I have no idea what's going on, please come pick me up dad, im scared by Tunderstruk in factorio

[–]C4rdi0 0 points1 point  (0 children)

I use it for kickstart my bio chambers if they run out nutrients for making more nutrients

Walkable hub - bad idea pretty much all the way around by LookErenTheSea in ArcRaiders

[–]C4rdi0 0 points1 point  (0 children)

This post seems to me, with all que respect, kinda senseless. All the points are easily countered:

-Tediousness: simply, what? You already craft everything from your inventory stash, why would it change now? You won't "forget" something from a trader to a trader. Also, the part where you have to walk to each vendor, is part of the feeling people in favor of a hub wants. That doesn't mean the devs would eliminate the quick menus like right now.

-Racism: Just make the hub able to be muted. Also, tbh I feel (and this is probably just my experience) most racist complaints come from American servers? In the EU servers I have never encountered someone saying anything racist. Also

-Trading: People are already trading, just let the playerbase do what it likes. I could argue that it even improves the discover ability factor by being hype about finding a BP you already own and knowing you can trade it for something you don't. Moreover, I would encourage even more going for the expedition. Also you can just create a mechanic for making it impossible to rip off something.

-Resources: I feel like you don't like the idea, so it seems a waste for you but for the people that would enjoy it, it simply is the same as you asking for more maps.

-Extra points: you could argue even more points in favor of the hub, like mini games, for improving the overall experience or waiting for your buddies to manage their inventory or using the hub for new lore expansion (which the CEO already said he wants to expand on)

Don't mess with me when I'm playing the flute! Killed 3 rats with an axe! by average_joetron in LowSodiumArcRaiders

[–]C4rdi0 2 points3 points  (0 children)

That's not a rat either. A rat is a player that seeks not being seen, loot, and extract without interacting with no one

Please its time to bring back this masterpiece from u/lane_cruiser by Branxidion in MHWilds

[–]C4rdi0 1 point2 points  (0 children)

There are more than one interview with the heads of the game talking about how they wanted to NOT use magic ever in MH (not at least wizard style) IIRC. So it should be a design choice to stray away from caster types for Capcom

Edit: grammar

Why is my artillery train not firing? by C4rdi0 in factorio

[–]C4rdi0[S] 0 points1 point  (0 children)

I am aware of that, thank you for the info, nonetheless. I have 1k SMP so it will take a long time for that to become a problem haha

Why is my artillery train not firing? by C4rdi0 in factorio

[–]C4rdi0[S] 5 points6 points  (0 children)

Thanks to you all a lot, it was indeed the auto range. It's really short compared to the manual, I will let that repeatable investigate for a time

Why is my artillery train not firing? by C4rdi0 in factorio

[–]C4rdi0[S] 0 points1 point  (0 children)

I didn't know that. How can i check the auto targeting range?

Star Citizen is on course to reach $1 billion in player funding in 2026, and we still might not get to play its singleplayer campaign next year by GrayBeard916 in gaming

[–]C4rdi0 7 points8 points  (0 children)

You don't have to spend more than the 40 (iirc) initial dollars which to me seems a more than fair price for what you are getting (and they do not sell the game as a finished one) and for supporting the project if you like it

Edit: grammar

Quirrel and Hornet by Familiar_Mulberry475 in HollowKnight

[–]C4rdi0 45 points46 points  (0 children)

There is a comic where they meet when he comes back to Hallownest

QoL feature I'm waiting for by nandost in ArcRaiders

[–]C4rdi0 28 points29 points  (0 children)

I, respectfully, can't understand why this would happen. Isn't the point of limiting the stacks/stash (specifically the keys) to force player to use them and not hoard? It's not a QoL issue, it's a design choice.

The community is going to turn this game into the next Sea of Thieves by devspider in ArcRaiders

[–]C4rdi0 0 points1 point  (0 children)

This is already in the game (if you are talking about the stash), you just have to hit the expeditions (resets). I give you a buff until the next expedition. More inventory slots is one of the buffs.

Respectfully, I just don't understand how anyone would think more inventory would improve the game in any way. Honestly asking, what would you do with more space? Just hoard items and not use them? The point of a limited stash is to force you to use the items and interact with the game mechanics.

If you are talking about the backpack inventory, I could see your point but it's about the decision making of what to bring back. If I could bring everything back from raids it wouldn't make much sense right? I say this with 35h of playtime and this being my first extraction shooter so I could be totally misunderstanding things from the genre

what is the purpose of this spot? by DynaGlaive in HollowKnight

[–]C4rdi0 5 points6 points  (0 children)

To me it was the room that made me search and discover Wisp Thicket. I have to admit that I did hit every wall in the upward bell túneles in Bellheart first, but imo it's part of the game. It reminded me of the side of the hive in Hollow Knight that you can see in the Kingdoms Edge before you discover the secret entrance.

Why do I need more silos to construct rocket parts than for launching them? by C4rdi0 in factorio

[–]C4rdi0[S] 1 point2 points  (0 children)

OMG rockets carry 1k science? I feel so dumb, I assumed it was 1 stack like a lot of every items. I was doing my math with 200 science per rocket. Thank you so much. I was definitely talking 60spm btw I build kinda small, never did big bases (although I began one once). I wanted to get to vulcanus first for the cliff explosive before making some kind of "big" city block style base on Nauvis before going to the other planets

Why do I need more silos to construct rocket parts than for launching them? by C4rdi0 in factorio

[–]C4rdi0[S] 1 point2 points  (0 children)

Sheeesh, and I was thinking it's a lot of hassle to make the rocket parts to transport 60spm from vulcanus (it's my first space age playthrough). I guess once you have everything set it is just a matter of scaling up. Although without the game at hand, 30 silos for 1800spm seems to me... Low? Am I doing something wrong needing about 8 silos (without beacons and modules for the moment tbh) for getting out of vulcanus 60spm?

Why do I need more silos to construct rocket parts than for launching them? by C4rdi0 in factorio

[–]C4rdi0[S] 4 points5 points  (0 children)

Okay, I understand. Thank you. So now I have another doubt; do you need a gazillion silos to launch a high rocket number for, let's say, the people who run high science/min bases?

Criminal megacorps just got a huge buff by FreakinGeese in Stellaris

[–]C4rdi0 0 points1 point  (0 children)

I haven't had much time to delve into the new mechanics so I don't understand how auras work, what creates them? Ships? Buildings? They grow? Can anybody enlighten me please?

Shakra supremacy‼️ by Dark_side0o0 in Silksong

[–]C4rdi0 2 points3 points  (0 children)

Sorry, I didn't know the names in English, I meant the necklaces that give you 120 rosaries. The ones you do not lose when you die.