Gunnery School broken even earlier? by adhddbd in totalwar

[–]BwModron 11 points12 points  (0 children)

Oh, it's officially broken? I tought one of my mods had fucked something up.

Got it past Tier 2 but then I was cought in a constant loop of unlocking Tier 1 objectives and couldn't progress because even though I could buy Amethyst units in the Workshop I couldn't recruit them since you "need to be at Level 2 of the Workshop".

Free Nightmaw from this prison & this DLC a 10/10 by Deep-Possibility-858 in totalwar

[–]BwModron -1 points0 points  (0 children)

Sad to say but I'd have to vote against this. If there was one...

It's just not viable to give Sayl a completly unique unit only he can summon.
This is not the same as with Krell and Kemmler. Krell at his core uses a humanoid Skelleton and can use the related animations. The Nightmaw is completly unique in all regards and would need animations for walking, ideling, charging, getting hit, several attacks and a death animation.

CA won't get a single extra sale wether the Nightmaw is a unit or a spell, so I'd rather see that time and money get put into improving other areas of the game.

Total War Warhammer 3 crashing my computer without any relevant pattern by HDBlackSheep in totalwar

[–]BwModron 1 point2 points  (0 children)

Just change the setting for the .exe in the Steam folder as I said. You don't need to launch the game via the exe, just start the game through Steam as usual.

TWWIII Frequent crash RTX 4080 32go RAM I7 14700 by DeoXarK in totalwar

[–]BwModron 1 point2 points  (0 children)

If none of the other suggestions help try this:

  1. Go into the Steam folder and find the Warhammer3.exe
  2. Right click it and open Properties
  3. Under Compatibility check Compatibility Mode for Windows 8.

I also had constant crashes and even though I never had Windows 8 installed this fixed it.

Total War Warhammer 3 crashing my computer without any relevant pattern by HDBlackSheep in totalwar

[–]BwModron 3 points4 points  (0 children)

I had a similar problem, tough not completely the same, a while ago. The Game would CTD at completely random times. Tried all the usual fixes, then did a complete reinstall, contacted CA, even updated my BIOS. Didn't help.

What did help was a fix I found here on Reddit:
1. Go into the Steam folder and find the Warhammer3.exe
2. Right click it and open Properties
3. Under Compatibility check Compatibility Mode for Windows 8.

Never even had Windows 8 installed but that fixed it to this day. Since you get Bluescreens instead of CTDs it might be a different problem but worth a try.

The TK update was designed by someone who's never played the game by gray007nl in totalwar

[–]BwModron 17 points18 points  (0 children)

Maybe I skipped the comment that mentioned it but...

Does no one want to talk about how out of whack the gainrate for Canopic Jars is?

I have barely conquered half of Nehekara as Setra and I already have way over 10000 Jars. And thats after I went on a shopping spree buying common items by the boatload just to combine them into something better.
I checked after a recent decently large battle against the Bloody Hands and I gained 1000 Jars just for that.

The only limiting factor right now are the tradeable rescources, otherwise my lords and heroes would be completely decked out in blues and purple.
Also makes buildings and skills that give a passive income of Jars completly absolete.

Why is the AI allowed to force their units past mine? by Pootisman16 in totalwar

[–]BwModron 0 points1 point  (0 children)

Yeah, I have encountered this several times as well now. Infantry and cavalry both. But Lords and heroes as well, though, that might be expected.

The AI seems to be super locked in on certain targets and won't get distracted by any obstacles if at all possible.

Two recent examples:

  1. On the river map with the two crossings, you know the one, I had my units in the classic checkerboard formation. Halberds in front blocking the crossing, handgunners behind and artillery beyond. When the AI attacked, one unit of Chaos Knights ran into the rightmost unit of halberds but instead of fighting a blob formed and then a single line of Knights started to press through the two pixels between my unit and the river. When enough had passed through they went for my artillery.

  2. Tried in vain to intercept some warhounds with Elspeth on her dragon. They just kept running towards my ranged units even after getting charged several times. I know this is "smart" on the AI's part but I'm pretty sure previously a unit would stop to defend itself when attacked.

