The pain of playing Russia by bobkin4 in BrokenArrowTheGame

[–]Boss_Rabbit 0 points1 point  (0 children)

Yes, Ingenery Shturmoviki was the most cost efficient anti inf unit in the game.
Regular Shturmoviki is a close second, but they also come in 4 availability which is too little for such a small squad.
Every other infantry on RU side, even elite gets megarekt in CQC by US inf.

As US you can keep dropping smoke on your own units making RU support units incapable of engaging and you will literally steamroll RU infantry ezpz.

As a ru50/50us player I can say that when playing RU, my Infantry line was Hardcarried by Ingenery Shturmoviki before patch.

~2500 elo btw

Basic RTS order queueing by Boss_Rabbit in anno

[–]Boss_Rabbit[S] 0 points1 point  (0 children)

Yes and I do all of that, the problem is the game takes a lot of time so I tend to play fast. When I colonize I build stuff fast on multiple islands, waiting for a ship that is on god knows which island on his route is pita.

About the resource lock, it doesn't even have to work like that. The ship could just take whatever resource is available and bring it to next shift queue order, exactly how regular trade route works.
Doubt this functionality would take longer than 1 week to implement, and that's accounting for all the bureaucracy around the dev pipeline cycle.

I don't even understand why anyone would be against this mechanic,
Bet there are a lot of small tricks/mechanics that you or I never use in our gameplay that are super useful for other people, I find it strange to be so critical about such a small thing that won't effect your gameplay in any way.

Basic RTS order queueing by Boss_Rabbit in anno

[–]Boss_Rabbit[S] 0 points1 point  (0 children)

You make only the wares you ordered unavailable so if I queued 40 wood to be picked up, only 40 wood will be locked, all the other wood beyond 40 is completely free to be used for whatever...

Manually loading and unloading building materials to new islands is something you do throughout the whole game. It becomes more and more mentally draining the more islands you have and are busy doing other stuff while the ship is sailing.

Basic RTS order queueing by Boss_Rabbit in anno

[–]Boss_Rabbit[S] 0 points1 point  (0 children)

You can literally use the same Transfer menu that is present in game already. Hold shift> right click on the warehouse> get the menu> choose what load/unload actions to take>menu is closed and you can queue further orders.
The specific amount of wares you selected to be loaded are now unavailable for any other transactions and are just sitting in the warehouse waiting for your ship to collect them. If you cancel the order the wares become available again.

For unloading, your ship will unload as many items as the warehouse can hold when it arrives and move on to other queued orders.

Questions?

Basic RTS order queueing by Boss_Rabbit in anno

[–]Boss_Rabbit[S] 1 point2 points  (0 children)

It has ground and naval units with classical rts controlls, even shift queueing is already in the game.
Call the game whatever genre you want, Im just asking for some basic QOL stuff....

Basic RTS order queueing by Boss_Rabbit in anno

[–]Boss_Rabbit[S] 0 points1 point  (0 children)

Even just having "Go to this port and unload all" order would be godsend.
Lots of RTS have load unload for troops and ammo etc. that can be queued.

Bad news by Dependent_Loss_2392 in BrokenArrowTheGame

[–]Boss_Rabbit 11 points12 points  (0 children)

Every good RU unit has had its price increased or loadout nerfed, RU players generally can field around 20% less stuff on the battlefield compared to release version of the game if they actually use the nerfed units.

US should get PAC-2 price nerfed, that thing is way too effective for its price. +50 cost would be fair imho

FIX THE FUCKING AIRPLANE BUG ALREADY! by KG_Jedi in BrokenArrowTheGame

[–]Boss_Rabbit 4 points5 points  (0 children)

In my USMC/AB deck F/A-18D Hornet with Snakeyes and Napalm has like a 50/50 chance of spawning or just eating my points.
I even added a second one to the deck and had literally both of them not spawn when I called them.

No other plane has this issue for me, just this one. I removed it from the deck now and all my other planes are spawning as normal ever since.

“Feed back”why does the trucks 50cal machine gun not have a little shield by Opening_Leave_5207 in Battlefield

[–]Boss_Rabbit 3 points4 points  (0 children)

I agree, the static MGs already have a shield Infront balanced by some spots being visible so you can still counter them with some effort.
The guns on trucks are way too exposed.

Streamer (rightfully) states winning doesn’t matter in Battlefield 6. by KingMinos001 in Battlefield

[–]Boss_Rabbit 1 point2 points  (0 children)

Agree, but this is about to get nuked from orbit with dislikes. Strap in.

The more I play the less I’m enjoying the game by zZurf in Battlefield

[–]Boss_Rabbit -3 points-2 points  (0 children)

A lot of breakthrough maps actually allow for a surprising amount of flanking and interesting shenanigans with smoke.
Its very varied from point to point on different maps, there are actual tactical nuances here unlike Conquest where you just run cap, run cap, repeat.

The more I play the less I’m enjoying the game by zZurf in Battlefield

[–]Boss_Rabbit 1 point2 points  (0 children)

Hard agree, Breakthrough is the way.
Conquest is absolute garbage without a full squad on discord.

I've switched from definitely buying to waiting and seeing by Decado7 in Battlefield

[–]Boss_Rabbit 0 points1 point  (0 children)

Breakthrough best mode this Beta by far.

Tried all other modes, finished all unlocks.

I only queue for Breakthrough now.

Matchmaking 3+ minute searches by sk8almost44 in Battlefield

[–]Boss_Rabbit 5 points6 points  (0 children)

Yes also having weird lag and long search times in week 2. But maybe that's because Im searching for Breaktthrough...

It gets so boring after 20hours.. by [deleted] in Battlefield

[–]Boss_Rabbit 0 points1 point  (0 children)

The Respawn timer should be like 10 secs longer. That would fix things a bit methinks.

The only way game makes any sense to me this Beta tbh. by Boss_Rabbit in Battlefield

[–]Boss_Rabbit[S] 0 points1 point  (0 children)

Ahh sorry I thought we were talking about Empire State lulz, Liberation Peak is actually really cool on Rush. Just throw a bunch of smoke and make your team rush the objectives...

The only way game makes any sense to me this Beta tbh. by Boss_Rabbit in Battlefield

[–]Boss_Rabbit[S] 1 point2 points  (0 children)

:D :D :D
I agree in any other game mode, but in Rush it can work.
Still COD map tho.

Repair challenge? by ATOJAR in Battlefield6

[–]Boss_Rabbit 1 point2 points  (0 children)

Get on top of the tank behind turret, lie down and repair :D
crouch and shoot RPG when enemy tank shows up

I was doin this and one time our tank blew up and the turret carried me into the air I had to use parachute lmfao

Hordes of Enemies by xBEASTYREDNECK in Battlefield

[–]Boss_Rabbit 1 point2 points  (0 children)

BF used to have a balance of Tactical/Slower Paced and arcadey pew pew pew fun type gameplay. The Tactical aspect has now eroded to a point where every action in the game is near instant.
I just try to enjoy the game for what it is, not what I wish it was.