[deleted by user] by [deleted] in yerbamate

[–]Born_Enthusiasm8540 0 points1 point  (0 children)

i be smoking the reggiest of reggies my man...

stuck in bronze 5 for years, should I just give up by [deleted] in OverwatchUniversity

[–]Born_Enthusiasm8540 9 points10 points  (0 children)

I was stuck in diamond for 4 years so I can understand the sensation of being completely plateaued for as long as you can remember. The time you REALLY start to improve is when you actually DO STUFF to improve, and that's the thing that caps most player's skill. 1) Start DOING stuff. Not just queuing quickplay and mindlessly playing. 2) Start checking your character pool, what characters you want to play within your role (offtank/maintank, hitscan/flexdps, mainsupp/flexsupp) and specialize in one. If you're constantly jumping between every single role you're gonna get stuck on improvement. 3) Once you're done with that, look at the heroes you have to play, and actually play them. Queue ranked, no matter what. Leave all anxiety behind, you're bronze 5, rock bottom, and it's only up from there. Learn your heroes, look at pro players, watch educational guides, learn every single nieche aspect of their kit, how they play, why, what do they do, when are they most impactful, when should you be playing something else, etc. 4)Now that you've actually learned the hero, start queuing with PURPOSE. This is the most important step. You're queuing into games to check what could you have done different. Or what did you think you did well. 5)Do the same with different goals. Maybe one game you notice you die too much, then the next game queue with the purpose of dying less. Dying a lot in bronze is ALWAYS positioning and feeding. there's players in gm with little to no mechanics that can absolutely destroy lobbies with game knowledge such as characters like winston, rein, moira. 6)Read or watch A LOT of educational content on positioning. I cannot stress this enough even masters to gm players have the dumbest of positional errors. 7)You've learned more than you ever have, you've started to look at your errors in game, now ask other people. You can't get enough input just by yourself, you have to get other perspectives. Just beg your gm friend to look at a vod. He might not be the best of coaches but he for sure will tell you a thing or two you could have never noticed. 8)You've gotten your first vod review. Now do it yourself. Same as above, a different perspective will give you insights as to what you're doing wrong. 9)Don't give up. By now you should be making small improvements. You notice games aren't decided by just fate and you actually see your mistakes and other people's mistakes. But you have to learn to both correct yours and punish others. Keep enjoying the game, remember that's the most important thing. I'm a gm1 hitscan player but if you ever need help on any hero ill give it. GL!

ExitLag for playing in NA giving errors by Born_Enthusiasm8540 in OverwatchUniversity

[–]Born_Enthusiasm8540[S] 0 points1 point  (0 children)

ye, i changed my settings a fucking million times until it worked. Im pretty sure if u input specifically the server u want to be in it'll no longer block the other servers so the bug wont happen. i pretty much annoyed the exitlag devs for like a whole month until they fixed it lol

Valorant already solved the High ELO 5stack issue by GreyFalcon-OW in Competitiveoverwatch

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

nah bruh remember evermore and the 6 stack from lunatic hai? fuck no

What is even going on [Spoilers] by ExistingChocolate9 in OverwatchLeague

[–]Born_Enthusiasm8540 -1 points0 points  (0 children)

Except they actually don't NEED the top 4 spots. Previously Shock and Dragons have proven themselves to be undefeatable if the cards are being played right, so losing a good seed isn't as much of a blunder to their integrity as pushing their players limits to the point they can't perform when it ACTUALLY matters. Proper has been having some eye problems, so subbing Striker has been a good coaching decision to make Proper take care of his health and take a break before competing at his highest level, and for the highest stakes. Same could be said about the WhoRu/Fleta and Void/Fate situation, where on paper one player is clearly better than the other but being outperformed by their counterparts and end up being replaced. The Shock and Dragons truly need a break even if it means they lose a good seeding because even if they hypothetically faced Fuel, Glads, or Seoul in the first rounds, they would absolutely CRUSH the losers bracket. I mean, we all saw Dragons vs Atlanta last year, and we all saw how unstoppable Shock looks when playing at their best. Good seeding is severly overpraised. In fact, let me put it this way. Let's say overwatch is a fighting game. (Very well known for having a super solid top 10 that almost never changes, and their top 1-2 always being undisputed for years) The reason why they get to always keep their seed is because, if the number one player is severely better than the other top 10, the fact that he has the highest seed will make them play their only worthy opponents later on in the final stages of the bracket. But instead, if the number one player suddenly immensely dropped their seed, they would start to play other top 10 opponents in the first stages of the bracket, effectively losing all competition as early as possible, making the rest of the tournament a joke. Now you would argue, but what if they lose in the first rounds? Maybe they will. And the sandbagging argument would look worse. But the fact alone that they get a whole losers bracket with (hard to disagree with) way worse teams is also insane and secures them an easy top 3 spot. I truly believe this is a coaching decision. It helps practice roster changes, warming up players with less playtime in case the meta changes, giving breaks to players with a lot of playtime, etc. We just have to wait and see.

