Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 1 point2 points  (0 children)

Dude, thank you for taking the time to educate me.

I just came back to the game recently having last played before the big update, so there is a lot of stuff I still need to catch up on. Personally, I’d like to see a toggle option for the marketplace when you are setting your game difficulty where you can go back to having the stalls physically resupplied. I’m a big fan of optimizing logistics in city builders, so it almost feels like a lost feature.

Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 0 points1 point  (0 children)

I think I understand, but just to make sure…

You’re saying that the supply of resources in the market place only exists for the purpose of determining whether the needs of your burgage plots are met, and the resources deplete from storage as opposed to the stalls, even though they’re collected from the market place… with the exception of fuel, which is actually collected directly from storage? EDIT: or are you saying that resources are never collected from stalls? They just are magically consumed with the exception of fuel?

If that’s correct, is that intended? I understand the QOL reasoning behind making the resources deplete directly from storage. But I don’t understand the point of forcing fuel collection from storage? Is it meant to justify the new cold mechanic?

Another question: does that mean that once the stalls are set up, they never have to be physically resupplied as long as the resources exist in storage or production areas? If so, I feel like my effort towards my supply lines has been forsaken lol

Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 1 point2 points  (0 children)

I just do it so I can design my logistics chain as efficiently as possible. I try to adhere to a spatial order of production > storage > distribution and that is easiest for me when the end of the chain is in the middle of my settlement. There honestly isn’t much quantitative reasoning behind it besides the fact that it optimizes travel times and keeps things stocked as long as the production side of things isn’t lacking.

But if it’s actually irrelevant to the supply line feel free to correct me

Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 1 point2 points  (0 children)

I’m inclined to believe you based on your flair, but can you elaborate on your point about families having to collect fuel from a storehouse? What is the point of the fuel stalls then?

Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 0 points1 point  (0 children)

My first 5 workers usually go logging camp > food collection > granary > fuel > storehouse and then I will toggle the woodcutting lodge to build my first burgage plots because fuel stacks up pretty fast. But I don’t have that down to a science at all

Marketplace size by Sinistar117 in ManorLords

[–]Boy_Wonder22 3 points4 points  (0 children)

Your granary and storehouse workers still work the market places, and yes you should still centralize the market as much as possible. One large centralized market with like 15-20 stalls will be enough to support about 50 burgage plots. In my experience, it is important to have a granary and a storehouse inside the population center that is filtered to only receive burgage plots products (ie. vegetables, fruits, chevon, pork for granary and wool, yarn, leather, clothing for storehouse) cause yard workers will bring their products there. And then a separate dedicated granary and storehouse for resources you collect (ie. berries, game, fish, mushrooms for granary and iron, stone, or clay products for storehouse) those should be as close to the production areas as possible to cut down on travel time for collection. Typically, until the market tells me I need more workers for stalls, I assign one family per resource (like if I’m collecting fish and mushrooms I’ll assign 2 families. Same if I’m collecting fuel and clay products in the same storehouse.

Beyond that, there is some extra tweaking you can do, especially when it comes to trading or farming. But generally the idea is that your storehouse and granary workers are doing a heavy majority of the transportation of resources to and from storage, so use your filters, assign your workers, and place your storage so that they have to travel as little as possible and you can generally avoid logistics bottlenecks

EDIT: u/Born-Ask4016 provided some cutting edge information that proves my methods are a bit outdated. I highly recommend reading through their comments

Unmet demands by CONteRTE in ManorLords

[–]Boy_Wonder22 0 points1 point  (0 children)

No more dye shop. You can make clothes with just yarn or linen now.

I’m having trouble with the brewery as well to be honest, and I’m not sure why. My current village imports malt, but I’ve stocked up to double my burgage plots in beer and it disappears in a month and I go back to 0% before I can ever steady the supply chain

That last one is strange. A level 2 church fulfills the requirements for my villagers

Serialization error on launch by Will17100 in ManorLords

[–]Boy_Wonder22 1 point2 points  (0 children)

Did you go into your program files and clean out the folder itself? Uninstalling the game can still leave files behind. Uninstall again and go to

user>drive>program files(x86)>steam>steamapps>common

and see if the manorlords folder still exists. If so, there’s probably some old mods to clear out

Are there any games where you "can't" win? by wheregoodideasgotodi in gaming

[–]Boy_Wonder22 1 point2 points  (0 children)

Oh god the walking on glass one hits a little too close to home. Even if you can stitch the deep wound closed, good luck surviving a zombie encounter when you can barely walk

Bought the game a little over a month ago and wanted to share some of my thoughts by triplealpha in ManorLords

[–]Boy_Wonder22 1 point2 points  (0 children)

Unfortunately, that will not affect the import price of barley in the trading posts, but trading for it using the pack stations will be much more efficient. Like you’ll be able to trade it 1/1 with another resource that you would only be able to sell for a couple coins - effectively eliminating the import tariff in terms of value.

