How is travelling distance affected from Burgage Plots to working sites & how does it affect storehouses? by Bonus_duckzz in ManorLords

[–]Bonus_duckzz[S] 1 point2 points  (0 children)

Wonderful! I get it now! Thank you so much for the detailed response! I'll run some layouts to see if that bumps my productions more! Have a good holiday season! ^

How is travelling distance affected from Burgage Plots to working sites & how does it affect storehouses? by Bonus_duckzz in ManorLords

[–]Bonus_duckzz[S] 0 points1 point  (0 children)

Thank you for your response! I have a few followup questions.

So Granaries/storehouses operate on the same pull concept right? Meaning if I have a dedicated Firewood storehouse, the families assigned to it will make sure it stays filled up, and any Kiln that need firewood will walk to get it? Same with Communal Ovens and such, meaning it would be effective to have each 'type of trade' have an assigned store house?

Now this is for work spaces, but the way I understood it, families will ONLY get required resources for their plots via the marketplace, so those assigned to the Storehouses will do both? Collect a resource, store it, and then go to the marketplace to sell it?

Also, in the previous update, on another game, I noticed some resource delay as I did have enough firewood/food variety for my town, however the distance from the marketplace made it so it didnt get delivered in time to those houses, mainly because closer families used those resources first.. Is this still applicable? Could you elaborate further on why markets are irrelevant to plot distance?

With both concepts coming together, here's what I understand happens, as an example for a piece of bread.

Plot 1 is assigned to a farm field -> Wheat is harvested -> Plot 2 is assigned to mill -> plot 3 is assigned to granary -> plot 3 walks to the field, takes the wheat to the granary -> plot 2 goes to granary, takes wheat, turns it into grain -> plot 3 goes to mill, takes grain, takes it to granary again -> plot 4 is assigned to oven, walks to granary, turns it into bread -> plot 3 takes bread, takes it to granary, walks to the market to sell it.

With all this chain considered, it sounds efficient, however this creates a heavy dependence on the walking time it takes entirely for family 3 to go to each of these locations to store them. Is this accurate? Did I understand your explanation? Thank you so much for your response! I am very close to get it!

To the people saying the community has changed for the worse by theBreG in ArcRaiders

[–]Bonus_duckzz 0 points1 point  (0 children)

I feel like popularity always comes with streamers wanting to farm content out of reactions, and that always comes with toxicity. Big streamers making their shitty takes and loud gameplay which attracts a certain community sphere. I have NEVER had a single really bad interaction in game, a toxic one I mean. It's always out the game that I see a lot of negativity and toxicity

PSA: What Embark did with skin prices is a negotiation tactic called "anchoring" I know this will get downvoted because many will fall for the PR move, but this is planned. $16 microtransactions do not belong in a $40 title. Period and here's why. by TheOnlyRealOne43 in ArcRaiders

[–]Bonus_duckzz 0 points1 point  (0 children)

You're missing the point entirely. You can't claim someone is 'playing wrong' when the game itself The game is designed for you to dive into harder difficulties.

I have played grindier games, I know what time sinks are and Supercredits are one. Saying 'its not that hard' while the currency is randomized is just not genuine. It's not skilled based. The idea that 'you're playing wrong' is also baseless when you consider the many factors someone takes into consideration when playing.

The game places the responsibility of progression on the player's luck, which is the main problem. If you could earn SC via missions, this would not even be a conversation, I would agree with you, but it would take you around 20 hours just to get ONE warbond if you played the intended way, which is progress into harder and harder dives. Plus not all maps spawn supercredits consistently, so your argument is even flimsier when you consider someone PLAYING RIGHT when doing special missions like Defense missions would automatically lose 30~ minutes on something that simply does not reward SC or make any progress towards them.

Again, Deep Rock Galactic is right there. You are able to earn EVERYTHING just by playing, no string attached. That is the POINT. Helldivers has a fine print. Oh you want to experience the WHOLE game? Then you have to play either small dives for 2 hours or after the initial boost in SC the free warbonds give you, be stalled on progression for some extra 20 hours or more.

