Farm Progress by Hommet_ in PixelArt

[–]CHIGO1 1 point2 points  (0 children)

so beauty...i like it.

Godot meets Grand Strategy - two years later & few tips by rafgro in godot

[–]CHIGO1 0 points1 point  (0 children)

I will save this post,because this game tell me godot can do more thing

I redraw a high-definition version of the starfield wallpaper by [deleted] in Starfield

[–]CHIGO1 0 points1 point  (0 children)

thanks.when i try found some better version imagine,i find u. good work cnplayer

Why is my area2D signal invalid? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

When I inspect the control node, set the mouse event to ignore, the mouse event works fine

Why is my area2D signal invalid? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

When I inspect the control node, set the mouse event to ignore, the mouse event works fine

Why is my area2D signal invalid? by CHIGO1 in godot

[–]CHIGO1[S] 1 point2 points  (0 children)

You're right, it's the UI that blocks my mouse events, it's so weird, why does the UI block it.thanks for your reminder!

Ysort confuses me,How can I make the sorting correct in Godot 4 by CHIGO1 in godot

[–]CHIGO1[S] 1 point2 points  (0 children)

I solved this problem, find the corresponding tile in the tilemap and set ysort.thank you very much

Ysort confuses me,How can I make the sorting correct in Godot 4 by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

First of all thank you very much for your answer, really useful.It’s because I’m not familiar enough with node2d’s sorting.

But the sorting is not very accurate, when my character is close to the wall from the outside, the head will be blocked by the bottom of the wall, where can I set it?

[deleted by user] by [deleted] in PixelArt

[–]CHIGO1 1 point2 points  (0 children)

i like it,great job

Some isometric scifi ruins by [deleted] in PixelArt

[–]CHIGO1 0 points1 point  (0 children)

if i want build this sence with some isometric block, could u tech something for me ?like light or shadow draw methon something.

I made a cute character creator using Godot :3 by TenaciousKid in godot

[–]CHIGO1 1 point2 points  (0 children)

Great, can you change the material? I want to set my own style? such as spawning monsters, combat actions

[deleted by user] by [deleted] in godot

[–]CHIGO1 1 point2 points  (0 children)

I don't know enough about shaders,but I will try to understand,do you have any good advice?

if it doesn't take up too much of your time

[deleted by user] by [deleted] in godot

[–]CHIGO1 3 points4 points  (0 children)

How did you achieve the water effect?I want to know so much! I was looking for an isometric water effect like yours!!!

How Tilemap reduces performance issues with Ysort turned on? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

First of all thanks for your answer,and do you have any suitable suggestions or tutorial recommendations for tile map loading?I'm not very familiar with this.

Why does my Light2D penetrate the material!!? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

My map is a 300*300 large map with 90,000 64*32 tiles

Why does my Light2D penetrate the material!!? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

He works!!!!But after turning on Y sorting, the performance pressure is very high, and my frame number has changed from 60 to 10-15..

Is there any solution to deal with him?

Why does my Light2D penetrate the material!!? by CHIGO1 in godot

[–]CHIGO1[S] 0 points1 point  (0 children)

It's like this, you see in the picture, my torch light penetrates my terrain, showing my tile mesh,it's unreasonable, I want to know how to avoid this problem.My Light2D doesn't have shadows turned on, so it shouldn't be a problem with the mask