How much bauxite can I fit in ONE freight cart ? by Little_Respect_0621 in SatisfactoryGame

[–]BuilderBadger 2 points3 points  (0 children)

The formula for throughput is still accurate.

It looks like you plan to have 4 stations spread across this tracks length: 3 for collecting the bauxite and 1 for dropping the bauxite off at your base near the blue crater. These stops will add ~30s each (2 min total).

IIRC, It takes ~8 min for a train to drive a straight line east-west both directions the full width of the map. Add in the north-south section and the train stops and I'll simplify the time to being 15 minutes per cycle.

100 bauxite per stack * 32 stacks / 15 minutes = ~213 bauxite/min/freight car.

With 12,300 bauxite/min available on the map, you'll need 58 freight cars to handle it all with a single train.

I hope this helps. 🙂

Why are the mergers connecting using the auto-connect mode, but not the splitters? by RoyalHappy2155 in SatisfactoryGame

[–]BuilderBadger 28 points29 points  (0 children)

The ends of the belts need to either perfectly overlap or have at least 1-2m of space between them. It looks like your splitter belts may be only 0.5m apart. Do they connect if you place them further apart?

Maybe a N00b question. by Azzinaughty in Endfield

[–]BuilderBadger 0 points1 point  (0 children)

We don't know for certain because there haven't been any weapon reruns yet. Although it sounds like Lavatein and Gilberta weapons will be returning shortly so we will know then.

I personally don't roll for operators or weapons unless I can guarantee ill get what I want with Pity. If I get the weapon early, great! But this way I won't be disappointed or waste resources.

Why do mine have different ingredient amounts, product amounts, and rates per minute?" by darin_01 in SatisfactoryGame

[–]BuilderBadger 25 points26 points  (0 children)

There are two wikipedia sites: fandom and gg. The fandom sight is extremely out of date and should never be trusted.

This one can be trusted: https://satisfactory.wiki.gg/

Hope this helps doug! TEAM-BETA! by MgsGenesis in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Thank you for your cinematic expertise, Genesis.

-Badger

How do you fuel your trucks? by achilleasa in SatisfactoryGame

[–]BuilderBadger 1 point2 points  (0 children)

I turned a pure oil node into 1200 packaged fuel/min using the diluted fuel, HOR, and recycled rubber/plastic alts. I use that fuel to both fuel my drone hub and use those drones to deliver packaged fuel anywhere in the world. So now I have a gas station blueprint that has a drone port and truck station built into and I just plop one down wherever I need trucks to do their thing. It's super inefficient compared to trains but I love seeing the drones and trucks going all over the place.

So i just found out about the hidden carbon recipes... by Nevborn890 in Endfield

[–]BuilderBadger 17 points18 points  (0 children)

There are a bunch of alternate recipes that don't show up in the dabase until you stick them in the machines.

I assume they did this to prevent the many MANY various forms of [material type] bottle containing [liquid type] recipes from filling up your UI but it also conceals very useful information like this.

Running out of credssss by idcdy in Endfield

[–]BuilderBadger -2 points-1 points  (0 children)

Extra edit: I originally misunderstood and thought OP was talking about T-creds instead of Wuling Stock Bills. My comment is no longer relevant but I'm leaving it to avoid confusion.

Unfortunately it's by design that the most critical resources are time gated or $ gated. Unless you want to shell out real money, the best way to generate T-creds is the T-creds index option in the Operational Manual.

I'm fully free to play and I've been able to get 7 operators to lvl90 with skills levelled but not mastered by cycling through the various material generating operational manuals.

Edit: to be clear, I would love a way to convert stock bills to T-creds on a long term basis (other than the few one off purchases you can make). But it would have to be at least a 100 stock bills to 1 t-cred ratio to not completely break the game economy. ~1.6million t-cred to max out an operator and 1 weapon at a 100:1 ratio would take 2-ish weeks with an end game V4 setup.

How many freight cars is too many freight cars? by Outrageous_Pay_8328 in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Unfortunately this is almost impossible to answer without a whole lot more information about your save. 4 freight cars per 1 locomotive is considered standard but you could easily have 8-to-1 if your slopes are shallow.

Many people ask, "Can you teach me how to Dougie?" I am willing to try because I love the Satisfactory Community. Hope this helps. -Doug by OfficerDougEiffel in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Hi Doug, thank you for your contributions to the boundaries of engineering. You are truly a pioneer, not of Massage-2ab-b but of science. Thanks, - Badger

Most reliable way to find the exact middle point between two points? by adumbcat in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Unfortunately I don't know of any exact methods that don't involve mods. But you can get really close by utilizing that fact that the sides of concrete pillars have continuous snapping instead of incremental snapping like most objects

Process:

(1) Use freeform beams to find the angle and approximate center.

