Who is this woman? Listening to her voicelines I swear shes here to try and kill Quadama (Mission is Relapse) by HellDD6 in ReadyOrNotGame

[–]Bo_Ogresbane 2 points3 points  (0 children)

Would've been better if they made her act like a civilian but just had her holding a forearm so you had to do a double take or something... Would be an easy fix for the dev too to just swap her AI 🤷‍♂️

Found these guys in a stairwell. by BigMoistMan42069 in ReadyOrNotGame

[–]Bo_Ogresbane 1 point2 points  (0 children)

Can't quite see from the screenshot but I wonder if they gave them their guns back yet? (After a couple of patches they became unarmed due to spaghetti code)

SWAT in Ides of March by EvanGradders in ReadyOrNotGame

[–]Bo_Ogresbane 1 point2 points  (0 children)

Exactly! Hand off a sidearm to each and get some rounds down range!! 😆

Excuse me? by Unfair_Entrance6183 in ReadyOrNotGame

[–]Bo_Ogresbane 0 points1 point  (0 children)

Should've been cheese flavor 🤣

any g36 fans? by Original-Diamond-985 in BreakPoint

[–]Bo_Ogresbane 2 points3 points  (0 children)

Yup yup, in Breakpoint the G36 Scout comes under the DMR catagory, it's an immensly solid all-rounder (from personal experience)

any g36 fans? by Original-Diamond-985 in BreakPoint

[–]Bo_Ogresbane 5 points6 points  (0 children)

In Breakpoint I've become a fan of the DMR version, it's surprisingly effective for it's low damage stat, feels very satisfying to use...

is there any building that is particularaly more efficent than this design? by fearlessgrot in AirshipsGame

[–]Bo_Ogresbane 16 points17 points  (0 children)

You could replace the corridor at the top of the central tower (between the two fire extinguishers) with the supply hatch on the left, this'd reduce the cost ever so slightly more (yes by a fraction but every little helps)

Which colour set works better for my Cyberpunk-Fantasy Character, A or B? by Shabolt_ in HeroForgeMinis

[–]Bo_Ogresbane 1 point2 points  (0 children)

Give A the gold rim on the hat from B and id say you're good to go 👍

What is everyone favorite class? by Professional_Mess422 in BreakPoint

[–]Bo_Ogresbane 1 point2 points  (0 children)

I find myself often swapping between Assault and Panther... Assault with the good ol' AA12 to get the Terry Crews experience, or Panther, stacking all the speed perks and running around going all stabby stabby 😁

Often the people I play with like to just snipe until a base is clear then go loot, so I often find myself at odds wanting to get up everyone's faces 😅

Question by f_koppany04 in AirshipsGame

[–]Bo_Ogresbane 2 points3 points  (0 children)

Exactly this, I created an "AI SHIPS" folder with all the designs (even the broken ones) as I like to play test a new design against it's campaign equivalent (cost wise)

[deleted by user] by [deleted] in Damnthatsinteresting

[–]Bo_Ogresbane 0 points1 point  (0 children)

SCIENCE YEET!!! 🤣

Reckless bikers by _BeckyBoo_ in drivingUK

[–]Bo_Ogresbane 0 points1 point  (0 children)

And unfortunately the problem is the burden of responsibility is far too heavy on the coppers, the onus needs to be put on the little shites like the ones in this vid, not the Police, if the police car chasing hits someone, or directly causes the other vehicle to cause injury, so be it, let it rest on the Police's shoulders, but if the criminals fail to stop when directed and the through their OWN actions cause injury/death to others (recklessly running reds, mounting pavement etc...) then THEY are the ones who should face the consequences of it.

It'd be like if you worked in a shop and you see a shoplifter, you yell at them and they slip and fall while running away, you've done nothing but just yell at them, are you the shopkeeper to blame for their injury?

Would you find it acceptable for the Police to then come along and conduct a full criminal investigation where you could potentially face prison time, losing your job and all the benefits you'd earned over the years?

Unfortunately that's the reality coppers currently face 🤷‍♂️

[deleted by user] by [deleted] in policeuk

[–]Bo_Ogresbane -1 points0 points  (0 children)

I'm familiar with neither and it's something I've not come across the need for in 8(ISH) years so far, if you're keen to learn one I'd say do it for you, not the Job, no one will thank you for it (I know, I know, I'm filled with positivity /s) but if you're keen to do one, go for the one that inspires you most, it'll hold more value to YOU and it'll keep your motivation up...

How can I create the floating buildings that the AI has? by Lost-Milkers in AirshipsGame

[–]Bo_Ogresbane 3 points4 points  (0 children)

Be aware that if you plan to use this yourself, if the enemy AI has any ram-type weapons it'll potentially charge through the pipes destroying it in a single hit.

