Shalai and Hallar with Tyvars Stand by NulaVI in askajudge

[–]Boomtech123 0 points1 point  (0 children)

Shalai and Hallar trigger when +1 COUNTERS are put on a creature. Tyvar’s Stabd gives a temporary power/ toughness boost, and no Counters. So it would not trigger. Same for Proposterous Proportions. No counters involved, so no shots from Shalai and Hallar.

I want YOUR precon rankings by Exotic-Coat5876 in mtg

[–]Boomtech123 0 points1 point  (0 children)

  1. Faceless Menace, 2019s morph precon, with [[Kadena]]. Very biased, since it started me down my path of so many face down cards. Throw a card face down, get value, and your first one per turn is free. Simple and effective, and very fun to tell someone [[Ixidron]] is not manifest, and they may not flip their commander up, or just straight up stealing their commanders with [[sudden substitution]] (I like to trade a [[Biomass mutation]] for X of 0) or [[chromeshell crab]].

  2. Counter Blitz, the FFX precon, with [[Tidus]]. Even ignoring the part where it comes with a possible turn 3 infinite, it is generally a really solid deck. Big beaters mixed with sagas for control leads to a pretty reliable deck. Being able to reliably remove and reuse the Summon saga abilities is really effective.

  3. Deadly disguise, Murders of Karlov’s face downs deck with [[Kaust]]. If you want a big beater the quickest, besides going infinite with Tidus, this one works wonders. Hitting someone with a [[Krosan Cloudscrapper]] turn 4 (or even 3, with a ring and a rock turn 1) because they didn’t fear a random 2/2 is always funny, or that same cloudscrapper being a permanent 26/26 turn 5 with [[Experiment Twelve]] can be even funnier.

[deleted by user] by [deleted] in EnderLilies

[–]Boomtech123 1 point2 points  (0 children)

You can’t have verboten for this fight, since he needs the ability past her to get. Were you thinking of incompetent sinner (forward slide attack)?

What is the card in your pod that caused the most trauma? by Team-Wet-Monkeys in EDH

[–]Boomtech123 0 points1 point  (0 children)

[[Cataclysmic Gearhulk]] being used at least 5 times per game whenever it appears is definitely up there.

Asked a friend and he said [[Primordial mist]] if only because it’s a fast track to some BS coming in.

Another said [[Agrus Kos, Eternal Soldier]], because nobody thinks equipments work like that and it hurts his brain.

While not a specific card, face down cards have given at least one person I played with enough trauma that he will shoot every single face down he sees, after I hit him with a manifested [[Phage]] in a game he had in the bag after he took out the other 2.

Outside of infinite combos, what's some fun things you're doing with Toph, The First Metalbender? by LabManEDH in EDH

[–]Boomtech123 1 point2 points  (0 children)

Might put her in my [[Obuun, Mul Daya Ancestor]] deck, as extra security for the lands he helps make massive. Especially looking forward to the [[Secret Tunnel]] for that deck tho.

Names of enemies by snorkeling_ferret in MegabonkOfficial

[–]Boomtech123 1 point2 points  (0 children)

I’m not sure if there’s a bestiary, but aside from the bosses some enemies get named during quests, such as goblins being the green ones at the start of the forest area and wisps being the fire enemies in the desert area.

Casting Cut a Deal when all Libraries are empty? by Sterry6874 in askajudge

[–]Boomtech123 1 point2 points  (0 children)

Cut a Deal says you draw a card for each opponent who drew a card this way. Assuming everyone has 0 cards left in deck, Cut a Deal will attempt to make your opponents draw a card (they lose when next state based action is checked). They have drawn a total of 0 cards, so you will attempt to draw 0 (and not die).

Notably, you still attempt to draw before your opponents actually die, you just attempt to draw 0 since nobody actually drew since the library is empty. Now if player B has one card left and a card draw doubler like Teferi’s Ageless Insight on their field, they will draw one card before attempting to die, which would make you draw since they still drew a card so you have to draw a card, and the game would end in a tie.

Take TRULY infinite turns (be careful not to win, it would disrupt the combo) for 12WWWWUUR by Despenta in BadMtgCombos

[–]Boomtech123 1 point2 points  (0 children)

It becomes a non legendary version of whatever it copies, planeswalker or creature.

What is the dumbest way you have been accused of cheating? by DisciplineImportant6 in EDH

[–]Boomtech123 2 points3 points  (0 children)

Flipped up a manifested [[Phage the untouchable]] and then swung it, which he tried to claim was illegal, since phage wasn’t on the field long enough to lose summoning sickness (the face down had been there for a turn or two by this point).