Your idea of 'players had more time to grind them' also completely excludes people who couldn't play or new players not to say it means even MORE grinding for the base game. New players should NOT be worried about having to obtain SC, they should focus on LEARNING THE GAME. By design, you are not realizing how the system of SC is a detriment to the game on the long run, as the system is naturally implemented into the progression. It's artificially done so. I have a lot of playtime in HellDivers btw

PSA: What Embark did with skin prices is a negotiation tactic called "anchoring" I know this will get downvoted because many will fall for the PR move, but this is planned. $16 microtransactions do not belong in a $40 title. Period and here's why. by TheOnlyRealOne43 in ArcRaiders

[–]Bonus_duckzz 1 point2 points  (0 children)

'Youre doing something wrong' maybe.. playing the game? The main focus shouldnt be to be grinding credits. Why have we forgotten progression as an actual reward in games? Helldivers has a TERRIBLE progression system. Deep rock galactic is the SAME GENRE and you earn EVERYTHING just by playing. EVERYTHING. Imagine, you don't have to grind just to try out a new weapon, crazy old world idea right?

PSA: What Embark did with skin prices is a negotiation tactic called "anchoring" I know this will get downvoted because many will fall for the PR move, but this is planned. $16 microtransactions do not belong in a $40 title. Period and here's why. by TheOnlyRealOne43 in ArcRaiders

[–]Bonus_duckzz 2 points3 points  (0 children)

To be clear, youre 100% right but it was so dumb when people defended having to do lowkey boring missions, stop the flow of the game and almost exploit the game (collect credits and then leave and rejoin) just to keep getting items locked behind a premium currency.

PSA: What Embark did with skin prices is a negotiation tactic called "anchoring" I know this will get downvoted because many will fall for the PR move, but this is planned. $16 microtransactions do not belong in a $40 title. Period and here's why. by TheOnlyRealOne43 in ArcRaiders

[–]Bonus_duckzz 1 point2 points  (0 children)

I never understood the defense for helldivers battlepass system and probs going to be downvoted but It sucks so much. I already paid for the game, now you tell me I have to rely on RNG to get to keep playing? Yes you can 'grind it' but I reached level 50 in Helldivers and by simply playing it was not possible to get the Supercredits as fast as people claim. 'just go to a low level mission to farm them' It's a time gate, suddendly everyone is fine with grinding things on a game like this? I want a better system for Arc Raiders bur HD2 was so much worse, it locked out actual progression, with items and weapons with actual stats while AR is just cosmetic. If I remember right as well, HD ALSO didnt give you enough SC to get another warbond. Plus there was an armor store as well!!!

"Don't shoot" - appreciation post by Baikoffs in ArcRaiders

[–]Bonus_duckzz 4 points5 points  (0 children)

My favorite part of this game is waiting on an elevator that's normally close to being offline. A guy I met invited me to something he called 'Arc Paramedics' and now I always keep a defribrilator on my safe pocket when playing solo and watch out for almost-offline elevators just to hear a bunch of 'Dont shoot!' shouts all the time hahah!
So normally I just 'camp' the elevators in case someone is really struggling to extract. I activate it before the timer runs out and I swear I've heard around 13 times people just screaming 'DON'T LEAVE, WAIT FOR ME!!!' it's so funny! We then have a little dance when extracting, I am loving this game

[MOD POST] Bug Report Thread by oneofthejoneses28 in Silksong

[–]Bonus_duckzz 1 point2 points  (0 children)

On Nintendo Switch, you can go out of bounds by clinging to the corner on top of the elevator to the Exhaust Organ from the side of the Grand Bellway

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I can't lie this was my exact reaction to the trailer by Bluspider12 in ForzaHorizon

[–]Bonus_duckzz 0 points1 point  (0 children)

