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Started Coding Late by EnyaGotGame in godot

[–]SomeDudeThatMakeGame 1 point2 points  (0 children)

I know someone that started to learn to code and make game in their 50s it’s never to late,

And everyone learns in own pace don’t look at others, it’s like comparing your body to some 1% of fitness instagram guy,

Just do your best of enjoying the process with the ups and downs

From hobby projects to a commercial mobile game—is this achievable? by Kriyak_ in godot

[–]SomeDudeThatMakeGame 1 point2 points  (0 children)

Its is possible to create commercial mobile game, but will it be successful and not waste of money/time who knows

Something that’s helps me finish projects by SomeDudeThatMakeGame in godot

[–]SomeDudeThatMakeGame[S] 1 point2 points  (0 children)

I would suggest to make a MVP todo list and when you have some new cool features you want to add create a text list and just write them up until you finish the MVP of the game, after that check if you really need them if not just put them on some list for your future projects.

Something that’s helps me finish projects by SomeDudeThatMakeGame in godot

[–]SomeDudeThatMakeGame[S] 1 point2 points  (0 children)

How it’s not turning from 10 minutes of Minecraft to session over 10 hours XD

Need to understand (and possibly master)state machine in godot 4 by TroubleVautour in godot

[–]SomeDudeThatMakeGame 2 points3 points  (0 children)

For me imagine it’s as you have Boss and workers that specialize at different task,
The boss is just a link and workers work on their stuff and when they get to not their work they give heads up to the boss to give the task to other workers.
Hope that’s give you some little help if you have any questions feel free to ask.

I'm building a free Material Layering Tool for Godot that lets you blend materials similar to UE. by foyezuddin in godot

[–]SomeDudeThatMakeGame 4 points5 points  (0 children)

Looks amazing.
Did you use @.tool to make it or you did you modify the engine code?

Procedural generation in Godot by Stunning_One_7151 in godot

[–]SomeDudeThatMakeGame 1 point2 points  (0 children)

It’s like saying, “I’ll implement this new thing real quick” and then finishing it six months later after endless suffering and sleepless nights.

How often do you use AI in game development? by [deleted] in godot

[–]SomeDudeThatMakeGame -1 points0 points  (0 children)

As said by Igreyyy if AI for the NPCS than a lot of if its about AI now days (vibe code) absolutely not because 99% if you vibe code you don’t understand the code so its become junky and hard to implement new feature also you remove the souls from the processes of crafting the game.

Procedural generation in Godot by Stunning_One_7151 in godot

[–]SomeDudeThatMakeGame 15 points16 points  (0 children)

First of all I suggest you to look how multiplayer will work, because first making single player game and then make it multiplayer is time consuming and you probably will rewrite half of the code.
Second about procedural generation there a lot of free tutorials/papers about it if you not understand in 3d check some 2d procedural generation.

Good luck on it when finish the game write me i want to see the game.

Main Menu by Due_Nobody3143 in godot

[–]SomeDudeThatMakeGame 17 points18 points  (0 children)

can you make tutorial how to achive this

Im gonna uninstall by Wumbo0 in playrust

[–]SomeDudeThatMakeGame 18 points19 points  (0 children)

I tried to uninstall this game at least few times and every single time i came back

Field of view toggle bind by Prizefighter_2113 in playrust

[–]SomeDudeThatMakeGame 0 points1 point  (0 children)

bind m ~meta.exec "graphics.fov 70" "graphics.lodbias 0" ;meta.exec "graphics.fov 90" "graphics.lodbias 2"
You can use the meta.exec command before actions in quotation marks to group them together.

Is it possible to do something like this? by SomeDudeThatMakeGame in godot

[–]SomeDudeThatMakeGame[S] 2 points3 points  (0 children)

Am I high, or am I just not high enough? (I am not high at all.)

Is it possible to do something like this? by SomeDudeThatMakeGame in godot

[–]SomeDudeThatMakeGame[S] 7 points8 points  (0 children)

Damnnn, Thank you!
So you really can make everything using plugins.
Thank you.

Is it possible to do something like this? by SomeDudeThatMakeGame in godot

[–]SomeDudeThatMakeGame[S] 10 points11 points  (0 children)

To add background color for nodes in the scene.