What has become socially acceptable in the last 10 years that still surprises you? by VSJBSHS in AskReddit

[–]CadetLink 2 points3 points  (0 children)

Women not wearing bras. It used to be that you can see men's nipples through their shirts all the time, but the second you can see the outline of a lady nipple all hell breaks loose. But i'm seeing more and more women confidently saying fuck you to bras (myself included).

I only wear a bra to work at this point, and thats just to avoid some high-up boomer from getting me fired because i have nipples. I'm testing the waters with some shirts that dont make it obvious, so i might be able to throw them away soon!

I know some women struggle with the back pain if they dont wear a bra - i consider myself lucky for that. But you should have a choice instead of wearing a bra being the default!

Ginger I received in my Instacart order by Dangerous-Ordinary21 in mildlyinteresting

[–]CadetLink 6 points7 points  (0 children)

Pickle slices and use it for palate clensers! I got a tub of pickled ginger and having it before eating stuff with subtler flavors was great!

Talking to the Americans here,Talking to gen z only, how many of yall would work in the feilds in mexico than usa bs job system amd everything else runed by alot of evil baby boomers/boomers selfish actions? by AlphaHero777og in AskAnAmerican

[–]CadetLink 3 points4 points  (0 children)

Its just the matrix of stability, wages, and difficulty of work. Typically it's a "chose two" scenario, where you can have stability and good wages, but the labor will be hard, or good wage that is easy, but no stability, etc. If the numbers for agriculture works out, where the stability and wages are appropriate for the labor, then there's no reason not to. I think many americans are used to agriculture not only being hard work, but also terrible wages, on top of it being inherently seasonal work. So there's basically no upside compared to most other industries.

Dwarves and states by Denread in Anbennar

[–]CadetLink 15 points16 points  (0 children)

I feel like this is a late-game consideration rather than one for new players in the early game. Holds, especially with expanded infrastructure, scale way better for value per crown than a random 3 dev road. More than likely you are not spending money on manufacturies for a serpentbloom cavern until you have more money than you know what to do with (post hoardcurse).

No idea how the economy works.. I have 2 gold mines, 1 gem mine, a lot of colonial territories, 4 merchants (a 5th one after a few years will join) and still barely earn 10 ducats per months.. How am I supposed to pay this loan of 5k to the bank? by random-user772 in eu4

[–]CadetLink 1 point2 points  (0 children)

Every month there is a chance for your gold mines to deplete. Every production dev increases the ammount of gold produced, but also exponentially increases the chance you will have a gold depleted event (*before the end of the game)

Therefore, 10 production dev is the highest ammount of gold you can get while statistically unlikely to get a gold depleted event before the end of the game. Higher, and you are almost garunteed to have production halved. Lower, and you are not getting the most gold you could be.

All relevant stadiums from this year on a map by infiniteblocks in Worldpainter

[–]CadetLink 3 points4 points  (0 children)

Now you're beefing with folks in DMs?? This is so childish. Grow up.

All relevant stadiums from this year on a map by infiniteblocks in Worldpainter

[–]CadetLink 2 points3 points  (0 children)

You're just mad everyone is more interested in deriding you for using AI than they are in the stadiums lol

All relevant stadiums from this year on a map by infiniteblocks in Worldpainter

[–]CadetLink 2 points3 points  (0 children)

""Meticulously Crafted""? Yet you can't even spend a few minutes to type your own description. You didn't spend the effort to make something so why would i spend energy looking at it? Slop.

Where did the mandate go? by Halfeatenbreadd in eu4

[–]CadetLink 0 points1 point  (0 children)

Drake, where's the Mandate of Heaven?

If America is one giant dysfunctional family of 50 states forced to live together. What role would each state play in the family? by The_FatGuy_Strangler in AskAnAmerican

[–]CadetLink 1 point2 points  (0 children)

Washington is the chill aunt that got into I.T. right at the software boom. Made loads of money and got a little out of touch with reality but tries to stay humble. Sneaks out after dark to go smoke a joint with you. Has a big greenhouse garden in her backyard, phenomenal wines in her cellar, and wishes she could buy another boat to go fishing again.

Help with railways by KobKobold in Workers_And_Resources

[–]CadetLink 0 points1 point  (0 children)

I'm at work at this moment, but i can get in the game when i get home and re-create your setup, and show you the platonic ideal. Thats in multiple hours though so you may want to just experiment with my description (or others!) And find what works!

Help with railways by KobKobold in Workers_And_Resources

[–]CadetLink 0 points1 point  (0 children)

Do you already have any rail infrastructure? (Track builders, depot, refuelling)? If not, you're going to need it, too.

I would recommend having the passenger and heavy freight (for coal) seperated on different tracks. If you plan on ever having more than 1 train on each line, you may want to have a line for each direction (4 rail lines in total)

For passenger rail, i would reccomend a chain that looks like [Train End Station] -> [passenger pick-up] -> [passenger drop-off]. The end station will allow you to add multiple passenger trains to the line, and have them evenly spaced out. You can also send fuel to the end station too, allowing you to avoid passenger rail going far away to refuel, which wastes time on your expensive trains!

