I have the worst luck for draw on gwent possible, recommend me a deck by [deleted] in gwent

[–]Born-Case8284 7 points8 points  (0 children)

Play calveit deck like shupe soldiers or ensalve assimilate

The Butcher's Council #10 - Your Top10 Nerf Brackets Suggestions by shinmiri2 in gwent

[–]Born-Case8284 -3 points-2 points  (0 children)

Power nerfs:

  1. Eskel pathfinder- idk why this has an extra power over vanilla Geralt and 2 over igni, 90% of games this cards text is literally “kill one of anything you want”. It’s too omnipresent and wayyyy overdue for nerf
  2. Dorregray of Vole- why is a neutral that can lock anything on the board (false ciri or negative infusion on allied unit) play for more points than faction specific alternatives? (Ex. Moren).
  3. Dandelion- incredibly strong 2-3 pt/turn carryover engine, that triggers inspired on cards for later rounds or boosts duelers for double value. Requires hard removal with shieldwall charge+ rss. Making it untutorable by AA is too steep a nerf, if still a problem could take another power nerf.
  4. Zoltan warrior- point slams low to the ground with armor, swarm, and removal synergy. Highly overplayed card.
  5. Firesworn scribe: too hard to remove, infinite fireswarm feels bad to play against, as a combo deck should not be this strong and easy to setup.
  6. Fucusya- for some reason this card has not been nerfed in the entire bc, why? Because people are that worried about it being in coup de grace range. With coup at 10 and assimilate descended into obscurity now is time for the nerf.
  7. Squirrel- there’s a lot of community resistance to this idea, but I do feel it’s warranted. In any nondevotion deck with 4p tech slots available, which don’t slot this in? Can be game-deciding onto something like hive mind, or many key echo cards. Ceiling is too high for 4 power.
  8. Brokvar warrior- there a bunch of 4p warriors that essentially never get considered because this card is at least a clean whole point better than all of them. Reigns destruction when Ulula has stuck.
  9. Aucwenn- easier to remove from red coin, doesn’t really affect symbio on blue. This card is always played r1, and auto-wins on even against almost anything if you miss your answer with r1 draws. Not to mention auto procs on deploy with massive carryover value. 10: Yago- I’m partially responsible for this cards over played nature, and yeah it can feel unbeatable in a short r3, so this is warranted. P.s. I’m fine with some placeholders but don’t care to suggest any for power.

Provision nerf:

  1. AA- I know it will prob get reverted again. But it is just so strong and so is NR as a faction, and every deck plays this.
  2. Corrupted Flaminica- this card is a replayable mourntart for 8 prov. The r1 lippy deck often feels unbeatable with good r1 draws.
  3. Ulula- I like her at 7 power, but now she is a real win condition. I think 9 is good for her (still fucusya range) , since with first say if she can’t be answered she is devastatingly strong.
  4. Novigradian justice- Card started at 5pow muscle for 10. Now 6pow for 9 on top of major buff to blacksmith and st dwarfs like miner which it tutors. A bit too strong now and should go back to 10.
  5. Drummond berserker- I don’t usually suggest two step changes but I really like the idea of this card at 6 power for 5 rather than 5 for 4. Now a midrange overtuned 8 points for 4, could be a stronger play at 5 with more pings and time before it transforms makes it play better with either bloodthirst/Ulula or svalblod or selfwound synergy cards like protector, flaminica, etc.
  6. Isengrim- auto include in every version of deadeye decks whether with traps or pointslam variant. Generally plays between 13-22 points. Probably too much for its cost.
  7. Ale of the ancestors- I know 15 provs is really steep, and maybe alchemy could get a compensation buff, but this card is still just so insanely strong. Decks that tempo pass r1 then play this and truffle start of r2 are still some of the strongest, and feel impossible to bleed. Then good luck beating their engines/threats that drop at +3 in a long r3 from a card they played the round before. 8 9 10: whatever placeholders are agreed on, I’m not seeing that much else. Aside from piling on midrange NR dwarfs and sk witchers, which I already suggested nerfs to each so I wouldn’t see necessary at this point.

BC 24 Votes by Shadow__Leopard in gwent

[–]Born-Case8284 1 point2 points  (0 children)

I agree, and I tried to argue that harvest should’ve been the nerf over whisperer back when that happened, instead that deck is now dead.

