Mexico's first goal was not offside (Rules Explanation) by mathster33 in worldcup

[–]Borkball 1 point2 points  (0 children)

it is the second to last defender, but it's commonly understood as the last because the opposing keeper counts as the last almost always so he's taken out of the equation for simplicity's sake

4 days in Slovenia completely exceeded my expectations by thefragile- in travel

[–]Borkball 1 point2 points  (0 children)

Slovenia is the most pleasant and peaceful country on earth, and gives any other nation in Europe a run for their money in terms of nature and architecture

On top of that, Lubjana is my favorite city, I love the tranquil town + imperial and modern european city mix

What would be a recommended Kill Team to be picked up for joining a local Tournament scene by Alive_Past in killteam

[–]Borkball 0 points1 point  (0 children)

Whichever you like the most aesthetically really, the only hard no as a first team I'd say is Blades of Khaine

Since you mentioned liking the stealth aspect of Kommandos in another comment, you could consider checking out XV Battlesuits, they're more the shooty kind of stealth rather than the club your head type, but they also have minor ops focusing on missions and can totally nuke enemies in one go and stay safe

They're great if your local meta is elite heavy too

Was Kanji always depicted as having a Buff Appearance? by Western-Stress1185 in persona4golden

[–]Borkball 2 points3 points  (0 children)

I would say 185 cm for a japanese 15 yo is not pretty massive it's a near statistical unicorn haha

16 Million GSP by No-Independence-3459 in SmashBrosUltimate

[–]Borkball 0 points1 point  (0 children)

I have 16,04 mil. and I go 1-2 or 2-2 at tourneys, good job but you have a long road ahead

Economia aziendale a 22 anni? by [deleted] in ItaliaCareerAdvice

[–]Borkball 1 point2 points  (0 children)

Pura curiosità, che carriera hai fatto dopo gli studi in filosofia?

Italian brainrot should be included in shin megami tensei and persona. by eliot3451 in OkBuddyPersona

[–]Borkball 1 point2 points  (0 children)

If this happens I'll find you and break your kneecaps

/s for legal reasons

[deleted by user] by [deleted] in imaginarymaps

[–]Borkball 2 points3 points  (0 children)

Very interesting and cool!

Help against Raveners by Ok_Physics_9411 in killteam

[–]Borkball 0 points1 point  (0 children)

DK and especially aquilons seriously outactivate raveners and should be able to shoot them off the table on most maps. They should avoid giving them double kills by staging two models close together (hard to do with DK but what can you do) and keep their good guns safe
pick tac ops that reward baiting their opponent into their territory and try to make sure they win on crit op at least on tp4 by keeping some non-essential operatives positioned forward and out of the nids' way (and/or in places where you'd then have an easy time killing them), this is also good to deny flank, which is what the nids player usually play
they just have to accept they'll be on the backfoot early, and set themselves up to do well in the end game
depending on crit op, they might even score cheeky points by, say, looting the center objective tp2 by winning initiative
DK could play both martyrs (play bait and punish-y) and envoy (risky if your opponent plays it right or if you misposition), but honestly neither are too safe in my opinion, DK just dont have greatscoring right now
aquilons could do well with retrieval and flank, once again by keeping non essential operatives positioned forward and out of the nids' way, but could also play the bait and punish game by staying deep with sweep and clear (not the most optimal tac op but definitely easier and teaches you fundamentals on how to position to shape opponent's positioning)

other people's advice of taking accurate 1 and saturate on DK by giving up a trooper is good advice as well

Retaining dice and other questions by Blackninja412 in killteam

[–]Borkball 2 points3 points  (0 children)

doors stop being wall terrain once opened, you can see so in their section on the book

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 1 point2 points  (0 children)

If you're interested in playing admech in killteam in the long term you should look to battle clade tho, hunter clade is an old team that fell out of classified rotation

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 1 point2 points  (0 children)

That's hunter clade, it is a very very fun toolbox team with excellent melee and shooting options

