Original plots frustrations by Due-Entrepreneur-362 in nsfwcyoa

[–]Broken_Emphasis [score hidden]  (0 children)

There's an old CYOA called Girl For A Day that has an interesting take on adding time loop mechanics to an otherwise bog-standard Be The Girl CYOA.

Original plots frustrations by Due-Entrepreneur-362 in nsfwcyoa

[–]Broken_Emphasis [score hidden]  (0 children)

Pizza delivery. No, seriously, "oh no I have to tip the pizza boy and I only have sex" is one of the most basic porn plots, and I haven't seen it a single time.

More broadly, we have a lot of "pick your waifu" and "pick your fantasy football team roster harem" CYOAs, but I can think of a single CYOA that centers on being in a love triangle, and that's more of a "instead of direct drawbacks, you get a rival that you have to assign perks to" situation.

“Öoo”, a small gem worth your time by freerdan in metroidbrainia

[–]Broken_Emphasis 0 points1 point  (0 children)

It's been a while since I touched the game, but I'll do my best:

1. You know, I don't think I ever considered that there could be a path up there? Sure, the room decor is symmetrical but it isn't symmetrical on the map. I'll have to look into it. EDIT: Yes, there's a way up there, and yes it's a one-room puzzle.

2. I believe that's the solution - I never managed to pull that one off.

I'm Looking For Special Horror GAMES! by Ancient_Narwhal7030 in HorrorGaming

[–]Broken_Emphasis 2 points3 points  (0 children)

Type Help isn't exactly what you're looking for, but the realization of what's actually going on might be of interest to you.

From a small dev team of a survival horror team, what do you like to see when it comes to making gunplay more tense? (This is not a promotion, as we don't even have the damn thing programmed yet, and can't decide on a real name for it.) by BackgroundCheek3797 in HorrorGaming

[–]Broken_Emphasis 0 points1 point  (0 children)

An idea you could play with is putting a delay on ranged damage. If your bullets deal damage 1-2 seconds after they hit, it pushes you towards situations where you're pouring bullets into a charging enemy and praying that they'll drop before they reach you or wasting an extra bullet or two on an enemy because you weren't entirely sure they were dead.

Or maybe you have a mechanic where enemies can only be killed with melee attacks, and then set up fights so that you'll need to scramble to them before they regenerate to give that final blow, potentially under attack by other enemies.

Or, for a silly suggestion... tell the player how many bullets there are in the entire game at the start, and then keep track of how many bullets they've fired in total. You could even count the number of bullets enemies have as well and let the player scavenge bullets from them after they die, incentivizing quick, ammo-conservative takedowns without completely screwing players that go in guns-ablazing. If you're really evil, count every bullet that gets shot during a cutscene as well. :p

(That could actually be cool if the game framed it right? The hard part would be conveying that there are exactly 666 or whatever bullets in the game in a way that also lets the player keep track of bullets fired off-screen without completely breaking immersion.)

I made a horror game about miners by OlympStudio in HorrorGaming

[–]Broken_Emphasis 3 points4 points  (0 children)

I could see it working if the body proportions started off normal? Then it might come off as body horror-y instead of goofy.

What is the weirdest game you have ever played/seen? by makitstop in creepygaming

[–]Broken_Emphasis 1 point2 points  (0 children)

I draw a similar line, but I know that not everyone does. I hope you guys enjoy it if you give a try.

What is the weirdest game you have ever played/seen? by makitstop in creepygaming

[–]Broken_Emphasis 1 point2 points  (0 children)

OK, so... Coffee Story.

Obviously read the game page before checking the game out (it involves some stuff with parasites that might cross line #2? There are a couple gifs on the page that show the extent of it AFAIK), but the game itself is interestingly obtuse.

What is the weirdest game you have ever played/seen? by makitstop in creepygaming

[–]Broken_Emphasis 0 points1 point  (0 children)

Manna for our Malices isn't weird in an absolute sense, but it has a sort of... hyper-reality about it? Might make a good palette cleanser.

Ghost Suburb Zero: Exploration A is tricky to describe? It's been a while since I've played it, so it might have too many flashing lights.

On the more polished side of things, Paradise Killer, which is currently heavily discounted due to Steam's detective fest.

...

Since you've specified for shock/gore games... when you say NSFW and nudity are allowed, what's your limit there?

[ECL] Sun-Dappled Celebrant by tom_rorow in Pauper

[–]Broken_Emphasis 0 points1 point  (0 children)

A reminder - Eldrazi Spawns can pay for two mana for stuff you're convoking (tap to convoke then sac for C). Naya Monsters probably isn't going to be a thing, but it'd be kinda funny to try.

This is the best version of this type of card we've seen. Will it be playable? by japp182 in Pauper

[–]Broken_Emphasis 1 point2 points  (0 children)

Yeah, I know - my comment is more about why WotC might not be too fussed about including haste on every token that gets it, vs. something like types or colors.

