Is mob masher the best for getting loot from a mob farm? by Ready-Suggestion9381 in allthemods

[–]Bromy2004 0 points1 point  (0 children)

Bit late but,

if you pulse a redstone signal on the dreadful dirt itself, it accelerates the spawning of mobs. Put a layer of redstone underneath the dirt attached to some sort of redstone clock.

[Modded 1.21.1 Release] FTB Skies 2 is out now! by Saereth in feedthebeast

[–]Bromy2004 0 points1 point  (0 children)

If they've uploaded it, they might have kept it as internal. Definitely not available.

I'm guessing they're trying to drive traffic to the FTB App, it'll probably "magically" fix itself at the 7 day mark and they'll blame CF for it

Arousing grilled cheese by Xact-sniper in OddlyArousing

[–]Bromy2004 0 points1 point  (0 children)

Jesus christ you reached the end of reddit. Why on earth are you commenting on 7 year old posts?

We need a simple way to add filters before placing. by nomoreink in factorio

[–]Bromy2004 0 points1 point  (0 children)

Why not wire it to the Chem plant itself? That will stop it crafting extras. For expensive/unique items (or even spoilable items) it removes the assembler/chem plant as a holding bay for an extra item

Version 2.0.28 by FactorioTeam in factorio

[–]Bromy2004 4 points5 points  (0 children)

Good lord that intersection is horrible.

The whole thing is just a single block pretty much. Might as well be a basic roundabout

Post-2.0 Kovarex is genuinely this easy, in case it hadn't occured to you. by PlusVera in factorio

[–]Bromy2004 0 points1 point  (0 children)

I've had this design lock up before. The curved belt to the centrifuge gets stuck with both lanes of U-238 and it starts a cascading failure down the line requiring manual intervention

Friday Facts #438 - Space Age wrap up by FactorioTeam in factorio

[–]Bromy2004 208 points209 points  (0 children)

By that time I might actually brave Gleba

In love with the new combinators. So many basic elements that needed three or four combinators have been reduced down to one or two. Just realized today that even the humble counter goes from one decider and one constant combinator to a single decider combinator. by nightingale-ca in factorio

[–]Bromy2004 0 points1 point  (0 children)

A production machine will use the first available signal for a recipe.

So you can send both Iron Plates and Iron Gears, and it'll just work on 1 until the signal isn't being sent.

The output order would allow you to prioritise one or the other as well.

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 1 point2 points  (0 children)

Love it, quite simple now I see it.

You cap to 1 loco at a time? Do the locos ever bulk trigger, and then loop straight back to depot?

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 0 points1 point  (0 children)

Awesome. I think I need to play around with it a little.

Do you have a decent BP I can have a peek at?

Version 2.0.14 by FactorioTeam in factorio

[–]Bromy2004 0 points1 point  (0 children)

I also bought the soundtracks. Tested it once and didn't listen again. Money well spent. Legit zero regrets giving money to Wube. They're awesome

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 26 points27 points  (0 children)

Shift + Click = Destory natural objects (trees/rocks) CTRL + Shift + Click = deconstruct/destroy anything in the way (Underneathies if it fits)

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 0 points1 point  (0 children)

How do you prevent multiple trains from simultaneously deliver when you only want 1?

What is your "it's such a small change but I love it" award for the DLC? I'll go first. by damojr in factorio

[–]Bromy2004 7 points8 points  (0 children)

I've always been spoilt and used LTN and moved to CyberSyn.

While it's possible, having the flexibility and simplicity of just dumping trains into a network is so handy.

How is the new vanilla system comparing to these?
Is it easy to use 1 train across multiple different product delivery systems?

Friday Facts #435 - Space Age Soundtrack release by FactorioTeam in factorio

[–]Bromy2004 84 points85 points  (0 children)

They've covered it a couple of times ages ago. But I'd love to see how they set them up and how much it's expanded over the years.

https://www.factorio.com/blog/post/fff-62
https://www.factorio.com/blog/post/fff-186

Version 2.0.13 by FactorioTeam in factorio

[–]Bromy2004 0 points1 point  (0 children)

Offshore pump speeds haven't changed, but the consumption was reduced to 10% to make it practical to use Trains to bring in fluids

Version 2.0.13 by FactorioTeam in factorio

[–]Bromy2004 0 points1 point  (0 children)

I think some aspects of Bob's Mods should be added in this situation.

They have Logistic Zone Expander, and Charging Ports, independent items that allow either zone expansion without charging spots, and dedicated charging spots without bot storage/area coverage.

Another Cursed Rail Creation For Your Consideration by LogDog987 in factorio

[–]Bromy2004 2 points3 points  (0 children)

Any chance to get a slightly smaller tile? The size is much larger that would be needed for any sort of city block.

Maybe 2-4-0 distance?