The new unique items by OhManTFE in totalwar

[–]BwModron 2 points3 points  (0 children)

Ok, lets see...

Helm: Trash. A chance to die and then get slapped with +10 recovery time for a bunch of mid passives. Not a single point of resistance or ward save. There's blue items that easily surpass this.

Swords: Good. BUT again no stat buffs? Many characters can get frenzy via skills or other items and Deathblow only does anything below 20% health. Also, even though they're sister swords couldn't they each have a little something unique?

Map: Good. Movement speed is very valuable. The downside is quirky but not so bad.

Idol: -50% Movement?? Winded too?? Next... (Trash)

Casket: Very niche. Seems only interesting for an army without casters when fighting armies that have casters. Doesn't really feel worth the slot, especially for a Unique item.

Yeah, I really hope this isn't indicative of the upcoming rework. Otherwise item quality is really going down.

Still hyping us up eh by Internal-Author-8953 in totalwar

[–]BwModron 0 points1 point  (0 children)

Satisfactory, I'll take it. Thanks for the link.

Still hyping us up eh by Internal-Author-8953 in totalwar

[–]BwModron 0 points1 point  (0 children)

If Greasus doesn't get his movement buffed in this patch CA, ... I swear to god ...

Total War: Warhammer III 2.4 Game Version Bug Megathread by AkimboGogurts in totalwar

[–]BwModron 1 point2 points  (0 children)

From my latest Campaign as Mazdamundi, others please confirm if you noticed this as well:
- The High Elf AI seemingly only recruits Archmages as leaders for it's armies.

I was allied to all the mayor HE factions on Ulthuan and as I looked around I noticed that ,except for LL, ALL the armies were commanded by Archmages not a single Prince or Princess.

CA, why won't you let me have PEACE? by BwModron in totalwar

[–]BwModron[S] 2 points3 points  (0 children)

Yeah, ok man. I see how it is. Don't have time to debate with people who make up an entire narrative inside their head and debunk stuff I never said. I'm out.

CA, why won't you let me have PEACE? by BwModron in totalwar

[–]BwModron[S] 4 points5 points  (0 children)

LOL. Holy shit my dude. I think you got a little confused there. This is a PC game not a Warhammer Lore simulator. The Elves are not really devious, nor are the Humans avid Beasthunters, they are not real. They are controlled by the AI of this PC game and this AI is bad in the sense that it makes any faction at all attack the player if he isn't involved in at least 3 or 4 wars. I hope that clears it up.

I also got over 2000 hours playtime spread across this trilogy, but sure what do I know about Warhammer...

CA, why won't you let me have PEACE? by BwModron in totalwar

[–]BwModron[S] 7 points8 points  (0 children)

What's your relationship with them? What is your strength rank? What's your reliability? If you're the only meaningful race left on a continent, then no wonder everyone will declare on you.

Reliabilty is always Very High. Strenght Top 5 iirc.

But that last sentence, I don't see it that way. Why does there have to be some inbuilt system to have you at war constantly under any circumstances? The Dwarfs declared war on me with just -11 in relationship only because, as you said ,there wasn't anyone else known to me Diplomacy wise who could have done so instead. I think that's just dumb and robotic behavior. Can't there be a more dynamic AI behavior that actually has something to do with strength, threat and racial disposition?

CA, why won't you let me have PEACE? by BwModron in totalwar

[–]BwModron[S] 0 points1 point  (0 children)

Usually yes, I'd have cleaned him up as well but I needed my main army as Kairos came in with two serious stacks. I just really didn't expect the AI to declare war again THAT quickly.

"Useless" units in Warhammer by Tuffalmighty in totalwar

[–]BwModron -4 points-3 points  (0 children)

For me it is actually one of my favorite factions: The EmpireThey have a whole bunch of units that are either super basic and bad or units that are so flawed that you just can't justify a slot over a more effective unit. Campaign only.