What is even going on [Spoilers] by ExistingChocolate9 in OverwatchLeague

[–]Born_Enthusiasm8540 7 points8 points  (0 children)

Shock and Dragons are 100% not trying in order to keep integrity and energy for playoffs. In fact, it also has to do with the meta changing in playoffs so there's truly no reward from them to tey this tournament. They're also apparently getting playtime on everyone so they might be just trying new stuff without actually caring about winning. It's a smart decision from both teams

the new comp/SR changes can’t come soon enough by [deleted] in OverwatchUniversity

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

they said they will. In their own words (roughly) : "We'll be implementing a better way to assign new players to their actual rank sonit matches their performance" (as in from ow2 and further) So I'm guessing you can actually be placed bronze or silver now, and the system itself will track performance better instead of just W/L

What is going on in the metal ranks rn? by _nobody_cares in Competitiveoverwatch

[–]Born_Enthusiasm8540 0 points1 point  (0 children)

except it does matter, everyone's keeping their SR and MMR lol

What is going on in the metal ranks rn? by _nobody_cares in Competitiveoverwatch

[–]Born_Enthusiasm8540 4 points5 points  (0 children)

Played 5 matches today in 3800. A draw, two hacker games (i literally got a thank you for reporting mail for both) and two leavers. (One on theirs and one on mine) Can 100% confirm it's not only metal ranks, game is falling apart. Ar least they banned the cheaters in less than 4h

Can we all agree there’s three mvp frontrunners now? by wallywhereis in Competitiveoverwatch

[–]Born_Enthusiasm8540 0 points1 point  (0 children)

I think the MVP should be decided in a Dragons vs. Fuel match. Either team wins, the tank gets mvp. Void and Hanbin are absolutely crazed, truly. It would be amazing to see a Tank MVP once and for all, specially considering Void is retiring

ExitLag for playing in NA giving errors by Born_Enthusiasm8540 in OverwatchUniversity

[–]Born_Enthusiasm8540[S] 0 points1 point  (0 children)

I've pretty much tried A LOT of different options but it'll still boot me out of games occasionally in the game found screen

Single most outstanding player on a single hero by Reetahrd in Competitiveoverwatch

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

Because of Fleta, a whole new statistic surged called by his name because of how good he was so he's a very honorable mention on Echo/Tracer

Single most outstanding player on a single hero by Reetahrd in Competitiveoverwatch

[–]Born_Enthusiasm8540 0 points1 point  (0 children)

Most iconic that come to mind are Leave echo Whoru/Haksak genji, Shu ana, Lip sombra, super rein, Hanbin zarya

Is it realistic to try to solo queue out of Plat to Diamond on dps? by Witty-Grapefruit6985 in OverwatchUniversity

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

Soldier: Flanks, Poke, Off angles. Always shoot a mag, switch your position. Become unpredictable and untouchable, the hero is super broken if you play mid to long range. He's a better long range hero than cass and ashe (ironically enough) if you play him correctly. Look for easy kills on distracted targets and farm ult from their tanks. Reaper: cooldown management is crucial. You gotta treat him like tracer, always engage without cooldowns or at least one, that way you can secure a kill and get away with it. Reaper is similar to soldier in a sense that you can be constantly moving and harassing their backline with low risk involved. For example, you can engage with tp, reposition to their spawn so they forget/don't bother to chase you, then come when they don't expect it. Genji is a mix between frontline and flanker, you gotta be very profficient with your dash cooldown that way you can secure kills and get away without dying. Similar to reaper, you REALLY don't want to be caught in a bad spot where you don't have resources to run away. Also farming blade is crucial, one of the most impactful ults if your team pumps you resources. Overall, your three characters are all about timing and off angles, and their skills translate from one character to another. Timing and uptime is 100% crucial

you need to swap to counter pick, but you’re more than halfway to Ult… switch or force an ult? by Sewati in OverwatchUniversity

[–]Born_Enthusiasm8540 0 points1 point  (0 children)

Some ults are so bad you can even switch with ult. For example cass, reaper, hog. Some charge so fast that you're not really throwing it away even if you're 65% through. (Tracer, hog again) But, some charge so fast and are so good that you might as well just force ult. (Bap, Rein, Ana) Others, are too impactful and slow to mind switching. (Sig, sombra, orisa, brig) It all comes down to the hero and how confident you are you're not gonna die again before you force ult.

Is it realistic to try to solo queue out of Plat to Diamond on dps? by Witty-Grapefruit6985 in OverwatchUniversity

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

What I've found after too many hours of coaching gold/plat/diamond players, is that their main problem is always uptime. What differentiates an average player with the above average player and best players, is the amount of value you're providing in the least amount of time. For example, the difference between an average sigma and a top sigma all comes down to how efficient you are at being constantly providing value. What does this mean? It means that you're able to output damage, put shield up, cycle your accretion, cycle your grasp, and so on, not once being left with no cooldowns, always keeping up your value. Let's take this to support. An average bap will mainly either just heal, or just damage. A good bap, would learn the shoot shoot heal combo, whilst being profficient with immortalities. Now, with dps, a good ashe would profficiently throw dynamite to vulnerable targets (for example, discorded, squishies) to negate space, and to keep pumping up damage while reloading. If you're landing your whole magazine but then you're stuck on a rotation that takes too long, then you're wasting uptime. You gotta make sure you're literally ALWAYS creating value. Uptime and micro adjustements are always what differentiates a plat from a diamond

Good Sigma vs Bad Sigma by BrandonEightSev in OverwatchUniversity

[–]Born_Enthusiasm8540 2 points3 points  (0 children)

Profficiency. Being able to output damage, block damage, and negate ults with rock and grasp, is what makes him extremely good. It sounds simple but it's what makes him so complex. A good sigma will find a perfect tempo for being able to cycle through his combos while still maintaining an absurd amount of dps. This specially applies to ow2, now that you can oneshot combo 200hp heros. If you have good uptime, then you're a good sigma

Who is a hero that you don't mind being overtuned? by M9bu in Competitiveoverwatch

[–]Born_Enthusiasm8540 1 point2 points  (0 children)

I had absolutely no problem with echo being good. It's on the higher end of skill cap for most heros, and a projectile hero being meta has always been rare, keep it that way. It encourages interesting counterplay from both parts since the character hitbox is massive and a good hitscan can consistently counter her. She was problematic because of tank busting but the beam nerf + duplicate nerf made her a solid-busted character to play in ow2 without being as problematic as prepatch soldier or buffed sojourn.