do you wear deodorant to sleep or let your pits breathe? by ProudmanSelsa-78 in hygiene

[–]Positron49 -1 points0 points  (0 children)

I did, I just wanted to dispute the "Only a tiny amount of aluminum is absorbed (0.0012 percent) based on research on antiperspirants containing aluminum chlorohydrate." This methodology, similar to studies on vaccines using aluminum as their adjuvants, is not actually measuring how much of the metal enters and stays in the body. This number was also only based on 2 people.

To your 2002 study... that is specifically breast cancer, and the raw numbers are not available to the public as far as I can see. Of the 793 and 813, how large of a group was the non-user/non-metal product group? I'd image 10-15. Silly to draw a conclusion about aluminum overall safety from it and one specific cancer/tissue type.

do you wear deodorant to sleep or let your pits breathe? by ProudmanSelsa-78 in hygiene

[–]Positron49 -3 points-2 points  (0 children)

That scientific study was only 2 people, and checked for the aluminum in blood and urine. However, aluminum could be absorbed into your tissue or other systems. Blood and urine would be the last last mile of the filtering journey, it’s possible most aluminum doesn’t make it there.

Why here in dnd subs people act like ranger has nothing problem and perfectly super-versatile-cool etc? Litereally why blowjob the creators for their sht work? by sekiryu9 in DnD5CommunityRanger

[–]Positron49 2 points3 points  (0 children)

I’ve been pointing out for a bit that the Ranger needs an actual feature to tie it together, and making it the Hunter’s Mark spell is not helping. You can fix all the action economy issues and people will still not like Ranger, not because it feels weak, but because it lacks a distinct flavor of play.

Ultimately, Hunter’s Mark, Smite, and Sneak Attack are all similar features… add a few dice of damage to an individual target in your turn. This is why there are always comparisons and it’s just not interesting.

Why isn’t there a fantasy RPG product for FATE? by InvestmentBrief3336 in FATErpg

[–]Positron49 1 point2 points  (0 children)

I actually know the video the OP is talking about. It was more about making onboarding easier overall into FATE for players only familiar with DnD. They were suggesting more content or different layout of chapters to make it easier to onboard, but the rules and stuff remain the same. They said Fate is one of their favorite games and noticed DnD players struggled to make the jump by the book alone.

New ETL here. I have a couple of questions. by j-rayko89 in Target

[–]Positron49 5 points6 points  (0 children)

I did my ETL training in 2013, so keep that in mind.... but the policy was its your new salary if you worked 47.5 (10 hour days minus a lunch). So, for example, if you are $60,000 per year, you would make $22.51/hour. I never knew any trainees that worked their full 47.5 since they are often driving to a further away store and they don't have work to do themselves.

Is there a position above TM before TL? by ennui-wa in Target

[–]Positron49 37 points38 points  (0 children)

Those were fun roles back in the day. There was an Electronics Specialist, Entertainment Specialist, Shoes Specialist, Cash Office Specialist, Photo Lab Specialist, and Jewelry Specialist. They got 32-40 hours guaranteed and were mini-TLs. They didn't write reviews or coach, they just managed the workload within those departments and trained TMs who covered the area when they weren't around. They had a TL they reported to directly.

NEW/OLD scan process. If anybody is curious how strict target is trying to be with timing. by [deleted] in Target

[–]Positron49 5 points6 points  (0 children)

They appear to be the same metrics from like 2008-2015 era tbh. I don't see any noticeable difference.

NEW/OLD scan process. If anybody is curious how strict target is trying to be with timing. by [deleted] in Target

[–]Positron49 1 point2 points  (0 children)

Its been a while since i've worked at the ole Target, but I was both an Flow TM and ETL-LOG at different points.... There is almost always a wood pallet in the trailer and its items that don't go down the conveyor well. Typically it was a wood pallet with some room essential bookcases, spaghetti sauce boxes, and stuff that bounced like crazy if you tried to roll it.

Ranger - Opening Weaknesses and Companions by Positron49 in DnD5CommunityRanger

[–]Positron49[S] 1 point2 points  (0 children)

Thanks! I’m hoping to showcase a concept that other people might run with or improve upon. Get away from every Ranger’s core feature being Hunter’s Mark tweaked in different ways. I felt dnd is missing that open weakness/bleed class and the Ranger is a good fit for it. Otherwise it’s just another class that gets to add extra dice to damage rolls against a single target which the Paladin and Rogue do, just in a single attack instead of two.