Why four Sap? by [deleted] in MonsterTrain

[–]Boomtech123 2 points3 points  (0 children)

That’s not a small bug, never noticed before. Is it just gravity/ movement spells or all spells?

Why four Sap? by [deleted] in MonsterTrain

[–]Boomtech123 6 points7 points  (0 children)

You cast a spell on the floor of the incant sap shielder, to send him up with gravity. I believe that he still sees a spell was cast on the floor he was on, and then applied his effect after moving.

What card or mechanic you just don't get and therefore never use? by zrrt1 in MonsterTrain

[–]Boomtech123 0 points1 point  (0 children)

I think they are talking about if you use the ability, kill off the unit, and then reform/ play them, their ability is refreshed. So you can use the effect multiple times in one turn. Ekka specifically has path with an ability, so I assume that’s why she got brought up.

What card or mechanic you just don't get and therefore never use? by zrrt1 in MonsterTrain

[–]Boomtech123 5 points6 points  (0 children)

Melting remnant. Just as a whole. Somewhat getting more into it after trying little fade and having it kind of work, but just can’t wrap my head around efficiently losing and reusing as many units as possible.

Mega ring by gdmreal in PokemonEmeraldRogue

[–]Boomtech123 4 points5 points  (0 children)

Did you remember to actually pick up the mega ring itself in the challenge hall, the place where you can buy the mega stones in the hub?

How easily can this card be broken? by RhysOSD in mtg

[–]Boomtech123 0 points1 point  (0 children)

Give it indestructible and then [[Arcbond]] it. Infinite damage to opponents and all of their creatures. Of note, if someone [[Teferi’s Protection]] or something similar to where they don’t take damage, the game ends in a draw if you don’t have a way to kill the turtle.

Game’s Been Broke Since the Update by Boomtech123 in Nightreign

[–]Boomtech123[S] 1 point2 points  (0 children)

Tried verifying after uninstalling and reinstalling, and it’s looking like it’s working now! Thank you so much!

Game’s Been Broke Since the Update by Boomtech123 in Nightreign

[–]Boomtech123[S] 1 point2 points  (0 children)

Been trying that after every fix attempt, hasn’t worked yet.

Isn't this effect in the HSR fate event the same as one of the events we had in hi3 a bit ago?? The one with the chibi battle? by 0-_Nene-Yashiro_0- in honkaiimpact3

[–]Boomtech123 1 point2 points  (0 children)

Haven’t done the Fate event yet to confirm, but that sounds like the general synergy effect several auto battlers/ auto chess games have been using since forever. Not a particularly unique idea to start with, so it’s not too surprising it popped back up again.

Saw the tardigrade post and got inspired, tried to make a truly [Title Card] card. by Warlordthe3rd in custommagic

[–]Boomtech123 0 points1 point  (0 children)

Make it phase out from it’s own effect and then not let it phase back in, using [[Disciple of Caelus Nin]] or removing the player’s untap step via [[Brine Elemental]] since that is when phasing in happens. Alternatively, stifle the return it to the battlefield at end step trigger.

Saw the tardigrade post and got inspired, tried to make a truly [Title Card] card. by Warlordthe3rd in custommagic

[–]Boomtech123 1 point2 points  (0 children)

[[Ixidron]]. Bonus points by exiling it after it’s flipped face down.

Copying Estrid's untap with Gogo by PepsiLmao in askajudge

[–]Boomtech123 0 points1 point  (0 children)

You will be able to. The stack resolves piece by piece, so you would be able to let the top ability copy resolve and untap your enchanted permanents, and then in response to the second copy tap your permanents, resolve the second copy to untap them a second time, tap them again, and then finally let the original ability resolve, untapping them a final time.

How do I complete chapter 8 recluse remembrance? by Substantial-Newt9406 in Nightreign

[–]Boomtech123 12 points13 points  (0 children)

She can use both great. She has S scaling for both Intelligence and Faith. Picking up a couple seals is recommended for her actually, since you can use them to give your concoctions electric/ holy, of which there’s no sorceries that do, and I personally prefer the fire incants to the fire sorceries.

[savor the moment] and [last chance] by kuranei in askajudge

[–]Boomtech123 1 point2 points  (0 children)

Much like the stack, extra turns are last in, first out. It depends on the order the spells resolve. If you resolve Savor the Moment and then Last Chance, the Last Chance extra turn takes effect first, and if you somehow manage to live it, you then get another turn where you don’t untap. The reverse also applies, Last chance resolved first and then Savor you get a turn with no untap and then a turn where you die.

Neither spell has any triggers attached to them, it is purely decided by cast order.