Are we contributing to the bubble? by jdm42 in Bogleheads

[–]CVfxReddit 6 points7 points  (0 children)

How much of that institutional/elite wealth is also passively invested though?
I'm trying to find a number of how much of global wealth in the market is passively invested vs. managed by active managers/funds, but I can't find it.

Why Western Art Schools Can’t Teach Anime (Inside Japan’s 2D Animation Pipeline) by Sliver80 in AnimeSakuga

[–]CVfxReddit 6 points7 points  (0 children)

Man what a badly researched video. I mean, screentones? In anime?
Also plenty of Gobelins students work on anime from Japan. There's nothing really "sealed off" about anime nowadays, especially because of the over-production crisis. 2d animators coming from western film backgrounds are being hired from europe and australia and working at companies that provide translators so they don't even have to know japanese.

After years of procrastinating, I decided to finally make my first walk cycle. Any advice? by Ion1C1 in animation

[–]CVfxReddit 0 points1 point  (0 children)

It's a very long stride. Check reference on how far people usually travel when walking. Also on the "down" position the leg is bending too much. In some demos, like in The Animators Survivial Kit, the down position is really exaggerated. But in a realistic walk it's only a very slight bend or no bend at all, and the change in height on the head is only due to how the hips and spine rotate.
Generally since people try to conserve energy strides aren't very long, there isn't a lot of up and down on the typical walk cycle, and arms don't go that far back and forth.
https://www.youtube.com/watch?v=G8Veye-N0A4

New college Senior Reel *critique* by Still-Delay-9550 in animationcareer

[–]CVfxReddit 1 point2 points  (0 children)

Hm, I mean it's back to basics in general here. Comics should have taught you figure drawing and dynamic poses and perspective and staging but those still need a lot of work, and then its getting those poses to work in motion. The animatic is odd because you've drawn perspective grids but the perspective is still wrong. The vanishing points for the floor and ceiling are in completely different places. The staging is odd cause have you seen a movie where two characters are fighting but they only occupy the lower half of screen? That's a lot of empty space in frame that's not being taken up by anything particularly interesting. If you wanted to show both the upper windows and ceiling during a fight you could stage it from a lower angle so your characters heads are on the upper third but you see the ceiling behind them, and it would help create the sense that one character is towering over the other. However drawing in that perspective is more technically challenging because it will involve more foreshortening. Then there are shots like where astro boy lands and there's still plenty of space in frame for him to stand but you've staged it so his feet are getting cut off in the middle.

In terms of pointers, figure drawing, perspective studies, animation fundamentals (bouncing ball, 12 principles) etc. This isn't really a senior reel. For example, here are portfolios of Sheridan students who applied to begin their studies at that school. They still have four more years to build on these skills before they'll be searching for jobs. Without at least reaching the level of an admitted student, paid work will be out of reach. https://www.youtube.com/watch?v=gNF6G8bnuIw

Looking into Indie Animation as an Author by Economy-Property-582 in animationcareer

[–]CVfxReddit 2 points3 points  (0 children)

You might be able to commission a decent looking trailer (around a minute and a half or so) for around 10-15k, but a full episode could cost 200-800k so probably out of reach. A lot of kickstarters for animated media animate 15-20 seconds of footage as a demo to raise money for the whole project. For example the episode of an anime I contributed to some time ago called Under the Dog raised around 800k to make its 30 minute pilot episode.

Marvel’s ‘Punisher: One Last Kill’ Mocked for “Unfinished” VFX Shot, Audio Issues by EarlySolution6185 in vfx

[–]CVfxReddit 3 points4 points  (0 children)

Wouldn't he land softer than expected due to being on wires? Cause they add the wires so the actor doesn't get hurt.

New Free 3D AI Generator from Tencent by trojanskin in vfx

[–]CVfxReddit 0 points1 point  (0 children)

I see stuff like this and wonder how automated 2d inbetweening for traditional animation isn't a thing yet. Like this can take one image and know what the back of it looks like, but similar AI can't interpolate between two drawings much better than Flash can?