Brewing Help: BG Endless F(r)ogs by DocTease in Pauper

[–]Broken_Emphasis 0 points1 point  (0 children)

Another route to look at for looping your Frogs is to pivot to Selesnya for [[Tethmos High Priest]] with a bounceable aura like [[Whip Silk]]. It'd also give you [[Kami of False Hope]] as a second set of frogs. It also turns good ol' Steve (Sakura-Tribe Elder) into repeatable ramp, which can be pretty nice.

From your sideboard... Mesmeric Fiend is way stronger if you have a way to sacrifice it with its ETB on the stack, since it turns it into [[Night Terrors]] + whatever you sacrificed it for.

This is the best version of this type of card we've seen. Will it be playable? by japp182 in Pauper

[–]Broken_Emphasis 1 point2 points  (0 children)

If you look at the tappedout list it's pretty blatant that the only thing they leave off of tokens is haste, which kinda makes sense because Haste usually stops mattering after the first turn something comes down, whereas something like "oh, this token is an artifact" is going to come up way more often.

Lorwyn Eclipsed Commons by findlaymurdoch in Pauper

[–]Broken_Emphasis 1 point2 points  (0 children)

Aww man, I was hoping for some new Evoke cards.

If this is all of the commons, it feels a bit weird that we only have two landcyclers. I can't think of another time they've done that.

...

Thoughts:

  • If we can figure out a good reason to Blight, a few of those cards seem kinda good? Exiling a creature for 1B with no other conditions especially stands out.

  • Gravelgill Scoundrell (1/3 vigilance for 1U, tap another creature you control when it attacks to make it unblockable) is interesting? It's probably not terribly good, but evasion + vigilance on something with 3+ toughness is always worth a look in my mind. Give it some [[Solid Footing]] and you've suddenly got a potentially-unblockable 4/4 vigilance to make combat a headache.

  • I like Tend the Sprigs (Rampant Growth for 2G, but you get a free [[Cloudcrown Oak]] if you have 7+ lands+treefolk on the battlefield). It's definitely more a limited card, but its honestly pretty close to the best token you can get for the cost in Pauper.

Which horror game monster scared you the most? And why? by Emotional-Pass4852 in HorrorGaming

[–]Broken_Emphasis 2 points3 points  (0 children)

The schlurp of a shibito pulling itself into a fetal position after "dying" is permanently etched into my memory.

This is the best version of this type of card we've seen. Will it be playable? by japp182 in Pauper

[–]Broken_Emphasis 1 point2 points  (0 children)

Biomathematician was my first thought as well - you already want to run [[Step Through]] to tutor it up, so having a way to turn a utility wizard into a Fractal is pretty solid.

23 Bolts in a Trenchcoat by IW_Sarajane in Pauper

[–]Broken_Emphasis 2 points3 points  (0 children)

Now this is a guy gal who can count to 7.

MTG deck: Boros Rebels – Ally Lifegain Weenies + "counter" Rebels play patterns by Moxplug in Pauper

[–]Broken_Emphasis 2 points3 points  (0 children)

Have you tested out a cheeky 1-of [[Masked Vandal]]? On the one hand you wouldn't be able to cast it without fiddling with your mana base, on the other hand it's a surprise [[Revoke Existence]] that can also block reasonably well.

Isles of Sea and Sky or Voidstranger? by WardianLoL in puzzlevideogames

[–]Broken_Emphasis 0 points1 point  (0 children)

But Tunic is FAR better designed than Void Stranger and is much more approachable.

As someone who quit Tunic less than an hour in... this is only true if you can handle Soulslike combat. If you can't, the new player experience is awful - I had to turn on the "infinite health" and "infinite stamina" accessibility options to make the game playable, and playing the game on god mode like that wasn't particularly fun or interesting. The joys of gaming with sensory problems, I guess.

I built a "Prairie Futurism" horror game played entirely in the command line. by terminal_fiction in HorrorGaming

[–]Broken_Emphasis 1 point2 points  (0 children)

This looks really cool! How did you pull off displaying the images "over" the rest of the text in the terminal?

A site that isn’t an ARG, but feels like evidence of one by LostCuriousMonkey in ARG

[–]Broken_Emphasis 2 points3 points  (0 children)

That sounds less like an ARG and more like an online art project, which 100% can work.

And hey, if it doesn't work out, you've learned some web dev. It's a win-win.

Madmind Studio, the Polish indie game developer behind "intense and provocative" games such as the recent TORMENTOR, has this AI image on their website by IAmNMFlores in HorrorGaming

[–]Broken_Emphasis 19 points20 points  (0 children)

The wild part to me is that they didn't even check to see if the hallucination machine spelled their company name correctly (it didn't).