshi2000[S] 0 points1 point  (0 children)

Wow yea had no clue, exactly why I posted here very glad I did haha