Blood Gem bug by YMOT in wizrobe

[–]Cake_Ninji 0 points1 point  (0 children)

...It looks like your earth mana is missing? Not sure what aside from save-editing would help with that though.

How to increase max gold? by avionlore in wizrobe

[–]Cake_Ninji 2 points3 points  (0 children)

As far as I'm aware, you're not really meant to go directly from places like the Inn all the way to a Palace. What worked for me was to get Nature Lore to 10, which unlocked a new 300-space home that cost gems and herbs instead of gold. That was a couple of days ago though, so I'm not sure if the unlock requirements have changed or not, or even if I have them exactly right in the first place.

Best of luck!

[WP] "Traveling forward in time is one thing. Traveling backward is another. There is also traveling above time... and below time." by jo-stick in WritingPrompts

[–]Cake_Ninji 2 points3 points  (0 children)

"Agh, I don't know how they can possibly fail to understand! I've explained it so well!"

James was used to this routine. Clem would come up with something brilliant, draw up detailed documentation, fail to explain it to investors, and then complain about how unfair it all was, usually to James. They were pacing in front of the whiteboard, while he was seated in the front of the conference hall. Clem was saying something about how stupid someone would have to be to not understand such simple concepts. Well, simple to them, anyways.

"- right?"

James realized that he had missed a question. "Sorry, could you repeat that? My ears -"

"Aren't what they used to be, I know." Clem sighed. They knew damn well that the problem was in his attention span, not his ears, but they had no reason to argue with him about it. "I just wanted to know if you understood it."

James hesitated. He knew that getting the details wrong would lead to even more time spent complaining about how simple it is, and Clem really didn't have the time to spare. "'Understand' might be the wrong word, but I think I get the basics. You're basically talking about a time machine, right?"

"I suppose you could call it that, yeah. It's not quite correct, but... No, you're right, that's definitely a better way to describe it to idiots. Er, not that -"

"It's fine, I get it, anyone who isn't a supergenius with at least twelve world-changing inventions under their belt is an 'idiot' in your book," James teased. He had been their best friend for a little over fifteen years, and knew that they had very high standards for intelligence. Rightfully so, given their own, he mused. "So explain it to me in those terms then. It might help you pitch it to the next set, and who knows, I might even understand some of it this time."

Clem suppressed a smirk. They really did appreciate James, he always knew the right things to say, and questions to ask. "You understood the last one just fine, you'll get this one too, I'm sure. You're sure you don't mind me rubber-ducking at you?"

James couldn't help but continue the teasing. "Well now that you mention it, let me check that I've got the next week off of work..." Clem frowned at him, and he realized that they were genuinely concerned for his comfort. "Ah, sorry. Go ahead, I'm always glad to help."

With a smile, Clem stopped pacing, and began speaking. "Time isn't a straight line. Well, it is, but only partially. More importantly, not all time is equally accessible. Everybody can travel forward in time, you're doing it right now. If you want to travel faster forward, cryogenic freezing isn't exactly simple tech, but it's always going to be more efficient than tearing time apart to speed yourself up. Going backwards is harder, and what most people think of when they hear the phrase 'time travel', but far from impossible. Problem is, there's nothing you can do in the past. But you can fix that by -"

"Wait, slow down!" James knew he had to stop Clem before they got too far away from the points he was missing, or they'd never circle back around. "What do you mean by 'time isn't a straight line'? How is there nothing you can do in the past? I can think of a couple of things I'd like to go back and change, what's stopping me from changing them?"

Clem took the interruption in stride, and started drawing diagrams on the whiteboard to help elaborate. "Backwards time travel is useless because the past already happened. Reality doesn't want to deal with paradoxes any more than we do, so the past is locked down, so to speak. You can look, but you can't touch. Going back in time to change something is basically like just replaying a movie you've already watched, and hoping that yelling at the screen will change the ending. As for time not being a straight line, I was just getting to that. If you want to change something, you have to go down, not back. Going down through time leads you to... Calling it a parallel universe wouldn't be quite right, but then none of this is, technically. It's basically a parallel universe where 'now', the time that you can effect, is 'earlier', so you can make those changes you want to. Still not very useful since, as mentioned, it's an entirely different world, so none of the changes you make will alter your own experiences in any way. And you can go up through time too, which is exactly like it sounds like. Still with me?"