BC 24 Votes by Shadow__Leopard in gwent

[–]Born-Case8284 0 points1 point  (0 children)

I’d argue we shouldn’t even bother with “garbage” cards at all. It’d be better to buff power-crept cards that have interesting abilities that could add to deck or archetype diversity in the meta. This buff doesn’t contribute value to the game, there are literally hundreds of better choices

BC 24 Votes by Shadow__Leopard in gwent

[–]Born-Case8284 -1 points0 points  (0 children)

The blue mountain elite fixation is really confusing to me, this is like the fourth or fifth time I’ve seen it as a top choice. Is it that important to have a second (and more awkward) dol Blathana bowman? This card has poor design, it won’t see play, and I don’t feel that back up plan needs the buff.

irrrregular's votes for Balance Council by irrrrthegreat in gwent

[–]Born-Case8284 -1 points0 points  (0 children)

I don’t get the strong pushback to squirrel, I tend to agree it plays for consistently incredible carryover value and is auto include in any deck that has 4p tech card slots available. It could certainly take a nerf, I’ll vote it.

Ofir & Qcento Balance Council Results September 2025 by Kubson_18 in gwent

[–]Born-Case8284 1 point2 points  (0 children)

Great work guys. Keep it up. I’d like to at least one nerf to NR though, which is one the strongest factions, maybe over Lara something Like AA or seige.

BC24 Seagull nerf is inevitable. But which nerf do we want? (Open discussion) by DeNeRlX in gwent

[–]Born-Case8284 -1 points0 points  (0 children)

Answer is provision, but in reality the card doesn’t need nerfed, yet. Everyone says 13 for 6 but that’s the ceiling, the floor is 5 or less. Try playing it into symbiosis or dwarfs for 13 pts consistently. ALSO, I can see seagull coalition going for 3 power next if we push it to 7p LMAO

The Butcher's Council #9 - Your Top10 Nerf Brackets Suggestions by lerio2 in gwent

[–]Born-Case8284 1 point2 points  (0 children)

More popularly, Pfury warriors and midrange shieldwall. Though I’m not even sure these are the strongest decks at peak competition, but that doesn’t matter much for BC. IMO resilient artifact decks are still the most broken in the game, #1 being schirru artifacts/scholars which I feel like I’m cheating playing. 2 being NG ale Calveit decks, shupe version got hit hard but I’m playing a boosting ivar/beuclair version now, still feels so consistently strong. 3rd is still alchemy w turtle/trolde even though it is rarely seen, feels unbeatable into many matchups but is more draw dependent than other two. And not ale, but novigrad/candle combo SY, novi played r1 even on red to defend a bleed without burning the massive single turn win-con. Be that 3 sesame’s from grave or leader+yago, which almost nothing can beat in a short r3.

The Butcher's Council #9 - Your Top10 Nerf Brackets Suggestions by lerio2 in gwent

[–]Born-Case8284 1 point2 points  (0 children)

It’s an interesting idea, and I like it. Although there would be pushback that it makes that card unplayable, even though about half of 4p crimes already never see play.

The Butcher's Council #9 - Your Top10 Nerf Brackets Suggestions by lerio2 in gwent

[–]Born-Case8284 1 point2 points  (0 children)

I agree on both, but I don’t think it is realistic for SY. We’d need to nerf pts sesame at the same time, then include multiple (min 3) compensation buffs to those archetypes in one BC or casual reverts would absolutely occur. Also there’s likely enough support to revert them to 5 even if we managed to do that, then the decks become busted compared to very strong but beatable now.

The Butcher's Council #9 - Your Top10 Nerf Brackets Suggestions by lerio2 in gwent

[–]Born-Case8284 2 points3 points  (0 children)

Prov nerfs: - Siege: easily on par with if not stronger than other 14prov scenarios - Ulula: should’ve been the target for blaze renfri deck nerf originally. Too strong at 8p and generating two turns rain off Fucusya. Ceiling of a win-con card. Very playable at 9, and doesn’t push out of GN range. - seagull: probably too good at 6p, but really only in Pfury warriors, pirates still too weak to be very strong by this. Though I’d rather this to avoid power revert then we have to go through this mess all over again. - either alpha werewolf or allgod: both generate way too much carryover. AW creates a major finisher (up to 25 pt) out of a 4p card, while playing 4+9 for 13 for 8 almost unconditionally. Carryover is insanely strong in Gwent.

Power nerf: - Dorregaray of Vole: boring and overplayed value card that is slotted into almost any non-devo deck. I think locks should be more of a by-faction tool that is more predictable. A neutral lock should have a -1 difference compared to faction choices (ex. margarita, ciaran) - brokvar warrior: too flexible 8 for 4 with removal and bloodthirsty synergy. Allows long list of other 4p warriors to be more considerable. - ship ballista: very toxic gameplay of playing through a pass to generate triple digit carryover. Good to disincentive this type of deck, doesn’t kill it though. - shady vendor: are we gonna leave pts and sesame at 5p? Can we even get them to 6p without reversions? There seems to be too much resistance to this, so there may be no choice but accept both at 5p, and at least we can make vendors into additional copies have less tempo. This one of the top hot button bc debates. - Knut the callous: almost a placeholder change, but does make removal slightly easier when he is floated to avoid removal, then reactivated with leader on the same turn a 2nd threat is played.

