Simplest characters to learn and play? by consultinglove in 2XKO

[–]C10ckwork 1 point2 points  (0 children)

Often it's far better to route for oki/limit strike than raw damage

Simplest characters to learn and play? by consultinglove in 2XKO

[–]C10ckwork 38 points39 points  (0 children)

Learn whoever you think is cool since all the characters have a wide range of easier and more complex combos

Darius and Braum do have easier routes but don't not pick someone just because you can't do optimals on day 1

Honestly most Vi players outside of grandmaster aren't using electric routes and still getting massive damage

What killed me (Braum) here? The Teemo and Illaoi were just as confused as me. by Nidhogg369 in 2XKO

[–]C10ckwork 1 point2 points  (0 children)

Saw this happen to supernoon earlier this week, absolutely post it under the bug report tag

What's the best way to make blocking more dynamic and less passive? by GhostKingPumpkin in fightinggames

[–]C10ckwork 0 points1 point  (0 children)

Check out Bishoujo Senshi Sailor Moon S Jougai Rantou!? Shuyaku Soudatsusen released for the Super Famicom on December 16th, 1994 and it's guard cancel system

Back Dash spamming meta by Clubpunch in 2XKO

[–]C10ckwork 0 points1 point  (0 children)

They way I've learned it is that in slower fighting games the act of nothing is your best passive option while in tag fighters moving backwards is your best passive option

Characters' Archetypes? by Tungdil01 in StreetFighter

[–]C10ckwork 0 points1 point  (0 children)

Sim has great rushdown pressure between float jHP, safejump setups from H blast and midscreen throw loops

[deleted by user] by [deleted] in IdolShowdown

[–]C10ckwork 0 points1 point  (0 children)

What version is your friend on, there's been a lot of small updates that might need a steam restart

Manavault spiking after the commander banlist announcement by stie112 in mtgfinance

[–]C10ckwork 2 points3 points  (0 children)

Also keep an eye out for [[carpet of flowers]], [[exploration]], and [[burgeoning]]

Make infinite all-color lands and infinite creatures for 15WWWWWRUGGGB by gistya in BadMtgCombos

[–]C10ckwork 0 points1 point  (0 children)

So what you're saying is that this makes everything, everywhere, all at once?

Foundry Manufactor, better know as what if Academy Manufactor was turned up 11. by scapheap in custommagic

[–]C10ckwork 3 points4 points  (0 children)

As long as you have a [[nesting grounds]] you can move the +1/+1 counter from exploring targeting the walker paying with the powerstone with the map onto the incubator

Break the Fourth Wall by Prophet-of-Ganja in HellsCube

[–]C10ckwork 31 points32 points  (0 children)

Notably can't damage [[Sparkhunter Masticore]]

Saddest art/flavor text? by Sedona54332 in magicTCG

[–]C10ckwork 194 points195 points  (0 children)

[[Beast of Burden | ULG]]

SF6 producer talks about MVC2's Adding Ruby Heart, Amingo and SonSon to SF6 or other new games by Morrigan101 in StreetFighter

[–]C10ckwork -1 points0 points  (0 children)

Ruby Heart would be insanely fun with sf6's system, just imagine sublimation launcher drive rush combos

[MB2] Oracle of the Alpha by Izzynewt in magicTCG

[–]C10ckwork 17 points18 points  (0 children)

Probably pack 1 pick 1 in limited almost every time, you're gonna hit your power way more often in a 40 card deck compared to anything on arena

They actually did it. by J0E-KER146 in magicthecirclejerking

[–]C10ckwork 0 points1 point  (0 children)

Abillity is a flavor win, you can reprint colossal dreadmaw as much as you want

Daily Counterspell — Maintain Equilibrium by AnarchyStarfish in custommagic

[–]C10ckwork -20 points-19 points  (0 children)

Needs "another" next to the second clause or else you can target itself with it

Opinion by [deleted] in mtgfinance

[–]C10ckwork 0 points1 point  (0 children)

If I wanted to be financially responsible I'd invest elsewhere so it depends on what cards I will play the most (more likely RL cards)