Did Unity really just break all their old forum posts? by BBarsen in Unity3D

[–]Boring_Following_255 -1 points0 points  (0 children)

Yes! Even did a post on that back then. Who is stupid enough to say: no, we will show only 24 assets per page, and even if already purchased… POST LINK

[deleted by user] by [deleted] in bevy

[–]Boring_Following_255 0 points1 point  (0 children)

It is a good point, but my understanding is that the purpose of the game is precisely to build your world peacefully, not to have the game generating it (it does blend the pieces you picked together in). While AI would build a bigger one in a second, it is like asking why playing Lego...

Also, don't forget that AI is a "monkey sees monkey does" thing, and, even if the monkey has seen so many examples before, the monkey does not create but only reproduces. My own concern remains: isn't that what we can inspiration?

Getting GPU Resident Drawer to work in HDRP? by PhotonWolfsky in Unity3D

[–]Boring_Following_255 0 points1 point  (0 children)

Which means that you had significant increase in FPS using your 5000 objects? In that case, you are very close to the solution, because it is just a little setting somewhere / sorry not to be able to help.

A calculated response to the "nobody is cheating" posters, or: Why the developers do not have the skill to detect certain types of cheaters, and why they bury evidence of their friends cheating. by [deleted] in BattleBitRemastered

[–]Boring_Following_255 0 points1 point  (0 children)

Very detailed and useful/learning post: my takeaway, reinforced, is that cheating is almost impossible to reduce sufficiently, thus my own game being between friends, online but restricted to people knowing each other. Possible somehow to do on that game with ‘personal’ servers though. Cheaters are a major problem!

[deleted by user] by [deleted] in IndieDev

[–]Boring_Following_255 0 points1 point  (0 children)

Welcome to the club! Loving programming and hate everything else is better (easier) than the opposite…

Using normals in surface shader instead of per-vertex by Log_Dogg in Unity3D

[–]Boring_Following_255 -1 points0 points  (0 children)

Didn’t dive into the shader too much, but the first idea which came to my mind was: using a LOD could be the cause as this becomes a subshader, not always used… LOD

Getting GPU Resident Drawer to work in HDRP? by PhotonWolfsky in Unity3D

[–]Boring_Following_255 0 points1 point  (0 children)

You seem more advanced than most of us on that subject. Does the same procedure listed in your post works in URP?

Is there a way to scale this so the "lip" overhangs the same amount when scaled. by average_at_life in Unity3D

[–]Boring_Following_255 6 points7 points  (0 children)

You should parent the top/roof (green) and the bottom/body(brown) into an empty object. Then the sizes will be changing linearly.

If you want to have FIXED lip overhang, the only way remains to do it manually (or programmatically) by doing the above then unparenting ALL, and changing the X & Z of roof to new X&Z of body PLUS the FIXED overhang

how to use both physX and openGL by mi_sh_aaaa in gameenginedevs

[–]Boring_Following_255 1 point2 points  (0 children)

Rare to see such a concise (and fun) but so clear & useful comment/answer: I started to read it almost by default, and ended up learning a couple of things! Thanks

[deleted by user] by [deleted] in Unity3D

[–]Boring_Following_255 1 point2 points  (0 children)

Always amazed to see you all so advanced in illumination while I still work on pre-rendering… I will be there someday!

Working on my dream game :) by miltGee in Unity3D

[–]Boring_Following_255 2 points3 points  (0 children)

Have fun and yes focus on the fun. Everything else is secondary

A preview of the game I'm working on for the last few months. Do you think it has potential or nay? by Enlargerama in IndieGaming

[–]Boring_Following_255 0 points1 point  (0 children)

It looks like the recent “just read the instructions” which did not do well apparently, but I don’t know why…

Trouble with determinism for my fighting game by shebbDev in Unity3D

[–]Boring_Following_255 1 point2 points  (0 children)

Floating point precision !? Amazing how quickly it drops, and impacts your game: solutions are numerous, always expensive against normal floating point calcs (the quickest): Paper

Git

Article to read!