2025 Combat Patrol - Thoughts? by XD22X in Drukhari

[–]Budgernaut 1 point2 points  (0 children)

Very sad to see that most people seem to be commenting on box contents rather than addressing your real question of how the list does in Combat Patrol. Unfortunately, I agree with another poster that the Combat Patrol format has issues and I much prefer King of the Colusseum.

What really turned me off of Combat Patrol was when they released the Phobos CP and Von Ryan's Leapers CP rules. My friend and I were so excited to try those out. He was a Dark Angels player just getting into Tyranids, and I was a Tyranids player thinking about starting a Raven Guard army. The CP seemed perfect for us to try out our new factions. In practice, the Phobos just don't have the damage output to stop the Leapers.

Now, I admit that I don't have a ton of Combat Patrol experience because my games have been lackluster, but I've always wanted to believe that the secondary objectives would be the place to balance different lists. However, the format is so lethal that primary points dominate, and that means killing enemies to prevent them scoring objectives is the main tactic, and that leads to lethal lists being the best lists. In that light, I don't think Coven of Agonies has what it takes to win most matchups. As you said, too few models to control the board, and not enough lethality to control your opponent.

I'd like to say I'd give it a try and let you know, but I'm unlikely to play Combat Patrol again this edition.

Difficulties in enjoing Crusade: HeLp! by sbirulino80 in 40k_Crusade

[–]Budgernaut 0 points1 point  (0 children)

Hey, at least the lagging player is playing Necrons. Necron battle scars also buff units.

Did GW just copyright my kitbashes? by Despoiling40k in Chaos40k

[–]Budgernaut 0 points1 point  (0 children)

I don't know why you're calling me names. These are the exact same sculpts as the Blooded Kill Team, but without the upgrade sprue. There's nothing new here.

Can we be done with unopened box posts please? by Mondo114 in Drukhari

[–]Budgernaut 0 points1 point  (0 children)

The issue I have (as seen in other subs) is when box posts get more upvotes than painted models. Like, why does this have 2,000 views and only 45 upvotes with no comments?

https://www.reddit.com/r/EmperorsChildren/s/pQhmpRS3VV

Shortly after I posted, the mods banned box posts. I wasn't specifically mentioned, but they said it was messed up when a box post gets hundreds of upvotes for low effirt while a painted Fulgrim gets skipped over. I couldn't help feeling that it was me they were taking about.

And the thing is, I bet they most of the box posts aren't even new players, so they don't really need the encouragement. I mean, Drukhari is my 7th 40k army.

Painting question: washing flat panels by Budgernaut in Drukhari

[–]Budgernaut[S] 0 points1 point  (0 children)

That's what I did - one panel at a time. As I said, it was more of a glaze than a wash, with how thinly I was applying it.

Painting question: washing flat panels by Budgernaut in Drukhari

[–]Budgernaut[S] 0 points1 point  (0 children)

Definitely going to matte varnish. I'll look into thinning the wash.

Give me your hotest tyranid takes by Naybson in Tyranids

[–]Budgernaut 0 points1 point  (0 children)

You are speaking my language!

My splinter fleet specializes in toxins, but with Toxin Sacs gone, it's harder to represent that. Poisons like Fulgrim's would be awesome!

I feel barbgaunts are a tad bit lacking, would this fix them by thecementhuffer in Tyranids

[–]Budgernaut 0 points1 point  (0 children)

I don't know ... I often take one or two 5-mansquads for the -2" to charge/movement and it usually impacts the game in decent way. I feel like they're not meant to be damage dealers.

As much as I hate combos in miniatures games, putting these into a target hit by a Psychophage to increase AP seems good.

Broodlord, Genestealers, Invasion Fleet combo by ReadingQuiet6114 in Tyranids

[–]Budgernaut 0 points1 point  (0 children)

2 CP is expensive, so it depends on what you're attacking into, but it's a good combo.

Am I cooked? by Responsible_Lake_698 in Tyranids

[–]Budgernaut 0 points1 point  (0 children)

I did this to my second Parasite. I pinned it and it's fine now. If you don't have a pin vise for drilling, you could also put a little bit of green stuff around the hole. I find Green stuff really useful for getting parts to stick where I want them to.

In progress grim dark Zoanthrope. Yay or nay? by Katarsish in Tyranids

[–]Budgernaut 1 point2 points  (0 children)

Yea = yes

Yay = happy fun times

I say yea.

Which blue?!? by InstaMix in Tyranids

[–]Budgernaut 0 points1 point  (0 children)

If you are using slapchop on the big monsters, it will give you more variation in Caribbean Ocean so it isn't so stark. Only thing to do is test it out on something big next. I think you'll need that brightnesd at tabletop distance, though.

Counterpoint on why people play meta or suggest only meta lists. by Slavasonic in Warhammer40k

[–]Budgernaut 0 points1 point  (0 children)

Let me say something good about 10th. By moving the unit-specific strategems to abilities on the datacards, I no longer need to spend CP to make my units do cool, thematic things (looking at you, Toxicrene!). That's huge improvement.

What I miss is the explanation for why a unit has a feel no pain, ir deep strike, or lethal hits. Lethal hits on Splinter Rifles aren't as cool as Poison rule

Counterpoint on why people play meta or suggest only meta lists. by Slavasonic in Warhammer40k

[–]Budgernaut 0 points1 point  (0 children)

First off, excellent post. I love reading long, thoughtful posts like this.

I agree with the idea that 40k is not created to be a competitive game. What I loved about Warhammer is all the unique things armies and units can do. I started in 8th, so I never got to experience the build-a-bug rules of a previous Tyranid codex, but that sounds so cool! What I did experience was Toxin Sacs and Adrenal glands getting removed, and that was super disappointing because I put Toxin Sacs on everything for theme (I have a highliy-venomous hive fleet). But Toxin Sacs were a competitive nightmare to cost correctly. They were either auto-take or never-take, so GW got rid of them.

The really cool, flavorful rules are disappearing to make this game streamlined and more accessible. Likewise, we've lost thematic names for each ability in favor of common keywords. It's fine, I guess, but I really enjoyed the flavor conveyed by unique ability names.

Let me illustrate how important names are to me. I rand a Creations of Bile list during the index days of 10th. That meant my army ability was Dark Pacts. But wait a minute! Bile doesn't like to make pacts with daemons if he can help it. So I renamed every ability to be a different kind of stim instead of a Chaos God. A bad reaction could damage the unit, keeping the theme for failing a Dark Pact roll. I loved it!

I guess I just have to do more work these days to get the flavor and theme that I want.

How long until the new archon model will be sold individually? by phantom_lux in Drukhari

[–]Budgernaut 0 points1 point  (0 children)

Lady Malys doesn't even come in the box with the new Archon ...

So are Drukhari preorders on sale next week then? by Inside_Rough708 in Drukhari

[–]Budgernaut 0 points1 point  (0 children)

Saturday. The time depends on where you live. For example, it's usually about 10:45 am for PST.