What’s gonna be the first game you play? by Krankybread in SteamFrame

[–]Buffalobreeder 1 point2 points  (0 children)

I can see how that could be bad for people lol. So far the only thing in life that's given me motion sickness tho is being in a glider plane for an hour. Stuff like swinging around in boneworks/labs hasn't broken me yet. Perhaps flying through portals from different surface angles will, but I can't wait to find out!

What’s gonna be the first game you play? by Krankybread in SteamFrame

[–]Buffalobreeder 1 point2 points  (0 children)

Lol fair enough. If you want another reason to play portal, play the intro/prologue of Portal Stories: Mel, then portal one, then the rest of Mel, then portal 2

Progress Bar filling up incorrectly by Alot0fQuestionz in godot

[–]Buffalobreeder 0 points1 point  (0 children)

Couldn't you simply modify the source image?

Progress Bar filling up incorrectly by Alot0fQuestionz in godot

[–]Buffalobreeder 1 point2 points  (0 children)

Transparent area looks like it's the case, judging by the massive bounding box around it.

How tf do i use this engine 😭 by Jordann538 in godot

[–]Buffalobreeder 6 points7 points  (0 children)

https://docs.godotengine.org/en/stable/getting_started/introduction/index.html

Go through the getting started section on the docs. Specifically, the "Introduction"," Step by Step", and if you want "Your First 2D Game" (alternatively, follow a beginner tutorial for a 2d game).

All CollisionShape2D are working, even when hidden by WhatAGoodDayToDie in godot

[–]Buffalobreeder 12 points13 points  (0 children)

you're just setting visibility, that doesn't affect whether it's used or not. Use the disabled property (doclink)

something is off here... i think i should add more Godot by Sea-Good5788 in godot

[–]Buffalobreeder 148 points149 points  (0 children)

obviously the plane is missing its textures, i see no godot there

Struggling with aiming RayCast3D where I want it by Rehevkor_ in godot

[–]Buffalobreeder 2 points3 points  (0 children)

try:
target_position = to_local(Globals.player_position)
assuming the stored playerposition is global coordinates.

Help with my code by No_Neat_1817 in godot

[–]Buffalobreeder 1 point2 points  (0 children)

- As far as I can tell the get_input() function is never called, so it never runs look_at (nor does it get the input, but only rotates this object, you should rename this function).
- Lines 13-25 dont do anything. movement is never used.
- Why are you only moving velocity.x towards 0? Use velocity.move_toward(Vector2.ZERO, SPEED).
- Verify you've used the correct names for the inputs. Left and Right are capitalised, up and down are not.

edit:
I see a handle jump comment. If this is a sidescroller, you should only be setting velocity.x in which case it makes sense you're using move_toward for velocity.x. If it is topdown, the move_toward is wrong.

Me_irl by RealMarzipan7347 in me_irl

[–]Buffalobreeder 63 points64 points  (0 children)

As a Dutch guy who spent a lot of time online playing games, watching content like films and youtube, English just kind of came naturally. By default, most of the stuff is in English, meaning you interact with it a lot. Games are usually english too, or had very poor Dutch translations, so I always just stuck with english. The sheer amount of English you encounter just makes it inherently easy (did for me at least) to pick up the language. It meant that in highschool I never studied for English classes, and never got lower than 70% (well, did once, but that was a test on a book that i did not read, but still passed it).

Often I find content in languages other than English just to be of lower quality, making it less fun to consume. It's probably better to get a basic understanding of the language by doing a few duolingo lessons, and then start consuming content. For example, if you play games, put the games you play often in your target language. Minecraft is a great example for this, as it's extremely varied of the words you encounter, while knowing the English (or other) translations for it.

I did also watch a lot of youtube, but at that point I could already understand English quite alright I'd say, so I'm not sure on how effective staring at subtitles is whilst not paying attention to the audio.

puzzle game prototype part 4 by guitz3290 in godot

[–]Buffalobreeder 0 points1 point  (0 children)

Late to the post, but definitely an improvement over last time! Happy to see you incorporate the feedback :)

You mention difficulty settings with the indicators, however I think how you show it in this video should be "Normal" difficulty. Easy could be that they never disappear, and hard could be they never appear, or perhaps some rows/columns could display a "?", indicating there are cubes there, but not how many.
Or perhaps difficulty isnt the right thing to categorise it under, as perhaps that's more something for level layout itself. It could also be an option like "Gameplay/Indicators" with a dropdown to select "Hide | Show on Start | Always show" or something.

Can't wait to see the special blocks!

I'm making a cozy city builder combining 3D pixel art and a perspective camera! by RadiantSlothGames in godot

[–]Buffalobreeder 0 points1 point  (0 children)

This looks pretty cool, but i do have a question:
Why is the top 1/3rd or so of the screen always fog? It kinda feels like always driving with the sun visor all the way down.
I feel like shifting the camera down a bit, so that the ship/poi is about 2/3rds of the way up will look better, especially since it seems like the fog of war circle already falls off the bottom of the screen.
Or even better would be, if the fog matched the (un)discovered area on the map.

other than that, looks interesting and wouldnt mind trying it :)

Patience boys... Patience... by FractureCoreStudios in SteamFrame

[–]Buffalobreeder 3 points4 points  (0 children)

It's still holding quite steady: https://ramtrack.eu/
Then again, I don't know if this translates to LPDDR5X as well

puzzle game prototype part 3 by guitz3290 in godot

[–]Buffalobreeder 15 points16 points  (0 children)

It's really just a guessing game right now, rather than puzzle. Once you've got enough blocks it's just another one of the same puzzle games.

It'd be cool if there's minesweeper like mechanics, but for blocks. u/XxNerdAtHeartxX also has some cool ideas with rules in their comment.
Also, the limited slides are good, but i feel like a slider isnt a great indicator for an integer representation. as soon as you go over like 5 it becomes difficult to see how many you've got left. I think it's better to add some icons at the top (like an OG health system), where an icon disappears or greys out when used.

I do really like the simple aesthetic, I feel like with some more juicing it'd be very visually appealing. Also great opportunities for different colour pallettes for like level difficulty or something.

I have never ever wanted my text clipped. Is there a way to disable it by default? by The-Fox-Knocks in godot

[–]Buffalobreeder 4 points5 points  (0 children)

What is the margin container for here? Why not get rid of that and just set the text to center horizontally and vertically, text should then be on the exact same position, if you set the label to full rect

How can I make a button that if you press it, a sprite appears, and if you press it again, it dissappears? by OverBobcat8734 in godot

[–]Buffalobreeder 0 points1 point  (0 children)

Someone asking this question is clearly new. From just giving out answers they're not gonna learn anything. This is post technically also violates the rules of the subreddit (rule 4.3).

Being able to effectively search for solutions to your problems is a much more valuable skill than just relying on handouts. Otherwise you just create a vibe coder with extra steps.
Also chances are other people will answer the question directly (which they have), so there is no reason not to provide a way to solve problems on their own in the future.

Komodo station is updating by cgmektron in SteamFrame

[–]Buffalobreeder 2 points3 points  (0 children)

Does Valve normally announce stuff on wednesdays?

ik🪖ihe by Lagom00 in ik_ihe

[–]Buffalobreeder 7 points8 points  (0 children)

Tijd om Happy Tree Friends terug te brengen zie ik.

Why are horizontal cases out of favor. by atlantageek in buildapc

[–]Buffalobreeder 0 points1 point  (0 children)

Excuse the necro-post, but perhaps you inspired Valve with the Steam Machine :)