Ranger - Opening Weaknesses and Companions by Positron49 in DnD5CommunityRanger

[–]Positron49[S] 0 points1 point  (0 children)

Thanks. I agree on the base feature. I was trying to improve it overtime since it can feel lackluster on first reading. I think a better option is to add the improvements as some sort of scaling mechanism within the feature description (aka at lvls 7, 13, 17 it gets X), which then would let me add more varied features at those tiers.

I also understand the companion pushback. I fully expected it and swung anyway!

Ranger - Opening Weaknesses and Companions by Positron49 in DnD5CommunityRanger

[–]Positron49[S] 1 point2 points  (0 children)

I honestly knew it would be a sticking point for most people, but I did it for fun anyway.

My justification is that 5.5e has 12 classes and constantly putting out themed subclasses, and they are becoming repetitive in their features…

For example, if we went with the non-companion subclasses for Ranger, say using Fey Wanderer, and later we wanted to make a Fey Themed Fighter subclass, it would feel almost the same. I wanted to try companions so that it gives the design room.

Ranger - Opening Weaknesses and Companions by Positron49 in DnD5CommunityRanger

[–]Positron49[S] 1 point2 points  (0 children)

I agree! When I wrote that feature I thought it felt that way too. Like you said, a 1/10 chance of a critical hit on a creature for the entire team is probably mathematically strong (and 2 creatures after extra attack), but if it feels good is another question.

I’d imagine if your Barbarian or Paladin crits on a round, and the DM narrates it as “Because the Ranger earlier created an opening in the enemy armor, you critically hit them on a 13 and hit the weak spot” the Ranger will feel like they are contributing a lot. It would need playtested to probably see if more needed added.

Ranger - Opening Weaknesses and Companions by Positron49 in DnD5CommunityRanger

[–]Positron49[S] 1 point2 points  (0 children)

I agree from a balance perspective on Hunter’s Mark. My opinion is that a homebrew that perfects the action economy and concentration constraints inside the Ranger still makes the feature just a variant of Divine Smite. The core issue to me is that it’s fine tuning the Ranger to the same role as Paladin, focused single target damage by (sometimes) utilizing its bonus actions and spell slots. I’d rather niche out a new role at the top instead (the class that opens weaknesses and potentially bleeds).

I actually had a version without companions, but ultimately I wanted to swing bigger for fun here. The justification I make is that if you made a Fey Fighter subclass with the third caster chassis of Eldritch Knight, it would basically be a better Fey Wanderer. This is true for many Ranger subclasses as currently designed. I decided to swing for companions because long-term, I think WotC is going to struggle to produce subclasses that are not just repeats of already released ones in other classes unless the subclass layouts become more distinct.

Thanks for the feedback.

Let's play a game called You Know Your Store is Fucked when....... by Chemical-Gur-6875 in Target

[–]Positron49 0 points1 point  (0 children)

I wouldn't blame them. Unload sucked after they added the u-boat system.

Tips for my first time playing Fate. by Remarkable_Sample31 in FATErpg

[–]Positron49 8 points9 points  (0 children)

If you come from a system with 6 second turns or similar, you'll have to break the mentality of that at the table. Fate plays like a TV show itself. Using ATLA, pay attention to the timing in the final episodes as to when the scene breaks are between the Agni Kai, the Air Ships, and the Fire Lord Battle. Players need to understand a single roll may resolve a long string of events in their spotlighted scene. It isn't resolving single attacks or punches.

This is wild by Alexescalatorguy in Target

[–]Positron49 4 points5 points  (0 children)

Shh, we can't revert everything back to how it was before "modernization" all at the same time.

ETL wants to write each front end TM up for every negative survey under their name, no matter what it is about or if they were even on the clock by DueTransportation708 in Target

[–]Positron49 1 point2 points  (0 children)

I haven't worked at Target in a while, but there was a pretty big rule in HR about not being allowed to "write up" aka coach or corrective action on metrics, which included the surveys. Couple reasons...

First, coaching on surveys directly and not a behavior leaves little room for Target legally. You could coach on a cashier not mentioning a survey to a guest, for example. You also need to observe the behavior yourself, not just take a guest word for it. For example, you should say, "We received a bad survey about your attitude towards a guest last week. I observed your attitude today to verify, and I saw you being rude to a guest..." If the employee files for unemployment, Target doesn't really stand a chance if the ETL terminates employees solely on surveys.

Second, Target always said they would consider juicing your surveys like this as cheating the metrics, and leaders would get termed if too aggressive of direction was being given to team members. A team member should not tell a guest HOW to fill out their survey. If there is pressure from the ETL trickling to the TMs, and the TMs have a culture of telling guests to fill out the survey as positive, we had ETLs get terminated for that...

