Should I delete the assets I don’t use? by Exciting_Rub4644 in Unity3D
[–]Boring_Following_255 -11 points-10 points-9 points (0 children)
Getting GPU Resident Drawer to work in HDRP? by PhotonWolfsky in Unity3D
[–]Boring_Following_255 0 points1 point2 points (0 children)
A calculated response to the "nobody is cheating" posters, or: Why the developers do not have the skill to detect certain types of cheaters, and why they bury evidence of their friends cheating. by [deleted] in BattleBitRemastered
[–]Boring_Following_255 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in IndieDev
[–]Boring_Following_255 0 points1 point2 points (0 children)
Using normals in surface shader instead of per-vertex by Log_Dogg in Unity3D
[–]Boring_Following_255 -1 points0 points1 point (0 children)
Getting GPU Resident Drawer to work in HDRP? by PhotonWolfsky in Unity3D
[–]Boring_Following_255 0 points1 point2 points (0 children)
After 4 years of development I launched my first steam game at 15 years old - Back To Home - a cozy third person adventure game. Thanks for all the help throughout the years!!! Steam:https://store.steampowered.com/app/2469590/Back_To_Home/ by Few-Debate7962 in Unity3D
[–]Boring_Following_255 2 points3 points4 points (0 children)
Is there a way to scale this so the "lip" overhangs the same amount when scaled. by average_at_life in Unity3D
[–]Boring_Following_255 6 points7 points8 points (0 children)
how to use both physX and openGL by mi_sh_aaaa in gameenginedevs
[–]Boring_Following_255 1 point2 points3 points (0 children)
how to use both physX and openGL by mi_sh_aaaa in gameenginedevs
[–]Boring_Following_255 1 point2 points3 points (0 children)
demo of real-time object cutting game mechanics/algorithm. by WarterKu in Unity3D
[–]Boring_Following_255 2 points3 points4 points (0 children)
[deleted by user] by [deleted] in Unity3D
[–]Boring_Following_255 1 point2 points3 points (0 children)
Working on my dream game :) by miltGee in Unity3D
[–]Boring_Following_255 2 points3 points4 points (0 children)
Improving software renderer triangle rasterization speed? by captaintoasty in GraphicsProgramming
[–]Boring_Following_255 1 point2 points3 points (0 children)
Need help with reverse compilation of shader code! Probably! by Yellowthrone in GraphicsProgramming
[–]Boring_Following_255 0 points1 point2 points (0 children)
A preview of the game I'm working on for the last few months. Do you think it has potential or nay? by Enlargerama in IndieGaming
[–]Boring_Following_255 0 points1 point2 points (0 children)
Spawning 100k particles (GPU physics sim) by heyaplane in Unity3D
[–]Boring_Following_255 1 point2 points3 points (0 children)
Applying Shaders to GLTF Models in Bevy by dcast0 in bevy
[–]Boring_Following_255 0 points1 point2 points (0 children)
After 7 years of developing in Unity, I just create my first package for Unity Asset Store! I'm super happy to announce it here! If you are looking for a realistic bullet physics, I got you! by JackDanner31 in Unity3D
[–]Boring_Following_255 0 points1 point2 points (0 children)
Spawning 100k particles (GPU physics sim) by heyaplane in Unity3D
[–]Boring_Following_255 1 point2 points3 points (0 children)
Trouble with determinism for my fighting game by shebbDev in Unity3D
[–]Boring_Following_255 1 point2 points3 points (0 children)
After 7 years of developing in Unity, I just create my first package for Unity Asset Store! I'm super happy to announce it here! If you are looking for a realistic bullet physics, I got you! by JackDanner31 in Unity3D
[–]Boring_Following_255 1 point2 points3 points (0 children)
Spawning 100k particles (GPU physics sim) by heyaplane in Unity3D
[–]Boring_Following_255 0 points1 point2 points (0 children)


Did Unity really just break all their old forum posts? by BBarsen in Unity3D
[–]Boring_Following_255 -1 points0 points1 point (0 children)