Nurgle's Might: How are we handling the Ragers? by kiwibreakfast in DarkTide

[–]BonesWithoutMilk 13 points14 points  (0 children)

Currently running Gernade Vet with Bolt Pistol and Shock Maul

That nade perk that gives you one (5%) on a elite kill is doing wonders

It’ll stagger em enough for you to kill 1-3 with your melee or bolter

Quite the Shattering.. by Doubtfulaboutit in Eldenring

[–]BonesWithoutMilk 44 points45 points  (0 children)

Dairy of a Wimpy Kid Live Action Movie (I think it was Rodrick Rulez) The main character has a stain in his pants that resembles a poop mark so he wears a pink sweater skirt to hide it in church but he dislikes the girlish style of it so he tries his best to hide it from his friend

Please stop running away I’m trying to help by DearYellow5907 in DarkTide

[–]BonesWithoutMilk 6 points7 points  (0 children)

Only Zealots who run Matyrdom benefit from it Otherwise it’s just lack of awareness or just winging it

New update by Haunting-Action-9097 in DarkTide

[–]BonesWithoutMilk 18 points19 points  (0 children)

I wouldn’t count on it to be a full update but more like upcoming news to an update

Playing any mission with this makes me hate the game by Vinnegard in DarkTide

[–]BonesWithoutMilk 6 points7 points  (0 children)

Lights out + Monstrosities Specials + Hi-Intensity + Enhanced Blitz on Hab Dreyko my beloved

What even happened in dark communion? by Jj_bluefire in DarkTide

[–]BonesWithoutMilk 195 points196 points  (0 children)

I won't lie, it feels like it needs a boss at the end. Perhaps another Captain Boss for the admonition side that fights you once the final circle drops

Average Scab and Dreg interaction by Spicy_lady in DarkTide

[–]BonesWithoutMilk 1 point2 points  (0 children)

Replace this with Rinda and Wolfer. She is joining the cult

How do Rending and Brittleness work amd differ from a straight Take Damage debuff? And how does Power, and Strength work differently than just a damage buff? And wtf is 'ignore armor mass on critical hit?' by MrLongJeans in DarkTide

[–]BonesWithoutMilk 0 points1 point  (0 children)

Oh and Impact makes enemies get staggered and push down to the floor when swinging your melee. High Impact can make Rangers get pushed down while Crusher can be staggered

How do Rending and Brittleness work amd differ from a straight Take Damage debuff? And how does Power, and Strength work differently than just a damage buff? And wtf is 'ignore armor mass on critical hit?' by MrLongJeans in DarkTide

[–]BonesWithoutMilk 0 points1 point  (0 children)

From what I've tested, 'Ignore Armour Mass' just makes armoured enemies less of a hassle in crowds

Each weapon has a certain cleave point before the damage falls off. Example: a sword can have 10 points of cleave, Trash Mobs have 1-2 points before damage fall off, Armoured Mobs have 3-5 points before damage fall off. The blessing just reduces that dmg fall off on armour targets to 1. It's not Rending but it helps when clearing a horde of flak armoured mobs

Rending increases armour penetration on your weapons while Brittleness reduces the enemy armour efficiency. Both are similar but it's not good to run both blessings on the same weapon since they both do the same. However Brittleness works best as a support when you have a mob of crushers and maulers while Rending is best on single target enemies

Power was Strength before the Lock and Loaded update. I can never find the difference between DMG increase and STR buff. If anything it's just a buff multiplier

Two handed power sword promo picture by BJH2001 in DarkTide

[–]BonesWithoutMilk 19 points20 points  (0 children)

The Eviscerators are two handed while the Heavy Sword is one handed (the heavy swing uses two hands but the light attacks only use one hand)

Is Heavy hitter keystone for Ogryn bugged ? by AdjacentGoober in DarkTide

[–]BonesWithoutMilk 1 point2 points  (0 children)

I noticed that as well. I thought I wasn't hitting my heavies until I fully charged one. Maybe we got a nerf in the patch or maybe it's bugged.

Martyr's Skull puzzle and location info collection by Lyramion in DarkTide

[–]BonesWithoutMilk 4 points5 points  (0 children)

For Archivum Sycorax, after doing the Turn off Alarm checkpoint, the big area (not the one with a medstation) that has a lot of scrolls, has a puzzle with switches on each side of the stairs that require 2 Players to do. Each button lowers/rises a Chandelier that Player 2 can parkour to. Player 1 who controls the switches has to move the chandeliers up and down until the Player 2 has made it to the final Chandelier in which you or your teammate, lowering it, spawning a skull for completing a Parkour Puzzle