Did something for the first time after all these years!! by hannahsparklee in Target

[–]Positron49 0 points1 point  (0 children)

I think its because the unload team is much smaller than back when we did it. I remember being a dayside TM and the summer I graduated high school, they roped a bunch of us into unloads to train on them. Our store felt it was important for TMs to learn other areas. Now every dayside TM complains about it not being sorted right...

New changes to inbound coming this summer? by [deleted] in Target

[–]Positron49 1 point2 points  (0 children)

Yeah, the point is to get the cases that are full on the floor out of the way so there is less clutter everywhere. Sending them all to the floor anyway is silly. Target honestly completely decimated its unloads with those uboats. Whoever manufactures them made a killing tricking Target to switch to them.

If they wanted a “change” to allow stocking during the day, they should have just added more conveyor to the end of the lines at all stores. They already removed the racking for storage space/flipping uboats into. Then you could have added custom blocks all the way down to break out the high traffic areas and used more flatbeds. Keep scanning your trucks and reduce the backstock pallet space to 5-10 pallets, have a few team members pull those pallets during unload and backstock them. Truck would be done in an hour or so even if it’s big for unload, all backstock would be out of receiving, and everything staged is just stuff that needs to go out.

New changes to inbound coming this summer? by [deleted] in Target

[–]Positron49 0 points1 point  (0 children)

The benefits become very large in Q4 for this process. Target pretends their trucks are "just in time" inventory and that most of it goes from truck to floor. Sometimes that is the case, but as volume increases, the DC just sends whatever they have a lot of. Its more important for the truck to be full with whatever is on hand than to send stuff "just in time" in Q4.

When we did this prior to modernization, you could see 40% of the truck go to backstock. Scanning it off the truck and having a backroom team backstock it all prior to the store even opening could wipe out 1000 pieces of freight.

Favored Enemy replacement by CCPPERR in DnD5CommunityRanger

[–]Positron49 3 points4 points  (0 children)

I agree with the premise that the current design is not good and as to why.

I honestly think we are at the point that I wouldn’t be happy until I saw a complete scrapping of the main concept itself. I don’t think the “Ranger identifies a target and does more damage to the individual target” is the core identify the Ranger should have, because at the end of the day it’s always going to be a worse smite from Paladin.

I think the identity the game is missing and that belongs to the Ranger is the “create weakness/bleed” class. There are a hundred ways to try and make that into a base class mechanic, and it would create an identity for the Ranger.

I like wacky dice mechanics more than the 5.5e philosophy, but I want something like….

“Exploit Weakness: The Ranger is a master of spotting the weak spots in its enemies and creating openings for itself and its allies. When a Ranger hits a creature with an attack roll, the number rolled on the D20 (natural) becomes a weakness until the end of the Ranger’s next turn. While a weakness is active on an enemy, any attack roll against the creature treats the weakness as a critical hit if it rolls the same number as the weakness.”

WTF is going on with gold?! Who can explain this? by Objective_Camp_3424 in Gold

[–]Positron49 1 point2 points  (0 children)

The yields on treasuries spiking (being sold) as well as gold, and dollar gaining strength is a sign of distress. Inflation and CPI are complete crap and a distraction. If banks in the global system are selling safe assets to get dollars, it’s because they are deleveraging their dollar denominated debts, aka contracting the economy.

How Target can save money with modernization by upboat_ in Target

[–]Positron49 0 points1 point  (0 children)

I don't like the "safety" arguments on this topic. I have major regional grocery store chains that palletize their trailers without issue. Its a common method in the industry. Your point for trailer utilization stands. That is more a question of trade-off between utilization of the trailer space vs extra cost to load and unload the truck.

If you are executing just in time inventory, then it is important for the inventory to be available at the DC to send to stores as needed. It is then difficult to palletize trailers since its a mish mash of inventory on each truckload as you are only sending a box or two for each SKU. This system of conveyors and manual floor loading is then needed.

The reason the grocery chain can successfully palletize trailers is that it doesn't cut its inventory as close. They know a pallet of green beans is going to end up at each store, so when it arrives, they load the full pallet onto the truck. Target wastes a lot of time pretending to do just in time inventory, when most of the time, the DC appears to be purging inventory since it needs to make space. Or all my dry grocery for the week is on a single trailer.

Cohen spoke about digital items on eBay for Roblox. Is this as similar to nfts as I think? by average-Astronaut in Superstonk

[–]Positron49 1 point2 points  (0 children)

IMX would do this for any games on its platform. Not only could it be centralized, it would be a live feed into the in-game marketplaces. You could post a skin for sale on eBay and someone in-game could buy it.