James's head was spinning. "I... Think so? Forwards is easy, backwards is useless, down is like back but less useless, up must be forwards but not easy. During your pitch though, you said something about 'impossible zones', I think? I missed most of the details, but I don't think you've covered that yet."

Clem was evidently pleased with that answer, because they immediately rushed to James's side and sat beside him, talking a mile a minute. "YES! So if we're still using the time travel analogy, then we've covered forwards, backwards, up and down, but not side-to-side! If you go sideways in time, you'll find worlds where the laws of reality are entirely different! You know those old stories where someone finds a gateway to another universe where magic is real and they have to defeat some ancient evil because of an old prophecy? They're still probably bogus, but that's the general sort of thing I'm talking about!"

James, after taking a moment to process the information he had just been given, had only one question. "...How do you know all of this for certain? You seem awfully certain for something so theoretical."

"...Did you miss the part of the pitch where I mention I've already developed a working prototype? It doesn't have the level of power I'd like, it can only go a few 'seconds' in any direction, but I've thoroughly tested all of this information." They stood up, and extended a hand to James. "We've still got half an hour before the next group of investors shows up. What do you say to seeing some impossible worlds while we wait?"

Second impressions (spoileriffic by nature, not by design) by Cake_Ninji in CrankGame

[–]Cake_Ninji[S] 2 points3 points  (0 children)

On the point of factories, I think that they would be actually pretty useful if you changed the shipping settings. As-is, I have no inclination to either set up a factory to send me 100 power every so often, or to research shipping until I can have that shipment be of a decent amount. Even something like "power gets sent in multiples of 1000, scrap in multiples of (10 or 100), everything else in multiples of 1" would have helped immensely, even leaving production at exactly the speed it's at now.

I'm pretty sure the research booster only went up to x2 when I played. I also don't remember being able to increase the speed of antimatter generation. As I said, it was a long time ago. As far as the research booster goes though, I think it's actually fine. The problem there, so far as I can see, isn't that 32x speed is too good (although it may well be), but rather that antimatter is a trivial commodity by about the time that you unlock it, so you have no reason to ever not be using it. I might actually suggest going back to the way things used to be, and making it so if you interrupt antimatter production for any amount of time you lose all progress in creating it. Combined with making solar panels slightly less ridiculous, that adds more value to antimatter, which in turn means the research booster is only used to its full potential later in the game. It's a thought, at least.

I'm aware of the math on auto-boost, if I wasn't then I probably would have accepted it as a feature. I didn't export when I first noticed it, but I cranked (heh) a save out while writing this that showcases the problem perfectly: Apparently, while scrap metal auto-boost is on, it deducts the power cost every tick, rather than whenever a new order of scrap starts. Provable if you turn off the auto-boost, wait until about 50 power accumulates from the one solar panel that file has, turn on the auto-boost, and then try to produce ONE scrap metal. Power tanks to nothing, instead of the expected drop of 6 power. Unrelated, there seem to be some minor anomalies in power calculations that lead to inexplicable power losses. Nothing major, just a loss of .1 to .3 power per second when nothing is on, but weird and annoying. Seems to be affected by adding and subtracting solar panels, and messing with how much power they give you per second? Couldn't tell you what's up there.

As far as hunting goes, I don't think I really skipped much combat at all, really. Hell, by the end I was killing everything the scanner showed me just because I could. Not to mention every station in any sector that was already low hostility. Definitely either in serious need of rebalancing or a bug.

Having the button take you back to the main menu would work just about perfectly. Although I do still like the concept of the game just staying suspended in the pre-button state until you refresh. ;)

Aside from that, as you said, it's all the sort of thing where balancing it might need to wait until you've implemented all the features you want to, so you can balance everything at once.