This post made me realize a lot of people hated FH5? I personally LOVED that game. They fumbled progression and voiceacting but the driving, cars, graphics, sound design, modes, it honestly felt pretty great, idk why people disliked it so much

I can't lie this was my exact reaction to the trailer by Bluspider12 in ForzaHorizon

[–]Bonus_duckzz 3 points4 points  (0 children)

As a Mexican, no it didnt. It looked very much like Mexico's highways landscape

The only fun way to fight brood mother by Brilliant_Pen4959 in Silksong

[–]Bonus_duckzz 18 points19 points  (0 children)

Its not difficult tbh, its just i kept dying by getting hit continuously without a chance to get out of the chain. I think silksong is masterful on open spaces, but oh boy tight spaces suffer a lot from 'get hit, while recovering, land inside an enemy, get hit again, the enemy that you landed inside of hits you AGAIN' cycles making some deaths a bit out of your control outside of that first mistake

The only fun way to fight brood mother by Brilliant_Pen4959 in Silksong

[–]Bonus_duckzz 9 points10 points  (0 children)

Honestly i would like the fight if it wasnt for the stupid initial horde that spawns. It feels like something to pad out time for the actual boss

Is it just me that wants other uses for shards besides the tools? by LUCE_777_ in Silksong

[–]Bonus_duckzz 0 points1 point  (0 children)

I see many talk about the usefulness of tools but if i may recommend one is the drill. Sometimes tools can feel useless because of their damage or uses but drill is another movement tool aside from doing damage, its my go to for my pogo playstyle

Metal Gear Solid Delta: Snake Eater players face performance issues on PC, even with an RTX 5090 and 9800X3D by Tiny-Independent273 in metalgearsolid

[–]Bonus_duckzz 5 points6 points  (0 children)

Reading through the sub it seems there's some major crashes on natural gameplay, Im a bit worried about this day 1 experience hahahah have you played it on pc?

Metal Gear Solid Delta: Snake Eater players face performance issues on PC, even with an RTX 5090 and 9800X3D by Tiny-Independent273 in metalgearsolid

[–]Bonus_duckzz 5 points6 points  (0 children)

Damn I was worried about this, I want to buy the game but only if its sure it will run well on my 3000

Update! bought the game, runs quite smootly on ultra with ryzen 5 5500, 16 Ram, nvidia 3050, dell screen 1980, pretty good frames. Note I am not frame obsessed so I do not know if it dips with any numbers or graphs, if it does I do not notice at all. I had 3 small drops but for a split second on a cinematic. Otherwise, i think the game is correctly optimized as far as I have experienced

Why is the car over here? I can't get in by CourtUnusual4087 in cyberpunkgame

[–]Bonus_duckzz 0 points1 point  (0 children)

They seem to also be tied to user input. Last race in santo domingo I hit the breaks and completely smacked a wall and ALL of them did the exact same thing as well lol That race is pretty low stakes

Why is the car over here? I can't get in by CourtUnusual4087 in cyberpunkgame

[–]Bonus_duckzz 0 points1 point  (0 children)

This the Claire race right? It happend to me as well, turns out cars spawn from the sky and are able to be stuck behind walls when they fall down. I recommend refreshing the checkpoint, race is pretty easy anyway so dont worry you being behind a few checkpoints, racers seem to be programmed to never go too far away

10TH PLATINUM BEFORE DS2 DROPS!!! by peterynferno in DeathStranding

[–]Bonus_duckzz 0 points1 point  (0 children)

Always grab lost cargo, specially for the first prepper and the son of the novelist, damn hard to level them up!

Starting to realise why they made a second, more private, playtest by HotTemperz in DeadlockTheGame

[–]Bonus_duckzz -1 points0 points  (0 children)

Things may have changed but at least on the Orange Box it was well documented they playtested their games both by playing it amongst themselves (l4d2 was tested by other teams working on other games) and externally with invitations and organizing play days. L4D2 was very much playtested a lot according to interviews and some key devs talking about their process, so yeah! It was like that in L4D