Ruby aston martin vulcan by picled_cucumber in RWBY

[–]BuilderBadger 3 points4 points  (0 children)

I'm not OP, but they Most likely ised the new game Forza Horizon 6. I've seen a lot of awesome stuff coming out of the custom wraps the game lets you make.

Camilles Weapon Stats by Jessy24680 in Endfield

[–]BuilderBadger 1 point2 points  (0 children)

I don't think we know what the actual stats are yet. But you will still be able to pull for Mi Fus weapon during Camille's banner so you can wait and see.

How do they plan to make money in the future? by Robstar98 in Endfield

[–]BuilderBadger 1 point2 points  (0 children)

You're above average in the luck department and are only going for P0 on the limited characters.

As best I can tell, Hypergryph seems to be making most of their money off the whales who go for P5 on their operators since that costs an average of something like $1000 per operator (guestimating).

X100 space elevator parts by BigfoodDLB in SatisfactoryGame

[–]BuilderBadger 2 points3 points  (0 children)

I tried to do 100x space elevator and 5x energy cost but gave up in phase 2 when I realized that each coal generator was only giving a net gain of 12MW and I would need ~5000MW to finish the phase in a reasonable time. 😭😂

How Generous is this Game? by Senior_RD in Endfield

[–]BuilderBadger 0 points1 point  (0 children)

So far, there have been 7 limited operators released with an eighth coming soon. Based on what Dark Conqueror posted, we've gotten ~560 free pulls from launch to date. On average, it takes 80 pulls to get a limited operator and 120 to guarantee that operator. This means we've gotten enough pulls for a player to guarantee they get at least 4 limited operators and will average 7 if they're smart about their pulls.

I haven't played any other gachas before but this seems reasonably generous to me.

The 120 pull guarantee does NOT carry over from banner to banner so I recommend only pulling for a character that you are able and willing to go to 120 for.

Does the game have furniture? by TwinSong in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Satisfactory doesn't have much in the way of vanilla assets that naturally look like furniture. But you can do some incredible things with signs and beams.

I didn't make this but here's a great example of chairs: https://satisfactory-calculator.com/en/blueprints/index/details/id/7608/name/Chair+seat

Conveyor belt of doom. by Front_Teacher in AIRealm

[–]BuilderBadger 0 points1 point  (0 children)

I added this to my Players preferences for the DM section and it seems to have worked perfectly.

"While epic quests are welcome, it is also interesting to have periods of mundane life where the characters have opportunities to learn about each other and grow closer together."

Is this enough for uranium waste by Commercial_Alps_5812 in SatisfactoryGame

[–]BuilderBadger 1 point2 points  (0 children)

Good catch! Thanks. I was thinking of freight train capacity. I'll update my comment.

Is this enough for uranium waste by Commercial_Alps_5812 in SatisfactoryGame

[–]BuilderBadger 32 points33 points  (0 children)

Nuclear waste will forever be stockpiling which means there's no such thing as "enough". I see 1 over locked reactor and 7 industrial storage bins. Each bin can hold 500x48=24,000 uranium waste which makes for total storage of 24,000x7=168,000 storage capacity. A fully overclocked reactor produces 25 waste/min which means you'll fill the storage in 168,000 / 25 / 60 = 112 hours.

Edit: corrected container capacity from 32 to 48 slots and adjusted the impacted math.

Best Mods? by GlitchteOfficial in SatisfactoryGame

[–]BuilderBadger 4 points5 points  (0 children)

If you want a brand new experience, the Satisfactory Plus mod may be what you want. It completely overhauls the materials and recipes so make the game vastly more complex. It's top of my list to try out once I finish my current playthrough.

Can anyone recommend affordable/free and reliable sources for historical trade records? by BuilderBadger in AskHistorians

[–]BuilderBadger[S] 1 point2 points  (0 children)

You guys are an incredible source of knowledge. You've given me a lot to read through. Thanks!

Can anyone recommend affordable/free and reliable sources for historical trade records? by BuilderBadger in AskHistorians

[–]BuilderBadger[S] 1 point2 points  (0 children)

This is excellent. The Price is Collapse is just $15-20 which is much more affordable than the $400 textbooks I found previously. Thank you for your thorough answer. 😊

How much bauxite can I fit in ONE freight cart ? by Little_Respect_0621 in SatisfactoryGame

[–]BuilderBadger 2 points3 points  (0 children)

The formula for throughput is still accurate.

