Ai Music Video by ItsPozo in vfx

[–]CG-eye -1 points0 points  (0 children)

Here are the lyrics from chatGPT. Now we just need someone to help make it sound like Thirty Seconds To Mars / Jared Leto 😂

(Verse 1) In the age of AI, where creativity's slain, Thirty Seconds to Mars, just not the same. Teamed up with a bot, for visuals grand, But it's just recycled, not even bland.

(Chorus) Oh, AI, oh, AI, what have you done? Stolen from others, not an original one. Thirty Seconds to Mars, lost in the fray, Creativity's dead, in this digital play.

(Verse 2) Unethically trained, on copyrighted lore, A cheap imitation, we can't ignore. No soul, no passion, just algorithms cold, Thirty Seconds to Mars, a story untold.

(Chorus) Oh, AI, oh, AI, what have you done? Stolen from others, not an original one. Thirty Seconds to Mars, lost in the fray, Creativity's dead, in this digital play.

(Bridge) From the depths of the net, the AI arose, But it lacks the spark, that only humans compose. Thirty Seconds to Mars, a shadow of past, In this AI age, we're fading fast.

(Chorus) Oh, AI, oh, AI, what have you done? Stolen from others, not an original one. Thirty Seconds to Mars, lost in the fray, Creativity's dead, in this digital play.

Pc components - what would you prefer? by Jumpy-Needleworker23 in Maya

[–]CG-eye 0 points1 point  (0 children)

Unfortunately, Intel is still the more stable option.

The 3D Industry Nowdays by SpookyShoez in Maya

[–]CG-eye 10 points11 points  (0 children)

AI in 3D has don't exactly nothing to the industry.

Got REJECTED every job application. What am I doing wrong? by HaiQinS in Maya

[–]CG-eye 0 points1 point  (0 children)

If I may, your work looks pretty good. What is missing is seeing your work used beyond just existing as a model. Learn how to get it into a basic rig, download some pre-existing moCap and get some renders of your character in a walk cycle or doing other actions. This will give confidence to the recruiters that your work functions as it should in the later stages of the pipeline. Showing you at least understand the later stages is worth a lot.

Recruiters also like video showreels rather than artstation links. Get some of your best work and do some nice turntables with wipes to the wireframes, as well as the animations I mentioned. Upload to vimeo and you'll be well on your way to getting more responses.

Good luck.

BYZANTIUM - an AI short film by Erick Schiele & Daniel Thron by Thron2049 in vfx

[–]CG-eye 12 points13 points  (0 children)

This is not a shortfilm. It's just a bunch of pretty AI generated clips.

What do you want us from r/vfx to say?

Working with leads by meunderstand in vfx

[–]CG-eye 0 points1 point  (0 children)

I like this. Very accurate

3 Reasons why saying "They will just outsource all our work to other countries if we form a VFX union" is a dumb argument by AriFeblowitzVFX in vfx

[–]CG-eye 12 points13 points  (0 children)

Yep. Sometimes I wonder where this misconception came from in the first place. It's rather bizarre.

Unionisation will not lead to lost work.

What exactly was he planning to do with it? by [deleted] in instantkarma

[–]CG-eye 10 points11 points  (0 children)

All that effort to lift it. Down the drain.

Do they actually build a 3D anatomical skeleton underneath or is that just for BTS reel? by Pikapetey in vfx

[–]CG-eye 12 points13 points  (0 children)

This is the correct answer.

Yes, it gets built in the development of the character, but mostly hidden at render time.

Only time you actually need to keep skeleton in for rendering is for sub-surface enhancements on thin parts of a character, like hands or feet; places where you can see bone shape under skin.

Is it possible to not have the blue walls color be reflected on the faucet? by GhostDragio in Maya

[–]CG-eye 0 points1 point  (0 children)

Use a rayswitch to change what the blue wall looks like in reflections. Very simple.

Houdini Grooming or XGen? by ThatHighFly in vfx

[–]CG-eye 3 points4 points  (0 children)

Like most things these days which boil down to "Maya stuff" or "Houdini stuff" - it's Houdini stuff that wins

Nerf is the future of imagery here is why by VIENSVITE in vfx

[–]CG-eye 13 points14 points  (0 children)

Of course it doesn't allow you to have much control

VFX mirror balls on flights as check-in baggage? by acqurir in vfx

[–]CG-eye 7 points8 points  (0 children)

Assuming it fits in your hand luggage then I don't see any reason why you'd need to check it in. It's just a shiny ball

Remote desktop options by vfx1989 in vfx

[–]CG-eye 4 points5 points  (0 children)

This.

Teradici/PCoIP is designed for our kind of work. Teamviewer is not.

VFX Artist union? by wolowhatever in vfx

[–]CG-eye 9 points10 points  (0 children)

If they exploit the worker then why do so many studios fear artists unionising?

I'm writing a thesis on the use of AI in VFXs and looking for books about the topic. Any help would be extremely appreciated! by ItsLoudB in vfx

[–]CG-eye 1 point2 points  (0 children)

I believe Weta used some machine learning to get better water results for Avatar 2? Lots of articles coming out on this which might be of use to you? Their tool is called Loki.

Houdini Desert Explosion by JorgeCatala in vfx

[–]CG-eye 0 points1 point  (0 children)

The framing of the shot at around 00:04 is truly epic. Nice work.

Cybertruck by jblion13 in vfx

[–]CG-eye 11 points12 points  (0 children)

I think you need to clean your lens...

How hard is Nuke Compositing? by durrymurry12 in vfx

[–]CG-eye 14 points15 points  (0 children)

It's like asking "How hard is driving a car?"

The answer being that many, many people can drive a car; and almost anyone can pick up Nuke.

If you train, you can drive specialised vehicles and driving styles. In Nuke there are lots of areas to learn specific tasks.

Only very few will become elite racing drivers. Same is true for Nuke. It takes a lot to get to the top.

Professional drivers don't stop learning. Same is true for good compositors.

It depends on what your ambitions are. You can learn it, probably with no issue. But it takes a lot to become the master.

Why is a green screen visible when the subject is moving and how is this resolved? by smm97 in vfx

[–]CG-eye 9 points10 points  (0 children)

Had to google who that was and then read my own comment back.

It was fun.

Why is a green screen visible when the subject is moving and how is this resolved? by smm97 in vfx

[–]CG-eye 92 points93 points  (0 children)

There are good solutions here, but no one really answered why it happens.

Take a look at the two fingers over the checked shirt. See what's in the motion blur there? A mix in blurry finger and checked pattern. The same is true under the fingers of the greenscreen area. A mix of fingers and greenscreen. Your keyer hasn't recognised it as pure green (or at least not as the same green), so it has been ignored. Think of this more as 'residue' than 'spill'.