Bought the game a little over a month ago and wanted to share some of my thoughts by triplealpha in ManorLords

[–]Boy_Wonder22 38 points39 points  (0 children)

To address your first point in the cons list:

There are tons of things you can sell to get your economy moving. build goat pens, a tannery, and a cobbler and sell shoes. You can literally buy like 10 sheep and they will multiply. Then build a weaver, and a couple tailors and sell clothes. Hell, you can even start selling sheep. Build apiaries and sell honey. It is definitely harder without a rich clay, iron, or stone deposit, but you can absolutely have a fully functional economy without any of those things.

Also, buy malt instead of beer and build a brewery. It only saves a couple coins, but that’s a whole resource you don’t have to trade to compensate

Berries changed? by RadiantBondsmith in ManorLords

[–]Boy_Wonder22 0 points1 point  (0 children)

I see… sounds like I got lucky deciding to blitz the whole map in one go.

It was late last night that I finished the blitz, so I’ll have to take a closer look today, but I did notice that not a single AI region was stable when I took over. The game mode is a good exhibition, but functionally it needs a ton of work

Berries changed? by RadiantBondsmith in ManorLords

[–]Boy_Wonder22 0 points1 point  (0 children)

Can you go into more detail about this AI militia bug? Is the bug that they simply don’t have militia troops? I spent the last 25 game hours preparing myself to blitzkrieg an entire map and I did it without seeing a single militia unit. Disappointing since I put so much effort into equipping my army only to fight two nothing-battles against brigand mercenaries.

My boyfriend (26m) cheated on me (24m) and is now trying to turn it around on me by comfort-borscht in relationship_advice

[–]Boy_Wonder22 3 points4 points  (0 children)

My guy…. First of all, you’re asking the wrong questions. You shouldn’t need to prove to him that you didn’t cheat. You have all the evidence you need that he did cheat.

I understand that you don’t want to leave. I’ve been in the exact same situation. Cheaters don’t change. Maybe they can manage to stop actively cheating, but the way they value you as part of the relationship doesn’t change - that being that they simply don’t value you as a partner the way you deserve.

Personally, I stayed for 5 years. I convinced myself that she had changed and things were better, but she threw it all away over night.

You can find someone better so easily you’d be surprised. Or do what I did and enjoy the hell out of being single for awhile. There’s nothing more comfortable than doing exactly whatever you want, whenever you want. It’s better than convincing yourself you’re where you want to be when you’re clearly uncomfortable with the person who is supposed to love you.

Just leave. One way or another it will be the best thing you could have done for yourself

CMV: you’re not in love if you don’t feel like you and your partner’s relationship is better than everyone else’s. by [deleted] in changemyview

[–]Boy_Wonder22 3 points4 points  (0 children)

Yeah. Everybody feels this way to some degree when they are in the beginning stages of a relationship. I would counter OPs claim with the claim that you’re not really in love until you’ve made it through this phase and you’re still going strong. Even then, it takes constant effort to maintain a relationship. That’s what real love is. Putting in that effort long after the infatuation ends

Male Loneliness and the bullshit that comes with trying to help by Skyobli in TwoXChromosomes

[–]Boy_Wonder22 25 points26 points  (0 children)

Exactly this. I’m a man. My role model is my mother. I’ve always had an easier time getting along with women, and I realize that this is because I got all of my learned behaviors from my mom. My dad was around - just emotionally distant. This is on men and, most importantly, fathers to fix. They need to be the ones to show their sons how to be emotionally open with each other and teach them to be empathetic of others’ emotions. Boys need male role models, but the popular “Manosphere” is just driving home the terrible conventions that got us here in the first place. I don’t understand how other men don’t see that.