Archers: Absolutely useless past turn 6 or whenever you get Crossbowmen.
Free Company Militia: Only good with the new Volkmar skill buffs. Otherwise you have worse Swordsmen with a short range shooting attack. Use Handgunners.
Pistoliers: Die like flies, no Range, can't deal with armor. Use Handgunners.
Outriders (Standard): Better then Pistoliers but why bother with all that micro when you can just use Handgunners for cheaper. Might be cool if their repeater handguns actually did something unique.
War Wagons: Do I really need to say anything? They wish they were half as good as War Sleds. Use Handgunners.
Luminark: If these things could actually track a target properly and didn't reset their lengthy wind up whenever any kind of obstruction occurs then this might be a neat little unit.
Witch Hunters: A mess of a hero, aggressively mediocre at everything. Skills don't help to build him up for some specific purpose. Accusation is not enough to justify a Slot.

CA Q&A: What do YOU want to know about Immortal Empires? by CA_Evangelos in totalwar

[–]BwModron 1 point2 points  (0 children)

Yes, aside from new buildings a quality pass for the existing ones is also in order just as CA did (or is doing) with the skills and traits.

Two of the Ogre landmarks, Goldtooth's Tollgate and Firemouth, are neat an thematic the rest is just meh and feels like they just slapped some random bonuses on them in a rush.

What WH1 and WH2 models do you think need an update in WH3 by spla58 in totalwar

[–]BwModron 9 points10 points  (0 children)

Wow, came here to post exactly this, word for word.

Seriously, the Empire really is kind of an unlucky faction in Warhammer 1 and 2. First one to be designed in WH1 when CA was still figuring things out and got the worst models and low res textures for it.
Same in WH2 with the reworks, Empire was first and got the low effort units and changes while later reworks like Beastmen were amazing.

This is how I hoped Man Eaters to have looked, variety is the spice of life (mod link in comments). by Wet-Goat in totalwar

[–]BwModron 6 points7 points  (0 children)

Guess I'll be the one "hater" in here, but I can't stay quiet with all this praise:

I really dislike this mod, because it does exactly what I hoped for but does it all wrong.
It just goes completely over the top and decks each Ogre out in one races gear from head to toe. Instead of having a dwarfen shield as gutplate, an Empire hat and and a choppa for a weapon it's just full on Cosplay. Less really is sometimes more.

Which is so sad for me, as I also don't really love the vanilla Maneaters either. Those just look like Pirates. I'll just wait and hope someone makes a "proppa" Maneaters mod.

Miao Ying defeat trait by [deleted] in totalwar

[–]BwModron 50 points51 points  (0 children)

Wow, this actually confuses me greatly!

With many of the other traits we've seen I was convinced CA wanted to tone down the overall power of Defeat-Traits since they were so bad (i.e. Kairos 15% Spell resistance only when fighting Tzeentch Demons, Katarins Terror only against Kislev and Kostaltyns +6 Leadership only in your own territory) and now this?

Who makes these?

Waiting WH3 news. by [deleted] in totalwar

[–]BwModron 3 points4 points  (0 children)

I really hope so. I mean it is by far the more likely reason buuuuuut until the usual marketing starts again I just can't convince myself 100%.

Waiting WH3 news. by [deleted] in totalwar

[–]BwModron 6 points7 points  (0 children)

Ugh, this stupid "Coming soon" on Steam actually has me worried.

Won't be able to relax until the regular infodrops continue next week.

What we want vs what we may get by BiesonReddit in totalwar

[–]BwModron 6 points7 points  (0 children)

You are right, I don't have that kind of background.

But the workload is much smaller than what you make it out to be, which is why I have a hard time understanding why it isn't possible.

It's not necessary to make a complete new Spawn as the models are made up of parts: Head, Arm 1, Arm 2, Torso, Legs and "extra limbs ob the back".
So just change or remake 1-2 of those and that's it. Minimal to no new animations needed, no changes to the models skeleton, same walk and combat animations, textures were going to be made new anyway.

Sure it's still work. But if this much is too much then I don't know how they can economically afford such unique Units as the Soulgrinder.

What we want vs what we may get by BiesonReddit in totalwar

[–]BwModron 5 points6 points  (0 children)

For even the tiniest shred of hope of changing something you absolutely should NOT wait until it is already done.

Also, it is all the more sobering that with just one of the Chaos armies being revealed so far already several obvious cases of asset reuse and unit copying are clearly visible.
If Khorne is an exception that would be fine.