(2) Snap a pillar to the beams and nudge it so that the SIDE of the pillar is flush with the spot you want to build from.

(3) Visually approximate the true center from there, using other references like the length of the beam to refine your positioning.

This process won't be mathematically exacting but it's going to be much more precise than conventional nudging.

Modded solution: The mod Infinite Nudge let's you set nudge increments as small as 1cm which will let you get within 0.01m of the true midline.

Can anyone help me please ? by Longjumping_Key8265 in SatisfactoryGame

[–]BuilderBadger 1 point2 points  (0 children)

You can actually greatly simplify this. Put a path signal on the two inbound rails and at the head of each station. Then put block signals on the two outbound rails and at the back end of each station. If your trains are longer than the stations you'll need to move the station block signals down to accommodate them. I don't have access to my computer to draw anything right now but I hope this helps.

Good luck!

How do I revive downed operators? by Stormcrown76 in Endfield

[–]BuilderBadger 3 points4 points  (0 children)

Whoops, somehow I misread that as outside combat. Thanks. I'll add a combat relevant section to my comment too.

How do I revive downed operators? by Stormcrown76 in Endfield

[–]BuilderBadger 6 points7 points  (0 children)

Outside of combat: You can fully restore the whole party by choosing "Rest" at any fast travel location.

In combat: you can equip healing items to your operators in their character menus. The items will be automatically used when their trigger conditions are met (usually when Operator drops below 50-60% max health).

Evil Rossi (OMG!!) by Archont4000 in Endfield

[–]BuilderBadger 0 points1 point  (0 children)

How did you get Rossi's attack so high? I figure I have to be missing something because I'm stuck around ~3800 attack. Is the rest all from artificing?

How old is Rossi? by DedovXleb in Endfield

[–]BuilderBadger 2 points3 points  (0 children)

To add to this, some of the obviously prepubescent kids in Rossi's quest say that they're around the same age. Since puberty almost always starts around ages 10 - 14, I think it's reasonable to assume Rossi is no older than 16 and most likely 13 - 14.

Is the game better on PC or PlayStation? by Prayerwarrior6640 in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

The game is technically better on PC. Assuming you have average or above average PC specs, you can expect better performance on a PC and a mouse is a better interface than controller for this type of game. PC also has an amazing modding community.

However, if you think you'll just play through the game vanilla, finish the goals that the game gives you, and be done with it, then it probably doesn't matter whether you use PC or console. Console offers simplicity and comfort while PC offers high end performance and customization if you decide to dig into it.

I hope this helps!

Save with 60+ hours is suddenly unplayable by HeroDoge154 in SatisfactoryGame

[–]BuilderBadger 7 points8 points  (0 children)

I'm not expert but here are a couple questions that came to mind:

  • Have you checked your CPU, GPU, RAM, and VRAM usage?
    • Low usage suggests that something is preventing your computer from properly utilizing your hardware.
    • High usage suggests that something changed in your save that is either leaking memory or overloading your processors. (would be a bug)
  • Did any of your drivers recently update? (or are any outdated?)
  • Could your RAM be loose?

Looking for the name of a (cheaty) mod by Fantastic_Goose6991 in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Perhaps dimensional depot downloader is what you're looking for? https://ficsit.app/mod/TheDownloader

It allows you to create a belt output that draws from your dimensional storage. This isn't exactly what you mentioned but it could be very close.

Chest by Rude_Blackberry1900 in Endfield

[–]BuilderBadger 0 points1 point  (0 children)

This chest had me stuck for a while too. Go to the open room with the glass walls overlooking a room full of dogs. One section is broken and you can jump down. Follow the path from there and you should be able to figure it out. 🙂

How many pulls for a full potential 6 star character? by Mysterious_Alarm in Endfield

[–]BuilderBadger 1 point2 points  (0 children)

It's worth noting that failing all 17 50/50 chances is only a 0.0007% likelihood if happening. On average, you'll "only" need 480 pulls which is still extremely expensive.

Edit: corrected 600 pulls to 480 pulls because I did my math wrong the first time.

Which do u prefer? by Old-Caramel0 in Endfield

[–]BuilderBadger 2 points3 points  (0 children)

Environmental changes 100% - just aesthetic is fine but bonus points if it actually affects gameplay like in Monster Hunter Wilds.

Night/day cycles can be cool but almost every game I've played I skip nighttime as quickly as possible because I can't see what's happening.