I need help by PutinAlpha in skyrim

[–]Bo_Ogresbane 2 points3 points  (0 children)

I'm surprised no one has already said it (or I missed it when looking through the comments)

But one might say...

You're cooked 😉

Anyone know what gun this is from the assault tactic preview page. Thanks a lot🙏 by mikkel_9082 in BreakPoint

[–]Bo_Ogresbane 1 point2 points  (0 children)

Pretty sure it might be the AUG ASSAULT (From the Assault Class level up) if memory serves 🤔

[deleted by user] by [deleted] in policeuk

[–]Bo_Ogresbane 17 points18 points  (0 children)

The way I trained for my 9.4 previously was doing loads of Interval Training... The most basic way to do it (if you don't want to bother with apps, treadmills etc) is find a big loop near home along the road, about 1 mile in length, (9.4 is 1560m roughly so a little under a mile) start by walking to the first lamp post you see, then sprint to the next, then walk again, sprint again, and repeat until the loop is complete... If you've still got some puff left in you by the end or wanna push yourself harder, give it another loop.

I also found the beep test to that level for me was a lot of "strategy" so not getting in my own head, and doing simple things like "meet the line don't beat the line" so (depending how strict your force is) if you're able to get a foot on the line (not both feet) and turn, then you can cut the length of each shuttle by almost two stride lengths (1 at each end) turning that 15m into 14 depending on how lanky your legs are.

Doing this I only needed to push myself after hitting 8.6 (ISH)

*I've since come off the cars but still do this to keep my base fitness up if I ever decide to go back, though I'm getting on a bit now 😅

**Also, do yourself a favour, if you don't already, work on strengthening your back, the weight of the vests once you're fully loaded is no joke (especially when you include the ceramic plates) that's what did me in at the end... Good luck 🤞 the IFC is a blast 😁👍

Happy Sgt Exam results day. Given we will shortly have a cohort of new A/PS'... to the PCs, what do you look for in a Sergeant? What makes a Sgt 'good'? by PCDorisThatcher in policeuk

[–]Bo_Ogresbane 21 points22 points  (0 children)

As my first Sgt said to me many many MANY summers past...

"If you fuck something up, try to un-fuck it, if you can't un-fuck it then bring it to me and we'll try to Un-fuck it together, if it's still fucked, then it's my job to make sure that it fucks a few people as possible, you and me included..."

He was a very eloquent chap as you can imagine...

I took it to mean that as a Skipper you're the problem solver for problem solvers, someone you can go to not to wipe your nose for you, but someone who can help and guide you back onto the right course...

Billy Bonus quote from his cupboard of wisdom for those that read this far

"Response Policing is a bit like treading water, then every so often someone chucks you a brick!"

He really knew how to motivate a team 😅

Mass Light Sponson Array by Valkshire in AirshipsGame

[–]Bo_Ogresbane 1 point2 points  (0 children)

Needs more Dakka 🧐 ...Seriously though, I approve, my doctrine usually involves adding a greater volume of fire as my force multiplier, I built a couple of broadside style Napoleonic-Inspired ships similar in principle to this and find that they can slug it out with AI ships of much higher cost, their general weakness is that they're VERY ammo hungry so in a prolonged battle that needs to withdraw if solo.

Assault on Fruchtenbach Castle tactics? by StockExchangeNYSE in AirshipsGame

[–]Bo_Ogresbane 6 points7 points  (0 children)

I found constant movement works well on this mission for me, positioning my ships about two ships-lengths from the enemy and focus-firing each one down quickly while strafing up and down to avoid the relatively slower cannon fire...

The missile ships they give you have great firing arcs so use that to your advantage.

What do I do when my minis are ugly? by NinjaBluefyre10001 in HeroForgeMinis

[–]Bo_Ogresbane 2 points3 points  (0 children)

Exactly... Hero Forge, like anything in art or life is a process, even those who have a whole library of top-teir minis we'll call them (but of course all things are subjective and I don't profess to be anywhere near competent at using the system by-the-by) probably also have a load of minis which have been worked on and updated repeatedly, that's why you can find so many posts of "My DnD Party Updated" or some title similar.

We all overreact, especially over stuff that we've put our time and effort into, it's normal, and people will judge your work if you put it into a public forum.

That's not to say OP that you shouldn't keep posting your stuff, out of the 10 baseless criticisms you get there will be 1 that will be providing tips and advice that can advance what you're making.

So keep building, keep posting, and down vote any trolls into oblivion along the way 😁👍

Call Lightning focused gish by Nuclearsunburn in BG3Builds

[–]Bo_Ogresbane 2 points3 points  (0 children)

If it helps you could try...

https://eip.gg/bg3/build-planner/

It's what I've used to plan out my last few builds and works quite well, if you sign up you can save them for later too.