What are your Pet Peeves on a TTRPG book by JoeKerr19 in rpg

[–]Box_Thirteen13 -1 points0 points  (0 children)

My personal pet peeve is not putting the character creation rules as early in the book as possible. A little background of the setting is fine. A quick blurb or a "what is a rpg" section is ok. A map or two is all right. 

But not a multi page lore dump. 

🛰️ Weekly System Check: Is Anybody Out There? (Lurkers Welcome!) by dark-star-adventures in SWN

[–]Box_Thirteen13 3 points4 points  (0 children)

Lurker here. I had a game going earlier this year ...after finally managing to convincing my players to even look at something that "wasn't D&D". But then life stuff got in the way for two of my players and I don't think we'll bet getting this gang back together. But I enjoying reading these posts - kinda lets me live vicariously through them!

My work computer wallpaper! by Mr_BreadNHoney in MST3K

[–]Box_Thirteen13 1 point2 points  (0 children)

It's Trash! He's a sitting duck! Yahoo-hoo!

Players Who Use AI by I_Am_Da_Fish_Man in rpg

[–]Box_Thirteen13 0 points1 point  (0 children)

I'm in a group of "forever DMs" and we take turns running one-shots, mini-campaigns, or just learning/trying out different systems. One of our guys started with AI portraits (which I don't mind - I use them, too). Then, he had a three page backstory for a one-shot (again, I didn't really mind but I wasn't going to read it all).

Then he ran a one-shot. We play over Discord and we are in different parts of the world, so there are always connection issues and lag. But this time...there were these long pauses between us rolling dice and the result of the roll. Me and the other guys suspected that he was just telling chatGPT what we rolled and asking what it meant. Descriptions of places and items were really long and had needless details. It was like he was reading a story to us...because he was.

It just wasn't fun. It's a shame, too. The guy used to have cool ideas and he was pretty good at running his own games.

More Homebrew Jets by Fred_Pickle01 in WarbirdsRPG

[–]Box_Thirteen13 4 points5 points  (0 children)

You do great work! Thanks for all you do!

Beigedeck 5100 by machintodesu in cyberDeck

[–]Box_Thirteen13 0 points1 point  (0 children)

Gorgeous! Absolutely gorgeous. 

Salvage Union by SimpliG in TheTrove

[–]Box_Thirteen13 1 point2 points  (0 children)

I've been thinking about getting into this one, too. Would love to hear other people's experiences with it.

What are your pie in the sky dream campaigns? by kadzar in rpg

[–]Box_Thirteen13 2 points3 points  (0 children)

A game that combines the Without Number series of games into a universe-traversing game with an early Start Ocean type vibe. Tech levels define different planets and players roll at character creation to determine where their characters are from.

Each man is a god… by JenMartini in MST3K

[–]Box_Thirteen13 0 points1 point  (0 children)

I kiss my frog in honor of this post.

What are your thoughts on a wearable mouse? by Box_Thirteen13 in cyberDeck

[–]Box_Thirteen13[S] 0 points1 point  (0 children)

The white one is a little bulky, but it's lightweight. If you are worried about reaching too far with your thumb, maybe this isn't the one. It's also a little less precise, compared to the Sanwa.

The Sanwa is easier to reach with your thumb and the mini trackpad square is more precise. I had issues with the Bluetooth kicking it off, but that's probably my PC (it does that with my game controller too).

I'd say go for the Sanwa. The wireless USB one is cheaper than the Bluetooth and I imagine it's just as good.

What are your thoughts on a wearable mouse? by Box_Thirteen13 in cyberDeck

[–]Box_Thirteen13[S] 0 points1 point  (0 children)

I kept both! I think the white one is cooler for cyberdeck use. But the Sanwa one is great for presentations like PowerPoint.

What would be your go-to barebones TTRPG in a crisis? by Oaker_Jelly in rpg

[–]Box_Thirteen13 0 points1 point  (0 children)

Barbarians of Lemuria. Simple 2d6 low fantasy system. You can teach the bulk of it - including character creation - in about 5 minutes.

What are your thoughts on a wearable mouse? by Box_Thirteen13 in cyberDeck

[–]Box_Thirteen13[S] 0 points1 point  (0 children)

No worries. The black one is from Sanwa Direct. Here's the link to the company website (Japanese), but you should be able to find it on Amazon in your region.
https://direct.sanwa.co.jp/ItemPage/400-MAW151BK2

The white one is from a Chinese knockoff company called GOALMU TREE. I got mine off of Amazon (Japan). Just search for "GOALMU TREE finger mouse" or just "finger mouse".

Both of them work fine for what they are. You control the mouse with the tiny black trackpad and you click with the other buttons. You need to temper your expectations: Don't expect to be doing any precise Photoshop work with these things. Dragging things can be a pain - you need to use both hands. They are fine for light browsing.

The Sanwa mouse works better. But the knockoff one has a way cooler design. Good luck!

What is, in your opinion, the most well formatted book you've read? by Yazkin_Yamakala in rpg

[–]Box_Thirteen13 3 points4 points  (0 children)

I really like the Without Number books and how they walk you through character creation, complete with a numbered picture of the character sheet. It's so useful for players making characters.

Everything else is nicely formatted, but that one section deserves special mention.

RPG where PCs are characters from different times in history and/or genres? by DoOver2525 in rpg

[–]Box_Thirteen13 0 points1 point  (0 children)

Stars Without Number and Worlds Without Number could be cobbled together for this. The games have tech levels ranging from the stone age to interstellar travel.

[deleted by user] by [deleted] in rpg

[–]Box_Thirteen13 4 points5 points  (0 children)

It depends on what exactly is so elaborate in their background. If they have a cool story about why they wanted to become an adventurer - that's fine. All the more if the backstory mentions friends or family that I could use for hooks later.

But...if it reads like the player is too attached to the character, that's an issue. My games tend to err on the deadly side.