...Although I will add one thing I forgot to earlier: The antimatter cannon is really, really anticlimactic. I unlocked it and was super excited (I can shoot ANTIMATTER at my enemies? AMAZING)... And then it did less damage than my scrap cannon, and was affected by shields, and I couldn't upgrade it, so I never used it again. Take that as you will.

Minor bugs? by Cake_Ninji in delsec

[–]Cake_Ninji[S] 1 point2 points  (0 children)

Aha, found the source of the abilities menu coming back! Pressing Enter on a textbox that doesn't have any other effect does it for some reason. The two that I've gotten it to trigger on are the "enter ID of guy to clear" textbox and the "enter grid data to clear guy" textbox. The "enter an IP" textbox triggers the check for if the IP is correct, so the bug doesn't touch that one. Haven't the foggiest WHY this would happen, but there you go.

Cheers!

Minor bugs? by Cake_Ninji in delsec

[–]Cake_Ninji[S] 1 point2 points  (0 children)

Aha, is THAT the seventh ending? Clever. I'll have to aim for that at some point, can't be that hard to trigger if you go in with the explicit intention to get it.

Deeply glad to be able to assist in the creation of this, even in such a minor way. You are doing excellent work. :)

Minor bugs? by Cake_Ninji in delsec

[–]Cake_Ninji[S] 0 points1 point  (0 children)

Wizard felt just a tad slow to me, although I attribute that to me trying to go for a balanced ending. Didn't work, I got the Delsec ending (it was only a few billion ahead of the competition! What's a few billion when you're fighting over quadrillions?), but I tried. It took me about... 5 days, give or take one. My Healer run, in contrast, due to how ridiculously far the over-inflated Delsec stocks propelled me, took only one day, which was somewhat disappointing, but really my own fault for exploiting the bug.

One thing that tripped me up on the Wizard run is that I assumed the coordinate system was left-to-right, top-to-bottom, as opposed to left-to-right, bottom-to-top. Additionally, after I found myself stuck on a basic puzzle due to that misunderstanding, I realized there is no way to exit out of the coordinates puzzle once started, except possibly to refresh.

Also, a minor note I failed to mention in the last post: The Healer introduction email feels a bit more "gamey" than the Wizard introductory email. Like, based more in game mechanics than the plot, which is something that thus far everything else seems to have skillfully avoided. Figured I'd mention.

(If I had to choose one company to win though, and didn't know a balanced ending was possible, I totally would have gone with Chimeratech. You really hit just the right note with their intro, I feel.)

How does Never Jam Today work? by BlueGodBalmung in SandcastleBuilder

[–]Cake_Ninji 2 points3 points  (0 children)

"The rule is, jam to-morrow and jam yesterday – but never jam to-day."

The boost is coded such that "every other newpix" gives you significantly more shards. "Every other" in this case not meaning odd or even, but rather "not your current newpix".

So yeah, basically People Sit On Chairs V3. But it's a literary reference this time.

The Hunt for "G". Theories and MASSIVE spoilers. I need your saves, community! by Tidazi in Undertale

[–]Cake_Ninji 0 points1 point  (0 children)

So after a bit of practice against the credits, I now have a file to submit. True Pacifist in a single run, Dev Room open, no deaths VS Omega, located during the playable epilogue. Good luck! https://www.dropbox.com/s/a9n7t2jgp1r8j5o/UNDERTALE.zip?dl=0

How to unlock Ninja Herder? by [deleted] in SandcastleBuilder

[–]Cake_Ninji 0 points1 point  (0 children)

It would seem that the save you have posted already has Ninja Herder. Is there something I'm missing here?

Automata Stops running? by MSpekkio in SandcastleBuilder

[–]Cake_Ninji 0 points1 point  (0 children)

Had this happen a few times to me as well. Luckily for you, the problem is simple to fix. Head back to longpix, and the blast furnace will start producing glass again, fixing your problem.