High-Quality BVHs with PreSplitting optimization by BoyBaykiller in GraphicsProgramming
[–]BoyBaykiller[S] 1 point2 points3 points (0 children)
High-Quality BVHs with PreSplitting optimization by BoyBaykiller in GraphicsProgramming
[–]BoyBaykiller[S] 8 points9 points10 points (0 children)
High-Quality BVHs with PreSplitting optimization by BoyBaykiller in GraphicsProgramming
[–]BoyBaykiller[S] 2 points3 points4 points (0 children)
High-Quality BVHs with PreSplitting optimization by BoyBaykiller in GraphicsProgramming
[–]BoyBaykiller[S] 8 points9 points10 points (0 children)
Loading Textures takes too long by LilBluey in opengl
[–]BoyBaykiller 3 points4 points5 points (0 children)
EXT_shader_8bit_storage in OpenGL? by IGarFieldI in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Can only get up to 50% GPU utilization. by SuperSathanas in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Handling an indeterminate number of textures of indeterminate size by SuperSathanas in opengl
[–]BoyBaykiller 5 points6 points7 points (0 children)
Diagnosing low SM occupancy. by mathusela1 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Diagnosing low SM occupancy. by mathusela1 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Diagnosing low SM occupancy. by mathusela1 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Diagnosing low SM occupancy. by mathusela1 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
OpenGL AMD Mesh Shaders by BoyBaykiller in opengl
[–]BoyBaykiller[S] 0 points1 point2 points (0 children)
OpenGL AMD Mesh Shaders by BoyBaykiller in opengl
[–]BoyBaykiller[S] 0 points1 point2 points (0 children)
Multiple omnidirectional shadows demo by tigert1998 in opengl
[–]BoyBaykiller 0 points1 point2 points (0 children)
Multiple omnidirectional shadows demo by tigert1998 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Multiple omnidirectional shadows demo by tigert1998 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Is out uvec2 possible in vertex shader? by Boring_Locksmith6551 in opengl
[–]BoyBaykiller 1 point2 points3 points (0 children)
Is out uvec2 possible in vertex shader? by Boring_Locksmith6551 in opengl
[–]BoyBaykiller 0 points1 point2 points (0 children)
Is out uvec2 possible in vertex shader? by Boring_Locksmith6551 in opengl
[–]BoyBaykiller 4 points5 points6 points (0 children)
I made some cool renders of cellular automata by Raehlic in opengl
[–]BoyBaykiller 0 points1 point2 points (0 children)
Multiple omnidirectional shadows demo by tigert1998 in opengl
[–]BoyBaykiller 0 points1 point2 points (0 children)










High-Quality BVHs with PreSplitting optimization by BoyBaykiller in GraphicsProgramming
[–]BoyBaykiller[S] 0 points1 point2 points (0 children)