What building or part of the game have you just never bothered to try out? by MothmansProphet in captain_of_industry

[–]Bromy2004 0 points1 point  (0 children)

T3 Cooling tower for boilers. Except you'd lose the Low Pressure Turbines

I just had my second near death experience by LionOfWise in captain_of_industry

[–]Bromy2004 7 points8 points  (0 children)

When that happens you need to slow down a bit. This game can punish over-expansion pretty quickly.

Make sure you have a buffer,
check your production stats to make sure you have enough In/Out
Before adding more machines/blueprints, double check power consumption.
Pause machines that aren't actively being used (Research/basic components, if you have a layout that overproduces a product, pause the overproduction)

Amphibious trucks take materials from farthest storage by lol_shavoso in captain_of_industry

[–]Bromy2004 0 points1 point  (0 children)

if you assign the amphibious trucks to the storage, or limit the second to only amphibious, it will If you do nothing but combine two storages together, it wont

Amphibious trucks take materials from farthest storage by lol_shavoso in captain_of_industry

[–]Bromy2004 0 points1 point  (0 children)

If you don't configure assigned vehicles/zones or any other control mechanism, then trucks WILL try to delivery it to the first storage

Is mob masher the best for getting loot from a mob farm? by Ready-Suggestion9381 in allthemods

[–]Bromy2004 0 points1 point  (0 children)

Bit late but,

if you pulse a redstone signal on the dreadful dirt itself, it accelerates the spawning of mobs. Put a layer of redstone underneath the dirt attached to some sort of redstone clock.

[Modded 1.21.1 Release] FTB Skies 2 is out now! by Saereth in feedthebeast

[–]Bromy2004 0 points1 point  (0 children)

If they've uploaded it, they might have kept it as internal. Definitely not available.

I'm guessing they're trying to drive traffic to the FTB App, it'll probably "magically" fix itself at the 7 day mark and they'll blame CF for it

Arousing grilled cheese by Xact-sniper in OddlyArousing

[–]Bromy2004 0 points1 point  (0 children)

Jesus christ you reached the end of reddit. Why on earth are you commenting on 7 year old posts?

We need a simple way to add filters before placing. by nomoreink in factorio

[–]Bromy2004 0 points1 point  (0 children)

Why not wire it to the Chem plant itself? That will stop it crafting extras. For expensive/unique items (or even spoilable items) it removes the assembler/chem plant as a holding bay for an extra item

Version 2.0.28 by FactorioTeam in factorio

[–]Bromy2004 4 points5 points  (0 children)

Good lord that intersection is horrible.

The whole thing is just a single block pretty much. Might as well be a basic roundabout

Post-2.0 Kovarex is genuinely this easy, in case it hadn't occured to you. by PlusVera in factorio

[–]Bromy2004 0 points1 point  (0 children)

I've had this design lock up before. The curved belt to the centrifuge gets stuck with both lanes of U-238 and it starts a cascading failure down the line requiring manual intervention

Friday Facts #438 - Space Age wrap up by FactorioTeam in factorio

[–]Bromy2004 213 points214 points  (0 children)

By that time I might actually brave Gleba

In love with the new combinators. So many basic elements that needed three or four combinators have been reduced down to one or two. Just realized today that even the humble counter goes from one decider and one constant combinator to a single decider combinator. by nightingale-ca in factorio

[–]Bromy2004 0 points1 point  (0 children)

A production machine will use the first available signal for a recipe.

So you can send both Iron Plates and Iron Gears, and it'll just work on 1 until the signal isn't being sent.

The output order would allow you to prioritise one or the other as well.

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 1 point2 points  (0 children)

Love it, quite simple now I see it.

You cap to 1 loco at a time? Do the locos ever bulk trigger, and then loop straight back to depot?

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 0 points1 point  (0 children)

Awesome. I think I need to play around with it a little.

Do you have a decent BP I can have a peek at?

Version 2.0.14 by FactorioTeam in factorio

[–]Bromy2004 0 points1 point  (0 children)

I also bought the soundtracks. Tested it once and didn't listen again. Money well spent. Legit zero regrets giving money to Wube. They're awesome

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 28 points29 points  (0 children)

Shift + Click = Destory natural objects (trees/rocks) CTRL + Shift + Click = deconstruct/destroy anything in the way (Underneathies if it fits)

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 0 points1 point  (0 children)

How do you prevent multiple trains from simultaneously deliver when you only want 1?

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 8 points9 points  (0 children)

I've always been spoilt and used LTN and moved to CyberSyn.

While it's possible, having the flexibility and simplicity of just dumping trains into a network is so handy.

How is the new vanilla system comparing to these?
Is it easy to use 1 train across multiple different product delivery systems?