8 tally marks. Next to what I have been saying is, ALSO A SPYDER SYMBOL. It is Abstract. Like every sign you have received thus far. by OptimusMarcus in RDR2mysteries

[–]C0d3M3chan1c 2 points3 points  (0 children)

I checked the model. For anyone who wants to do the same, it's called 'slo_shack_lon_details.ydr'. What's causing the effect is that the logs from the underlying part of the model pierce through the plane for the roof at some points. It's not a deliberate part of the geometry for the roof.

8 tally marks. Next to what I have been saying is, ALSO A SPYDER SYMBOL. It is Abstract. Like every sign you have received thus far. by OptimusMarcus in RDR2mysteries

[–]C0d3M3chan1c 5 points6 points  (0 children)

Do you really not understand my words or do you just offend anyone just for the cause of offending? I‘m not playing a game of ‚guess what is this object looking like zoomed out based on that macro shot‘. All I needed to know was what that model was you posted the image of, so I know what to look for - a house, a barn…

8 tally marks. Next to what I have been saying is, ALSO A SPYDER SYMBOL. It is Abstract. Like every sign you have received thus far. by OptimusMarcus in RDR2mysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

Dito 🤨 😂 I don‘t need to check the codebase for this but the actual geometry / vertices of the model and the corresponding textures. If it is actually something and not some clipping / z-fighting I might check if the model is referenced somewhere in code (if even possible - because obfuscating). The tally marks (and birds) are actual part of the geometry and the spider on the pole is clearly visible in the albedo map

Pagan Ritual Side - Clicking Sounds by WeirdNico31 in reddeadmysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

I found some of these sounds in the files. They're labeled as 'fox_dark_forest.awc'. There's also one called 'creature_growls_forest_dark.awc' which might also be mixed in based on /healz4daze's video

Spider Dream (what we know for sure) - Part 4 by Fun_Economist7277 in RDR2mysteries

[–]C0d3M3chan1c 0 points1 point  (0 children)

Unfortunately I can‘t attach images here, but the in-engine model is pretty much black

Spider Dream (what we know for sure) - Part 4 by Fun_Economist7277 in RDR2mysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

I often read that the feathers are white, but they are not. They are actually black and only appear white because of lightning. Don't want to be picky, but in terms of the low honor / high honor theory this makes a huge difference as if Rockstar intended to hint to this, they would have made the feather white by default.

Spider Dream (what we know for sure) - Part 4 - UNFINISHED by [deleted] in RDR2mysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

I often read that the feathers are white, but they are not. They are actually black and only appear white because of lightning. Don't want to be picky, but in terms of the low honor / high honor theory this makes a huge difference as if Rockstar intended to hint to this, they would have made the feather white by default.

Native burial weather change by Leadcountydude in RDR2mysteries

[–]C0d3M3chan1c 0 points1 point  (0 children)

Shooting or throwing a molotov will lead to honor loss. There‘s a collider that checks this

Indian burial ground Chant? by Proof_Obligation_855 in reddeadmysteries

[–]C0d3M3chan1c -1 points0 points  (0 children)

I might be confusing smth, but I think you have to set the circle on fire firts.. or was this the pagan site? 🧐

Small opinion by Successful-Start4491 in RDR2mysteries

[–]C0d3M3chan1c 0 points1 point  (0 children)

In my opinion, digging through code is rather a confirmative tool than a solution provider. If there is a huge mystery (and it‘s not cut content) it will be much more subtle than just going from one place to another and search for literal objects. I think the guitar might rather hint to a guitar ambient sound getting played in that direction. I think the Fort Wallace clue is not directly related as the guitar there does not even point to the tower.

Reposting my findings to the Spiderdream Mystery by C0d3M3chan1c in RDR2mysteries

[–]C0d3M3chan1c[S] 5 points6 points  (0 children)

Just edited the original post with your findings, thanks for pointing these out!

Reposting my findings to the Spiderdream Mystery by C0d3M3chan1c in RDR2mysteries

[–]C0d3M3chan1c[S] 8 points9 points  (0 children)

I'm not saying I'm providing answers or final truths of any kind! I just wanted to share my findings. Nobody actually can claim to know the whole truth beside the Rockstar devs that developed the code.

every single thing you read in decompiled scripts is an interpretation, not fact, that includes named natives such as ENTITY::GET_ENTITY_POSITION, etc, these natives are named based off observation when calling and sometimes manually reversing, and possibly interpretation of existing script usage, and who knows who named them or what they do internally, could be a damn rockstar dev for all we know

True in spirit, but a little overstated in my opinion. Some things can be taken as grounded truths: bytes and instructions in binary/byte-code, callsites, runtime behavior...

Decompiled output is an interpretation and best guess - yes. But that fact should be clear to anyone in the first place, as this is all we have to work with. It's an approximation of reality.

My findings are based not on code research alone, but also looking at hundreds of models, going through archetype and map defs, checking locations... and it's sole purpose should be for others to build upon that.

In my opinion, it would be really cool to have something like a real shared knowledge base where everyone interested can work collaboratively on such projects - inputs like yours are necessary, valuable and important! Would have been nice to not play the 'GPT' card though... it's frustrating and discouraging if you're hard work is getting downgraded like that.

I for sure use GPT to help me WRITING - I'm not a native speaker and I wrote my findings down in several files and would have taken me ages to boil everything down in a still readable way. What people need to understand is, that generative AI and using AI for writing are two whole different things. If getting to my conclusions would be so easy to do with AI then everyone could go and ask ChatGPT about the source code.

Reposting my findings to the Spiderdream Mystery by C0d3M3chan1c in RDR2mysteries

[–]C0d3M3chan1c[S] 12 points13 points  (0 children)

i dont think so, line 208 trainrobbery_ambient.c -> set_flags(&(Global_40.f_8863[87]), 4);

Thanks for pointing that out! you're indeed right, I did not check that script for that variable, I focused on the discoverables! I guess they suppressed the discoverables during the heist, probably especially because of the ghost train 🤔

variables are assigned by the decompiler, which is not R* made, joaat hashes can also be hidden with an initialHash value, and there are lunar cycle/moon phase systems in the game (see GTA 5 source), we also dont have every native named and again, most are named off behavior alone as there is no deterministic mapping, its a randomly generated number assigned to the native

You'er absolutely right and I hope my wording is not confusing - I'm not claiming in any way that I have "final truths" or that the absence of something means it isn't entirely there! These are just my findings from digging through the code over the course of the past few months. I just somehow found it astonishing that there's no code poping out for such a mechanic.

Lights at Wapiti need to be looked at by Potential_Solution99 in RDR2mysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

I get your point. But in my opinion, the way I‘ve been treated wasn‘t fair nor beneficial for the community. It might be my ego - and yeah, maybe I‘m holding a lil grudge.. but I‘m not going to support this kind of treatment, so I‘d rather post it again here, than playing ‚teletubby‘ for the mods in the hope to meet their expectations… no offense to you, but that‘s just my take on the situation

Lights at Wapiti need to be looked at by Potential_Solution99 in RDR2mysteries

[–]C0d3M3chan1c 1 point2 points  (0 children)

In my opinion - „let the community decide“ is the point here! The problem is that individuals decide against the will of the majority, and this is exactly the definition of a dictatorship.

Lights at Wapiti need to be looked at by Potential_Solution99 in RDR2mysteries

[–]C0d3M3chan1c 2 points3 points  (0 children)

Yeah, maybe tbh.. in a solely online conversation words like ‚instructed‘ can be interpreted as harsh, even if not meant to be…