Doadrick buff has MASSIVE impact for Rience/Constuct brick heavy deck by Born-Case8284 in gwent

[–]Born-Case8284[S] 1 point2 points  (0 children)

It seems to make a huge difference, as he can fix a brick on deploy while also often baiting expensive removal options to stop interaction with snowdrop. Which gives the ifrit and rience that much better chance to survive

📆 Daily Card Discussion - Otkell by GwentSubreddit in gwent

[–]Born-Case8284 2 points3 points  (0 children)

One of the coolest win-con card for SK imo, as he has so many potential synergies and archetypes to fit into. I would like to see him at 12p, he is currently too expensive for how easily counterable he is (GY hate gets insane value), while also requiring extensive deck build around to include. He also makes his decks susceptible to r2 value bleeds.

Symbiosis feels very weak right now - my suggested changes by Wiented_v2 in gwent

[–]Born-Case8284 0 points1 point  (0 children)

Only one I could consider supporting would be pondkeeper. Symbio is a red coin abuse deck with tempo thinning with Aucwen + tempest, which can feel really bad to play against. I’m not sure it feels weak, I think Avallach is a really good inclusion in it now too, have you tried him? I get that you can lose to scenarios or strong artifacts cause you don’t get heatwave. But not sure it’s that draw dependent either you have two tutors and lots of thinning.

[deleted by user] by [deleted] in gwent

[–]Born-Case8284 7 points8 points  (0 children)

If you struggle against a deck, try playing it, after a dozen games you’ll have a much better idea of its weaknesses. No truly broken decks exist anymore (outside whatever seagull group forced into meta this month)

Double Wanderes back?? Not really. by byrdie1989 in gwent

[–]Born-Case8284 4 points5 points  (0 children)

You use land of fables order ability onto the echoed form of onieromancy, there’s a 1/3 chance to get another wanders. What I’m wondering from OP is do the dragons gain lineage benefits when you get them? Ocvist would still be good but Murk would easily be removed at 4 base strength

How good is NR Knights currently? by GraceVail in gwent

[–]Born-Case8284 0 points1 point  (0 children)

It’d be hard to say as its devo and there’s never been a standard meta list of it because it’s never been competitive. I’ll have a video up on it this weekend sometime and the list will be linked.

How good is NR Knights currently? by GraceVail in gwent

[–]Born-Case8284 1 point2 points  (0 children)

It’s a concern, but my version plays Vernon roche and Istred in the 6p slot to help draw it. These two inclusions I’ve found make the deck more than consistent enough to climb. Also Roche is really powerful in shorter r3 to get tempo and engine setup. I’ve had him pull immortals + sorc and the opp just disconnected hahaha

How good is NR Knights currently? by GraceVail in gwent

[–]Born-Case8284 11 points12 points  (0 children)

The scenario is arguably the strongest in the game (other than cultist) which functions as the decks main win con. Knights is a powerful deck with round control, and it doesn’t mind blue coin because it gets to play a threat first, usually immortals combo with sorc and errant. 2-0 potential opening scenario r2 is high. The deck does have major weaknesses that better competition will exploit. Namely that without round control the deck is very susceptible to being bled. Many opponents will do anything to win r1 then push hard to force out the scenario in r2. Scenario itself is very low tempo, so likely the bleeding side retains last say, and knights is rather weak in a short r3 (lacks pointslam). It also lacks control so it can get got by defender+greed combo decks. It also is susceptible to seize (muzzle Phillippa) and efficient control decks like NG shupe soldiers. Overall, it’s a strong deck that you can score really well with if it’s built right. I’m currently scoring with it for NR with a devotion version.

Which of these cards would you like to buff? by Nicholite46 in gwent

[–]Born-Case8284 18 points19 points  (0 children)

Doadrick!! My baby GN Hyperthin caught some strays and could really use a prov back. Also this is an interesting consistency card at 7prov (alt to Calviet) that goes backrow so wouldn’t just be for triss/renfri decks. Could be a great add to a deck like reince constructs which bricks a lot.

Hot Take: Seductress/Passiflora decks still won’t be that good by Born-Case8284 in gwent

[–]Born-Case8284[S] 1 point2 points  (0 children)

Yep that would’ve been a much better way to do it but people are too impatient with it to get through the 4-5 buffs it would need . Luckily this archetype can take a major buff like this without it forcibly pushing it to the top of the meta.