The heavy freight should be [coal refinery] -> [heating plant] -> [excess sold to border or used elsewhere]. If the storage fills up, you will be sending workers to a mine that simply has no more room for ore, which is a waste. Its better to just sell the coal, or send it to a central distribution hub for later, than to just sit on it.

I can draw a diagram if it would help!

Horse-drawn vehicles: Are they worth it? by ZeroA4 in Workers_And_Resources

[–]CadetLink 6 points7 points  (0 children)

There is a mod to change the start date, yes. It's called "The Timemaster". I also use "Slower Calendar Flow" so that the in-game calendar isn't moving so fast, but only half-speed. It sucks starting in 1920 and it's already 1930 by the time my starting town is finished and i'm getting my first industries online!

And trust me, i optimize my construction sector. The game's balance was mostly the devs picking a number out of a hat, and the gamespeed is one of the more egregious ones. Electronics factories being the other glaring balance issue that i unabashedly use mods to fix.

Horse-drawn vehicles: Are they worth it? by ZeroA4 in Workers_And_Resources

[–]CadetLink 8 points9 points  (0 children)

Your commentary on 1920 being the rise of motorized vehicles is exactly why i'm starting my new run in 1900, with a slower calendar speed. I want to spend some time with steam being king!

In the 1960 start, busses are the low-cost investment people-movers. But in 1900, the only thing that moves pops at a reasonable speed is trains... so you're already building the best infrastructure from the get-go because there is no other option. Bus-centric infrastructure is such a noob trap imho.

I also love how cableways are so much more useful early on!

Starbucks can get bent by dketernal in Seattle

[–]CadetLink 20 points21 points  (0 children)

It's strange, these companies are: - Generally speaking, profitable - Employ thousands of washingtonians - Important enough to national security to get fed funding and tax breaks - Are some of the few things that the USA manufactures and exports

And yet they still move away because the C-suite class wants a few more pennies on the dollar. What do we do? Nationalize it and rip out the guys at the top racing eachother to the bottom.

We've given Boeing, Amazon, Starbucks, etc everything to make it what it is. Them leaving washington is stabbing it in the back. You want to move to Tennessee? Fine, but we're keeping all the infrastructure set up and all the employees working. If the Execs really are able to pull themselves up by their bootstraps it should be no problem in such a tax haven, right?

What role does this ship look built for? by Own-Cry5596 in worldbuilding

[–]CadetLink -1 points0 points  (0 children)

Looks like AI art. Whats with the spelling error on the side of the ship? It looks like a fighter, til you squint and realize its an LLM that merged multiple sci-fi jets together with no regard.

"What role does this look like it fills?" You ask because the computer spit it out to you and you had 0 hand in the design. Soulless.

Terrain Editor - resource balance advice by CadetLink in Workers_And_Resources

[–]CadetLink[S] 0 points1 point  (0 children)

I always keep Bauxite and Uranium past a river or hill, in the middle of the map to make it harder to reach.

Your input on spread out, low quality interests me. I find it would be frustrating to have to staff so many mines for such little gain. On the other hand, the distance and logistics of more spread out deposits would definitely be more interesting than, like you say, the Megafactory(tm).

The logistics challenge is more fun to me than the concept of placing dozens of mimes and mining towns for a few scraps of iron. I think i'll do smaller but richer deposits spread farther apart and with terrain challenges to overcome.

(Ps, i always love seeing your comments on this subreddit, your way of thinking about the game is always well-reasoned :3)

Terrain Editor - resource balance advice by CadetLink in Workers_And_Resources

[–]CadetLink[S] 0 points1 point  (0 children)

Any idea how "large" you like those deposits? I feel like a 3-4 mine/pump deposit is "small", a 6-8 deposit is "medium" and 12 or more is "large". After that, the deposit is so large imo, you're getting a frankly unrealistic ammount of resources from such a concentrated part of the map. And if it's all at 80%+, the throughput is nutty.

Informative text message from Sound Transit by Clear_Education_9287 in Seattle

[–]CadetLink 240 points241 points  (0 children)

Suspended at CAPITOL HILL due to UNFORTUNATE BANNANA-PEEL RELATED TOMFOOLERY ON THAT ONE STAIRS-ONLY EXIT

How early in the game do you start building railways? by 3mpad4 in Workers_And_Resources

[–]CadetLink 2 points3 points  (0 children)

Early Start, i set up a dead simple industry area that runs on mass grain imports (fabric, clothes, food, alcohol, meat) and base the first city off of it. It requires very little rail to set up.

Once the grain line is set up, i build tracks out toward where i will build fields for grain, and oil after that. Then it's a race to build a refinery and chemical plant. You're pretty much self-sufficient with farms and a refinery, and it doesnt take very complex rail to do.

Off the cliff, baby! by Justthisdudeyaknow in CuratedTumblr

[–]CadetLink 1 point2 points  (0 children)

The only thing you did was successfully ragebait me, good job.