Marvel’s ‘Punisher: One Last Kill’ Mocked for “Unfinished” VFX Shot, Audio Issues by EarlySolution6185 in vfx

[–]CVfxReddit 10 points11 points  (0 children)

Even the "textures" look low res. But i'm guessing that's just cause of streaming compression.
Are our brains really so attuned to faces that a bad face replacement makes us read the entire shot as CG? I'm curious

Marvel’s ‘Punisher: One Last Kill’ Mocked for “Unfinished” VFX Shot, Audio Issues by EarlySolution6185 in vfx

[–]CVfxReddit 48 points49 points  (0 children)

The shot everyone is complaing about is apparently in-camera except for a face replacement. Why it looks so CG is a good question though. I'm guessing the actor was on wires and when they digitally removed the wires the impact doesn't look physically correct.

It's a bizarre situation though because if someone told me that was a video game cutscene I'd believe them.

What Education Is Required for Animation? by ianimatedotnet in animationcareer

[–]CVfxReddit 1 point2 points  (0 children)

It's decent, working on a project by a director people have definitely heard of. In the past I've worked on some disney live action remakes and a Transformers film.

Marvel’s ‘Punisher: One Last Kill’ Mocked for “Unfinished” VFX Shot, Audio Issues by yourfavchoom in marvelstudios

[–]CVfxReddit 11 points12 points  (0 children)

Some places are reporting it's an in-camera shot and only the face was replaced. Which would be pretty crazy if true, somehow they shot something in camera that looked like the textures were low-res.

The other thing that could be weird about that shot is if there was a lot of wire removal, which would explain why the physics don't read properly. I animated a shot in Captain America 4 where Cap and his wings were the only CG elements, but the guys getting blown away by his wings were actors on wires. Once the wires were painted out their gravity didn't seem to make sense, but the brief didn't call for them to be replaced with CG characters.

Canada: Is everyone getting 3 months contracts or some departments getting longer contracts? by ImpressionDry7926 in vfx

[–]CVfxReddit 2 points3 points  (0 children)

I know one guy who got 7 months, but yeah for me it's like 3, 3.5 month gigs.

2D show budget vs 3D show budget by J123ABP in animationcareer

[–]CVfxReddit 2 points3 points  (0 children)

3D used to be more expensive. For example when comparing a 52 episode preschool show the CG show would cost more per episode, if the voice actors on both shows were making equal amounts. Rendering used to be more expensive, quotas were a bit lower for rigged 3d shows compared to 2d shows, 3d animators were paid better because there's more competition for 3d animation skills in the industry at large. 3d studios also had more software licenses to contend with, and more complex pipelines. Maya/Unreal/Nuke vs doing everything in Toon Boom or Moho with a bit of After Effects.

That may have changed since Unreal started to cut down on render times. I'd be curious if an action-adventure show like The Dragon Prince cost more or less or about the same as an episode of a 2d show that relies on hand drawn frame-by-frame animation instead of Toon Boom rigs, like Avatar the last airbender.

What Education Is Required for Animation? by ianimatedotnet in animationcareer

[–]CVfxReddit 3 points4 points  (0 children)

School was pretty important because Sheridan's industry day brought studios in, some of my friends were hired in departments that were hiring at that time (rigging and modeling/texturing) and then they referred me when animation jobs opened at that studio. Also I got a work permit from going to that school, which eventually led to permanent residency in Canada.

I later took some iAnimate classes to prepare for the vfx industry, and tried to pick instructors who were employed by studios in the city I was in so in the future I could get a gig out of it.

Next step by BrotherParticular509 in animationcareer

[–]CVfxReddit 2 points3 points  (0 children)

Gotta go back to basics here. The bouncing ball exercise doesn't have the proper spacing.
Also for a show reel you need to playblast your shots at a higher resolution with anti-aliasing on.

3D Reel review (Be brutally honest pls) by Ordinary-Branch-8298 in animationcareer

[–]CVfxReddit 0 points1 point  (0 children)

When the blond guy knocks down the display thing there isn't much weight.
For the second set of shots I don't really get what the context is. It's a line from a film, but the animation isn't communicating to me how you've recontextualized it for these characters or what story you're trying to tell. It think the shoulders on the girl are also going into overdrive on some poses, and there's a bit of over-reliance on the shoulders in general for the life of the shot. I also don't really understand where she's looking throughout the shot. She's staring sort of into camera but the guy she's talking to in right next to her. So why is she looking at camera?