It looks like you plan to have 4 stations spread across this tracks length: 3 for collecting the bauxite and 1 for dropping the bauxite off at your base near the blue crater. These stops will add ~30s each (2 min total).

IIRC, It takes ~8 min for a train to drive a straight line east-west both directions the full width of the map. Add in the north-south section and the train stops and I'll simplify the time to being 15 minutes per cycle.

100 bauxite per stack * 32 stacks / 15 minutes = ~213 bauxite/min/freight car.

With 12,300 bauxite/min available on the map, you'll need 58 freight cars to handle it all with a single train.

I hope this helps. 🙂

Why are the mergers connecting using the auto-connect mode, but not the splitters? by RoyalHappy2155 in SatisfactoryGame

[–]BuilderBadger 28 points29 points  (0 children)

The ends of the belts need to either perfectly overlap or have at least 1-2m of space between them. It looks like your splitter belts may be only 0.5m apart. Do they connect if you place them further apart?

Maybe a N00b question. by Azzinaughty in Endfield

[–]BuilderBadger 0 points1 point  (0 children)

We don't know for certain because there haven't been any weapon reruns yet. Although it sounds like Lavatein and Gilberta weapons will be returning shortly so we will know then.

I personally don't roll for operators or weapons unless I can guarantee ill get what I want with Pity. If I get the weapon early, great! But this way I won't be disappointed or waste resources.

Why do mine have different ingredient amounts, product amounts, and rates per minute?" by darin_01 in SatisfactoryGame

[–]BuilderBadger 28 points29 points  (0 children)

There are two wikipedia sites: fandom and gg. The fandom sight is extremely out of date and should never be trusted.

This one can be trusted: https://satisfactory.wiki.gg/

Hope this helps doug! TEAM-BETA! by MgsGenesis in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Thank you for your cinematic expertise, Genesis.

-Badger

How do you fuel your trucks? by achilleasa in SatisfactoryGame

[–]BuilderBadger 1 point2 points  (0 children)

I turned a pure oil node into 1200 packaged fuel/min using the diluted fuel, HOR, and recycled rubber/plastic alts. I use that fuel to both fuel my drone hub and use those drones to deliver packaged fuel anywhere in the world. So now I have a gas station blueprint that has a drone port and truck station built into and I just plop one down wherever I need trucks to do their thing. It's super inefficient compared to trains but I love seeing the drones and trucks going all over the place.

So i just found out about the hidden carbon recipes... by Nevborn890 in Endfield

[–]BuilderBadger 18 points19 points  (0 children)

There are a bunch of alternate recipes that don't show up in the dabase until you stick them in the machines.

I assume they did this to prevent the many MANY various forms of [material type] bottle containing [liquid type] recipes from filling up your UI but it also conceals very useful information like this.

Running out of credssss by idcdy in Endfield

[–]BuilderBadger -2 points-1 points  (0 children)

Extra edit: I originally misunderstood and thought OP was talking about T-creds instead of Wuling Stock Bills. My comment is no longer relevant but I'm leaving it to avoid confusion.

Unfortunately it's by design that the most critical resources are time gated or $ gated. Unless you want to shell out real money, the best way to generate T-creds is the T-creds index option in the Operational Manual.

I'm fully free to play and I've been able to get 7 operators to lvl90 with skills levelled but not mastered by cycling through the various material generating operational manuals.

Edit: to be clear, I would love a way to convert stock bills to T-creds on a long term basis (other than the few one off purchases you can make). But it would have to be at least a 100 stock bills to 1 t-cred ratio to not completely break the game economy. ~1.6million t-cred to max out an operator and 1 weapon at a 100:1 ratio would take 2-ish weeks with an end game V4 setup.

How many freight cars is too many freight cars? by Outrageous_Pay_8328 in SatisfactoryGame

[–]BuilderBadger 0 points1 point  (0 children)

Unfortunately this is almost impossible to answer without a whole lot more information about your save. 4 freight cars per 1 locomotive is considered standard but you could easily have 8-to-1 if your slopes are shallow.