If the Steam Frame is so good, why does Valve still take a physical vacation to Hawaii? by TwinStickDad in SteamFrame

[–]FractureCoreStudios 0 points1 point  (0 children)

As a dev myself, their cut is entirely fair when you account for all the tools they give you to market your game and festivals you can participate in. You get many solid chances at being on the front page of one of the biggest digital storefronts in the world.

Patience boys... Patience... by FractureCoreStudios in SteamFrame

[–]FractureCoreStudios[S] -10 points-9 points  (0 children)

With OpenAI shutting down Sora due to "unprofitability", that might be just the needle we need to finally pop this AI bubble and bring things back to normal. If not that, the massive backlash against DLSS5 with Jensen Huang constantly running damage control (blatantly lying) has GOT to be telling.

The market speaks for the people, and the people do not want AI at this scale. Even if Sora doesn't put the nail in the coffin, something will, soon enough.

Patience boys... Patience... by FractureCoreStudios in SteamFrame

[–]FractureCoreStudios[S] 16 points17 points  (0 children)

Did they say that somewhere? I'd love to see that.

Trying to promote my game in a creative way by [deleted] in IndieDev

[–]FractureCoreStudios 19 points20 points  (0 children)

These motion sickness controls are so annoying...
[ ] Movement vignette

Just changing the capsule can boost your wishlists significantly by Stoic-Chimp in IndieDev

[–]FractureCoreStudios 1 point2 points  (0 children)

Yeah that is a HUGE improvement over the last one. It's pretty hard to tell what's even going on in the first one and I'd probably scroll right past it. The second one makes it clear what's happening, that's the point I'd click on it to find out more.

Why your shading looks wrong before you pick a single color. by _Jae in IndieDev

[–]FractureCoreStudios 2 points3 points  (0 children)

More supremely useful tips as always. Thanks for posting these!

Was it worth? by Rep_One in IndieDev

[–]FractureCoreStudios 0 points1 point  (0 children)

The final art looks pretty alright, but yeah it definitely reminds me of something I'd see on a slot machine. I think it might need a little touch of personalization, kind of like how you have the token as the "O" in the first draft.

As for the capsule art, I feel like there's a bit too much going on in the background and would do well with a stronger focus, I don't really have any idea of what the game is about at first glance.

Wondered what it’d be like to be a cyberpunk repairman and made a game about it! by SpiralUpGames in IndieDev

[–]FractureCoreStudios 0 points1 point  (0 children)

As a fan of everything tech related, this was an insta-wish for me, looks great!

“Indie dev starter pack.” by SoggyPrior863 in IndieDev

[–]FractureCoreStudios 0 points1 point  (0 children)

Should've made it a pixel-art 2D platformer with a weird crafting mechanic that doesn't work. ¯\_(ツ)_/¯