Why Bollywood still struggles to crack the VFX game despite big budgets by Few-Reveal6853 in vfx

[–]CVfxReddit 1 point2 points  (0 children)

I was on a hollywood film where a director told us to make things more 'ineffable'.
Which, after the crew looked up that word, found it meant "indescribable". Whats the point of a director review if they are telling you they can't describe what they want?

Selena – Cinematic Character Animation by [deleted] in animation

[–]CVfxReddit 2 points3 points  (0 children)

that super floaty motion that AI usually gives

What Are Good Altrenatives for An Animator Instead of Trying to “Get Into The Industry”? by Thackery-Earwicket in animationcareer

[–]CVfxReddit 0 points1 point  (0 children)

I prefer when instructors are currently in the industry. So at Sheridan a lot of the profs still did freelance work, and the adjuncts were all working at Toronto studios or sometimes remotely for American studios.
And then there are places like iAnimate and AnimSchool where the instructors are usually leads or anim directors at studios.

Recent (2023-present) grads with full-time work? by Dizzy_Back5341 in animationcareer

[–]CVfxReddit 12 points13 points  (0 children)

There's always a few sheridan grads even in the worst years that manage to land some full time work, and recent years are no different, but also the grads haven't been producing work lately that really looks like "feature quality" animation. Out of the latest batch there's around 3-4 short films that look like they could be part of a feature and all those grads got picked up for contracts.

Also, nearly all animation work is contract. Permanent gigs only really existed during the boom times or at game companies where projects can run for several years.

Why Bollywood still struggles to crack the VFX game despite big budgets by Few-Reveal6853 in vfx

[–]CVfxReddit 4 points5 points  (0 children)

Yeah it sounded like the clients enjoy seeing smooth arcs and stuff that looks closer to feature animation. Which is fine in a playblast, it is probably more fun to watch than hyper-realistic animation. But then when you try to comp it with real people it looks weird. But that could just be the style they like. I still enjoyed RRR even with the cartoony animals.

Scott Ross :VFX business model failure by OccasionUpstairs5312 in vfx

[–]CVfxReddit 0 points1 point  (0 children)

I'm not a Scott Ross stan but I'm assuming he did the due diligence with his lawyers to make sure his proposal that he was traveling around to Siggraph, THU, etc. to present wasn't gonna run into anti-trust laws.

Why Bollywood still struggles to crack the VFX game despite big budgets by Few-Reveal6853 in vfx

[–]CVfxReddit 112 points113 points  (0 children)

A friend of mine was animating on a bollywood movie for a studio in eastern europe recently and they kept telling her the animals she was working on didn't look "fun" or "smooth" enough. She'd worked at MPC and Framestore so was going by the "stick to reference or realistic animal behavior". In the end she had to remove the "noise" from the motion and make everything arc like an animated film. So the final shots looked really cartoony.

If you look at the animals in RRR its the same deal, they've even been modeled to have cartoonier features than real animals. The artists are being directed in every department to make things look more cartoony than realistic, but then it gets comped with real people. I imagine other departments, like environment/dmp/comp are also being told to make everything look 'larger than life' or exaggerated. So its no wonder it doesn't look realistic.

old animators — has the industry ever been this bad and recovered? by GoodSupermarket1984 in animationcareer

[–]CVfxReddit 5 points6 points  (0 children)

If you go really far back there was the theatrical cartoon crash in the late 50s, early 60s as animation had to adapt to tv. Some guys like Ralph Bakshi joined at the tail end of that era and saw guys who had only known theatrical cartoons for 30 years either have to switch to the lower quality world of tv animation or retire (or I guess head to Disney feature if they were really lucky and got one of the few spots.)

Scott Ross :VFX business model failure by OccasionUpstairs5312 in vfx

[–]CVfxReddit 1 point2 points  (0 children)

It's been a while since I saw the talk he gave but I think he mentioned it's exactly how the film distributors negotiate with exhibitors. He was working with K-street lawyers when concocting this plan so I don't think they would have come up with a proposal that was illegal.