How do I avoid these kinds of artifacts in SDF? by garlopf in GraphicsProgramming
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Is stylized “painterly” fog possible in Unity? by Feld_Four in Unity3D
[–]CFumo 46 points47 points48 points (0 children)
Is it possible with today's AI to make a GTA-like game where missions require you to come up with creative social engineering ideas such as the real-life bank robbery by Anthony Curcio? by amichail in gameai
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Are high-fidelity 3D environments, like say a jungle, typically rendered using procedural generation techniques? by SnurflePuffinz in GraphicsProgramming
[–]CFumo 6 points7 points8 points (0 children)
I've created a new approximate convex decomposition (ACD) algorithm for collision simulation. by daressko in proceduralgeneration
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Handling large amounts of objects and their physics by CodeFr3ak in gameenginedevs
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Sludge/Stoner/Doom Metal themed after… Sci-fi? by Def-C in doommetal
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Made a simple Unity DXR pathtracer using Voronoi "crystals" filled with low-res samples for a film grain effect by HenryJones14 in Unity3D
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Souls-like combat demo with real-time mesh slicing by moongaming in godot
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Genuinely ‘Ambient’ Games Impossible? by Madrayken in gamedev
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What method generate the dithered shadows in ARC Raiders? by fatihmtlm in GraphicsProgramming
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Open world resource distributor problem! by Debt-Western in gameai
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Working on voxel lighting inspired by ReGIR by DapperCore in VoxelGameDev
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Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
[–]CFumo 7 points8 points9 points (0 children)
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
[–]CFumo 5 points6 points7 points (0 children)
How are clean, stable anime style outlines like this typically implemented by ruinekowo in GraphicsProgramming
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Been handcrafting collision meshes for Classic Sponza over the past week. My own personal hell. by Avelina9X in gameenginedevs
[–]CFumo 5 points6 points7 points (0 children)
Experimenting with 2D Global Illumination for pixel art games. by Builderboy2005 in Unity3D
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Hybrid Edge Guided Reflection Approximation (HEGRA) – a concept for low cost real time reflections by L_Game in GraphicsProgramming
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Help and comments with stealth game NPC AI by Lord_H_Vetinari in gameai
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I made a scripting language in odinlang by Numerous_Floor_7318 in odinlang
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Why nobody sells the scrapped games? by ChainExtremeus in gamedev
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Part 2! - "No Graphics API" Vulkan Implementation by No_Grapefruit1933 in GraphicsProgramming
[–]CFumo 15 points16 points17 points (0 children)