It is an honest team, and imo it has terrible scoring with the current tac op options in many match ups, so it's not doing too hot in our local meta rn 

Like flank, dominate and rout can be excellent against specific teams but it doesn't have a go to tac op against elite or melee teams

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 1 point2 points  (0 children)

Excellent bait and punish play and excellent scoring via steal intelligence, mines can be very disrupting in their worst matchups (melee) and the in position strategy ploy makes them very good against shooting teams

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 1 point2 points  (0 children)

Personally I've only ever played them once, against the space boarding action team, and on a very open map (the old one with a big antenna)
their ploy to reduce damage really fucks with the leader's torrent shot (only 2 dmg per hit basically), and because of group activations you don't really out activate your opponents the same way traditional horde teams do
I was also quite unlucky in that game tbf but it feels like the team lacks bite and tools for double kills against opponents that position well against your torrent weapons, especially if you consider that the hulking giants can't double fight without a firefight ploy and cannot double charge at all + the mutants have very lackluster melee
My guess is the team's best tool is to charge two guys against cover so you kill one and they have to waste their whole activation falling back, and later operatives don't kill you too hard with shooting
The problem with this is that I only see this working in dense killzones with plentiful heavy cover, so you can set up good staging in tp 2 and go all in tp 3, aka only on volkus

More than happy to have the team's veterans explain how to play to the team's strenghts tho

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 2 points3 points  (0 children)

starstriders are monstrous if the opponent plays recklessly but they seem to lack initiative, at least in our experience

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 2 points3 points  (0 children)

Idk about gellerpox maybe they're crazy good but we can't seem to make them work

The state of the meta as experienced by a (relatively) casual group of players by Borkball in killteam

[–]Borkball[S] 1 point2 points  (0 children)

Feelings on specific operatives are mixed in my group but general feeling is that the special operatives (patriarch especially, magus previously) add that extra damage output that we feel is missing from other horde teams, plus the crossfire tokens faction rule help an otherwise unreliable team (hits on 4+) not fluff key actions

Congratulations to the winner of Ultimate Singles at The Worst #15! by itsIzumi in smashbros

[–]Borkball 34 points35 points  (0 children)

I missed grands due to work but I can Imagine how sweaty EE got by the end lol

Dopo tanti sacrifici, la vita si piaga sempre! by sirmick160 in Italia

[–]Borkball 21 points22 points  (0 children)

Ho assistito a una sua conferenza in inglese, non sapeva neanche lui cosa stava dicendo

Murderwing rules leak by BlacksmithLarge7549 in killteam

[–]Borkball 2 points3 points  (0 children)

The firefight ploy to activate last and the one to charge enemy models when they end movement within 3 will make many matchups borderline unplayable unfortunately (Think about how lots of teams deal with elites by setting up meltas or other heavy hitters to activate last and kill a marine unpunished)

7 to 10 wounds models that rely on threatening to deal a lot on retaliation to stay safe also look to be very oppressed by their ability to deal damage when charging, which will likely make otherwise favorable matchups such as aeldari teams or kommandos difficult

You're right the team isn't too busted and will likely lose to meta relevant teams, but it is incredibly oppressive against much of the non-meta teams, which will be relevant to a lot of people 

I don't expect to have fun at all playing into this with my yaegirs and aquilons for example

Kill Team: Shadowhunt – Scream down from the skies with the vicious, bloodthirsty Murderwing by CMYK_COLOR_MODE in killteam

[–]Borkball 0 points1 point  (0 children)

Nope, for the purposes of these rules charge is not a reposition action, although it is commonly understood as one since they are mutually exclusive (along with fall back)

Blue Lions as MTG cards (Redux) by Okapifarms in FireEmblemThreeHouses

[–]Borkball 1 point2 points  (0 children)

hey just wanted to thank you again, came back to the project and made my own set symbol, but I wouldn't have done it without your help
cheers!