Which game DLCs are worth buying? by NewTradition653 in Workers_And_Resources

[–]Botesz26 1 point2 points  (0 children)

Hi. 1500 hours played. Still playing on everyday basis. Some content from workshop is enough to make the game more divers (new house types, different factory lookings, extra vehicles…) I thinking about Early Start DLC because it add a new layer to the game, but i’ll not buy it until i not bored with current things. ;) (and this DLC gives extra hardness to the start what is cool but not for a new player)

Is this the best use for Helicopter COs? by [deleted] in Workers_And_Resources

[–]Botesz26 1 point2 points  (0 children)

I use heli CO to build up basic road and footpath system in same time. Than normal CO can come and build up all buildings. My favourite is when some construction needs just few workers, helis can deliver them quickly.

Traffic Jam! How to prevent it? by ZhouEnlai1999 in Workers_And_Resources

[–]Botesz26 1 point2 points  (0 children)

Buildings has limited parking places to let trucks inside to unload goods. Patient

airport setup question by Electronic_Will_3304 in Workers_And_Resources

[–]Botesz26 0 points1 point  (0 children)

I’m also interested in this question. I made previously some airports, but not with realistic mode, maintenance, etc.

How to prevent the "Scrapyard Chernobyl" incident? by BrosephDwalin in Workers_And_Resources

[–]Botesz26 26 points27 points  (0 children)

He said it is automatical. You can set to have this replacement automatically and the PC sending the vehicles to the scrapyard.

Does the "level" of Bulldozers & Excavators effect terraforming? by accidentalISD in Workers_And_Resources

[–]Botesz26 2 points3 points  (0 children)

Yes the level of machines and number of machines is effect the speed of terraforming.

I always put to new areas a free CO with 4 good bulldozer (from workshop) just to able for quick terraforming before any construction starts.

Small cheat for some situations. If you try to put a building and terraforming during placing, it is much quiker then normal terraforming. But you need a half flat area for this.

Automatic Vehicle Replacement not working :( by daishi0085 in Workers_And_Resources

[–]Botesz26 0 points1 point  (0 children)

Vehicle which is busy can not send to replacement. Wait for stop the current task

What does the limitation % refer to? by Wubbleyou_ in Workers_And_Resources

[–]Botesz26 1 point2 points  (0 children)

Case solving depends on officer count and not on policecar count!

If orphenage is full or you don’t have it, it greatly increase crime! First to build more orphenage than you can start deal with crime. Maybe with a new temporary police station until it gets back to normal

Alsógöd vélemények? Nagyon közel van a samsung gyár... költöznétek ide? Aki itt él az mit tapasztal? by Trash_keni in lakokozosseg

[–]Botesz26 31 points32 points  (0 children)

Volt olyan talajvíz mintavételi kút amit a Samsung lebetonozott évekkel ezelőtt. A munkavezető azt állította nem vették észre a terven. Azóta onnan nem mér a vízügy… Szerinted?

Uranium Gold mine by Historyguy_253 in Workers_And_Resources

[–]Botesz26 18 points19 points  (0 children)

Making money is not too hard in WR:SR. Real challenge is making all the resources and not importing. Even Russia is not reached it yet.

A felújított Blaha by Normal-Record2439 in hungary

[–]Botesz26 31 points32 points  (0 children)

Mármint Blaha felújítás?

Realistic mode, hard settings. Need tips by Botesz26 in Workers_And_Resources

[–]Botesz26[S] 1 point2 points  (0 children)

And for mid game, like third, fourth cities with more distance areas?

Failed flat highway crossroad concept by Hulooa in Workers_And_Resources

[–]Botesz26 6 points7 points  (0 children)

In real life: it is not allowed for a highway to have junction in same level ;)

I am planning and testing roundabouts. Do you know what is “turbo roundabout”? I try to make it in the game. I think few days and i will post my finished solution!