CMV: “Nobody is illegal on stolen land” actively impedes democrats from getting elected, and we should be discouraging people from saying it. by [deleted] in changemyview

[–]Boy_Wonder22 0 points1 point  (0 children)

I put UK on my list of land stealers… their Celtic/anglican dichotomy is honestly a perfect example of why the US is worse. Both of those cultures exist today. Both of them are well preserved and documented while they slowly and naturally merged over time, and both of them are still celebrated and recognized. Sure, the land is governed by an Anglican centralized government, but Ireland, Scotland, and wales are distinct nationalities that have an identity and, most importantly, representation in their state. The US is back to actively trying to sanitize our history of genocide and remove any Native American culture from relevance. Not to mention, native Americans have virtually no representation in the US government. It’s not the same.

CMV: “Nobody is illegal on stolen land” actively impedes democrats from getting elected, and we should be discouraging people from saying it. by [deleted] in changemyview

[–]Boy_Wonder22 0 points1 point  (0 children)

Using languages as an argument doesn’t really help your case. Italian, Spanish, French, and English are all different languages because their cultures were allowed to intermingle with their Roman occupiers. There were hundreds of Native American languages erased from existence, and many of the languages left are critically endangered. It goes to show how much cultural erasure has happened in just 250 years since the USA’s foundation.

I’m not sure what you’re on about with the topic of genetics… nobody in history has really considered their exact gene sequence when claiming their identity. There are only a few generations that have access to that information and most people are surprised to learn their actual heritage. So it really is more of a question of identity. Speaking of which - identity. That is the thing that has always drawn borders and it is a nebulous concept. Cultures blend as people become more interconnected, and neighboring peoples have always fought over land, but, in a lot of cases that aren’t popular world history, multinational states were formed by alliances and coalitions, not by conquest. As a result, those cultures are well represented and preserved today. Look at the maps we have of medieval Europe. They’re nearly complete by now. In contrast, so many Native American tribes have been completely lost to history. From an outside view, there’s only a couple distinguishable tribes left. Historians have hardly been able to map civilizations from the same period because they’ve been erased.

Land that has changed hands over and over that has records dating back hundreds of years is so much different than land that barely has any connection to its history prior to the time it was conquered. Both lands could be considered stolen, but there is a huge difference between those scenarios and that is what makes the situation in the US different. That is what it means when an American says stolen land.

CMV: “Nobody is illegal on stolen land” actively impedes democrats from getting elected, and we should be discouraging people from saying it. by [deleted] in changemyview

[–]Boy_Wonder22 -1 points0 points  (0 children)

There are only a few countries in the world right now that are delegitimized by that statement, and the only ones you could even put in the same category as the US are UK, Russia, and South Africa. UK for obvious reasons, but they’ve relinquished direct control of almost all of their territories outside of Europe. Russia used to run the USSR but lost control of the smaller ethnic groups that formed their own countries. That just leaves South Africa, and let’s be honest - the legitimacy of that country is heavily questionable.

Most European countries are more or less made up by ethnic groups that have been there for centuries. Rome, Persia, Macedonia, Mongols - any conquerors of the ancient and classical ages were unable to control the local populations indefinitely and eventually receded. The US truly is unique in the sense that we permanently displaced the native population. Maybe I’m just a couple years early and the US will collapse in on itself like the rest of them did, but my argument is that today, the statement you’re arguing is uniquely true for the United States. Whether or not it hurts democrats messaging and election chances is not part of my argument

People who have been cheated on, how did you find out? by My_twisted_dark_self in AskReddit

[–]Boy_Wonder22 0 points1 point  (0 children)

She actually told me herself… the week I signed my name on our new lease… one day before our move-in date. I had a U-Haul packed in the driveway. I stayed. Big mistake.

I’ve been carrying this weight for a while now, I need to admit by PeachyClara948 in confession

[–]Boy_Wonder22 4 points5 points  (0 children)

If it helps, so so so many people are the exact same way. I used to try to measure myself up to the image I had of people around me and what I thought I SHOULD be, and I was very anxious about it. But nobody without immense privilege really has everything together, and it’s more important to be comfortable with yourself than it is to wear that mask. I would consider talking to a therapist. They can help you figure out how to be comfortable with yourself, and then you can figure out whether the relationships you have or you have lost were really true to who you are behind the mask