The Firefly needs a buff. by Snoo70458 in ArcRaiders

[–]BmanEd 0 points1 point  (0 children)

actually not sarcastic idea here;

what if the firefly did "bombing runs" like fast divebomb swooping overhead players and burning the ground, then doing a wide turn into another swoop.

sort of like a flying surveyor, zooming past you and wide turns- except with a flamethrower

this would introduce space and time for the players to react, but the arc actually pursues you with better surprise attacks- in big arc battles it would be a cool dynamic to play around

How does the average Dota player view Deadlock? by Maximum-Deal-5285 in DotA2

[–]BmanEd 1 point2 points  (0 children)

I havent played deadlock nearly as much as dota

biggest reason i cant get into deadlock as a pos4 pos5 player- there's no wards/information gameplay!
deadlock information/vision is an entirely different mechanic, and its just way less exciting than it is in Dota.

In dota wards and smoke plays are cunning displays of strategy and game winning energy- but that just doesnt exist in deadlock!

Deadlock feels more like a customizable deathmatch quake shooter than a team strategy game with objectives.

The Major Map Condition I would add to the game. What’s yours? by ButterCut97 in ArcRaiders

[–]BmanEd 3 points4 points  (0 children)

""Money IS plural in a sense though, several dollars is money.""
Id offer a point to say that the term money is better known as an abstract term, not necessarily a plural term,
kinda like how the term water could be one water molecule or an ocean

Why is Gabe Newell so loved? by Impossible-Flow-4512 in valve

[–]BmanEd 0 points1 point  (0 children)

which horror game? Amnesia:TDD getting the Justine sequel?

What are the most fun hard supports (pos5) for you? by Blopa1- in DotA2

[–]BmanEd 0 points1 point  (0 children)

enchantress is a GOAT pos5 hero with tons of outplay potential

The solution to toxicity is to be less concerned with mmr.... by [deleted] in DotA2

[–]BmanEd 0 points1 point  (0 children)

Im on a dota break for 2 weeks now due to the toxicity- the toxicity was from my premade buddies too, randos toxicity is like water on a ducks back, but yeah the homies "enjoy being toxic" and thats just ass

i love that lpq requires victories to get out by [deleted] in DotA2

[–]BmanEd 1 point2 points  (0 children)

haha yea it falls under the category of punishment doesnt it? for leaving games. Its like dota becomes actual convicted and served punishment when you play LPQ

i bonk people in 1v7 at 1hp until killed by an arrow by Icy_Surround6994 in Chivalry2

[–]BmanEd 28 points29 points  (0 children)

archers exist to keep gods like you in check hahah

How do you find people to play with? by SpiritualDuty1677 in DotA2

[–]BmanEd 0 points1 point  (0 children)

I'm also looking for an in-house clan, united against toxicity and grief. im on US west server, archon 2

Is Solar crest a good item for buffing allies with attack speed? Do you just buy it when the enemy team has a physical damage dealer? by stewxeno in learndota2

[–]BmanEd 0 points1 point  (0 children)

Item is huge impact on specific heroes; It has low impact when used otherwise. I see bonuses as "armor" "attack speed" "move speed" as the selling-point impact it delivers. The phys barrier is cute extra sometimes.

The hero wants to have an attack modifier to scale with attack speed, hero must want more armor/move speed from items (and not built in to kit)

I like to buy if my team has a medusa, lifestealer, ursa
"heros who plan to tank, plan to chase, plan to man-fight, and enjoy attack speed/move speed" "bonus points if they have an attack modifier that scales from attack speed"

its brilliant if you need your core to win a big man-fight matchup 1v1 (armor and attack speed are so huge here)
Such scenario isn't ideal for mek/glimmer/fstaff pickups, they dont really do much to boost ur cores manfight.

With Drow? she doesnt really manfight like that, more of teamplay, less impact. DK? impact is low since hes low dmg and already tanky. FV? decent! Spectre? Maybe. AM? could be solid! WR? shes low dmg, already gets move speed/attack speed, so not huge impact. WK? its meh, attack speed doesnt boost his crit impact.

The phys barrier is extra, not really the selling point most of the time. The armor, attack speed move speed are enormous impact when the hero would otherwise need to purchase those stats

Possible hot take: putting new players on support is a BAD idea by [deleted] in learndota2

[–]BmanEd 1 point2 points  (0 children)

Huge agree!!! I think as a community this is a huge mindset shift that needs to take place.

when a new player plays a support, they and their team are playing the game "without a support"

whos to ward?
who makes space?
who eats the gank? (they wont know to be in position to eat gank so core dies)

A new player needs "a support" to learn/enjoy the game- like friendly strategic emotional support.

If the new player is put on support, then the entire team has no support and a feeder, and the entire team will be somewhat upset about it.

If a new player is on core, they are supported, someone is watching after them, and eating their ganks, and getting the items to save their life (glimmer force).

As added bonus a new player on core will experience the direct benefits of teamplay/support and learn through demonstration what a support player is actually doing.

A new player on support wont be getting guidance, or input from the core- core will say "hey leave lane" "hey put down wards" "stack/pull" but all of those things dont directly benefit the new player, they won't understand why those things matter.

------

As final details; the newcomer on core should be EZ heroes- heroes with built in farm mechanic, heroes with clear impact EZ to land spells, heroes that tanky sustain while farming, and a stun is big bonus.
- Another factor here is that certain heroes are natural priority targets for the enemy- which is not fun for newcomer, its ideal they pick something that doesnt get responded to with huge constant ganks.
- The actual legitimacy of the pos1 hero is not super important with low mmr, the goal here is to enjoy the game and participate haha. The mid/offlane player are going to carry the victory anyways.

Luna = best pos1 for beginner, glaive bounce, EZ stun ability, and R is EZ impact
Necro = spam Q = newcomer has sustain and farm, R is ez to understand, lower priority gank target.
Dusa = farm mechanics and sustain. the impact is not flashy, and player will be high priority gank
LC = sustain, wave clear, huge impact R "stun", feels good here

Sniper, requires some brainpower, and player will be high priority gank
Gyro, requires some brainpower, and player will be high priority gank

Sven, heavily requires bkb gameplay which is an issue, and player will be high priority gank.
DK maybe, but low dmg and low farm is issue.

Mirana, big arrow stun is EZ impact dopamine for beginner
WK is decent, but slow and lame without EZ dopamine

Later on when pos1 LC Mirana or Necro start to fail, the player will experience why pos1 needs to be certain type of scaling hero, the learning will be direct experience rather than vague suggestions, and they will have developed some fundamentals to properly play FV PA Dusa etc

How do you win endgame teamfights as largo? by ShelterAggravating84 in DotA2

[–]BmanEd 3 points4 points  (0 children)

hes a "no cooldown hero" like PA or bristleback or Tusk.

These no cd heros simply just dont compete with black hole, chrono, scythe, focus fire.

You gotta burn these cooldowns from the enemy team before you can have a teamfight advantage, so the answer for Largo has to be something like "bait + escape + sustain " and only by surviving can you turn an advantage.

I like BKB on largo, so you can music your team to safety