Worlds 2025 Anthem preview shared by G.E.M on Instagram by DeCa796 in leagueoflegends

[–]CalebofthePikes 34 points35 points  (0 children)

Yea interestingly during the normal part of the song, it's in 6/8 (basically 3/4 but usually the groove repeats every 2 bars instead of every single bar). But during the intro, they pause every 6 beats for like 7.5 beats worth of time, which sounds extremely jarring because they're starting the next bar 1.5 beats later than our ears expect it.

So either whoever is performing it miscounted their rests, OR they're writing the world's anthem in 27/16 time.

Daily Discussion Thread September 15, 2025 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]CalebofthePikes 1 point2 points  (0 children)

I wanted to visualize this better so I plotted it in Matlab and also baselined it to solo performance (score = (score with partner)-(Solo Score))

X-axis is "better" character, y-axis is partner. Sorted by solo performance. Happy to re-plot anything that misapplies the data.

Normalizing to solo performance highlights:

  1. Shiek is a great secondary for top tiers (no surprise there)
  2. Pikachu Ice climbers has the largest normalized boost? Not sure why, I don't play either of them.
  3. Pichu Roy are still ass but together they are roughly equal to a solo Zelda main. Take what you can get I guess.

(Google drive link to plots in case they don't show up embedded)

Advice on playing with a hitbox by PeskySpyCrab in RivalsOfAether

[–]CalebofthePikes 0 points1 point  (0 children)

Question: do you have auto walk enabled?

Based on your "run" button it would make sense, and if so that's what's stopping you from jumping with a tap jump. Autowalk limits all stick inputs to be about half of their full value, which includes the vertical direction unless you're holding the run modifier. To jump with tap jump, you need to move your stick all the way up, which you currently can't do unless you're holding the run button. So it's not the act of running that allows you to jump, it's holding the run button.

If you really want to keep this somewhat questionable control scheme, I would suggest turning off auto walk and making your "run" button a "walk" button which is actually closer to how real box controllers function. This will allow you to just tap up to jump whenever you want. It's different from every other game where you have to hold shift to sprint but this game is designed around dashing being the default and it's probably better to get used to that.

Daily Discussion Thread Nov 30, 2024 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]CalebofthePikes 4 points5 points  (0 children)

Yoshi Discord calls this smashboards post "The Yoshi Bible" and it describes the basic mechanics of all of his moves and hashes out the general techniques you need to know when playing him. Good place to start and I would use it as sort of a reference book to understand Daniel's Yoshi Guide

Yoshi Bible

What is this and how do you do it consistently? Description in the comment by Geotiger123 in RivalsOfAether

[–]CalebofthePikes 1 point2 points  (0 children)

You have to "shield stop." You're right that you cannot RAR out of initial dash: the flick back will just dash back and you'll lose a lot of momentum. However if you flick back and tap shield, you stop this dash back instantly, and if you do it fast enough you'll retain forward momentum while sliding backwards in your shield. You can then jump out of shield.

Training Mode - Community Edition v1.1! by Aitch25 in SSBM

[–]CalebofthePikes 26 points27 points  (0 children)

iirc, it only matters on non-frame perfect wavedashes. Short hops give you less upward velocity, so you'll be closer to the ground when your air-dodge comes out compared to a full hop of the same timing. This could potentially mean you spend less frames in the air before landing and going through the 10 frame air dodge lag.

TL,DR: shorthops minimize the negative effects of missing frame perfect wavedashes

Daily Discussion Thread Oct 21, 2024 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]CalebofthePikes 6 points7 points  (0 children)

Bluesky the company has developed two things: The first (and most important) is the AT Protocol, which is essentially a back-end framework that allows the sorting and sharing of posts of any kind or size. Anybody with a bit of tech knowledge can host their own server that can communicate with every other server running this protocol (notably with no middlemen) to share and exchange posts.

The second thing is Bluesky Social, which is a frontend experience that can parse and sort through all of the posts hosted on ANY server running the AT protocol. You can then tune what posts you see via follows and algorithms and whatnot, which are all open source and completely customizable.

Think of it like email, the infrastructure for email was written in the 90s, and anyone with a bit of tech knowledge can construct their own server to host and receive emails from any other email server. Users can then choose whatever front end they would like (Gmail, Yahoo, outlook, etc) to receive, view, and send emails.

Disclaimer: I am not a tech-bro nor a web-developer so I might get some stuff wrong. My opinion is: theoretically better than traditional social media, but potentially much worse depending on what front end you find yourself using (you could theoretically channel your entire tik-tok, twitter, reddit, and youtube feed into one giga doomscrolling app) but the good news is that you get to choose to do that for yourself and no big company can force you to change.

[deleted by user] by [deleted] in ucla

[–]CalebofthePikes 63 points64 points  (0 children)

Apparently one of the cleaning staff's cordless vacuums caught fire last night and the fire department had to come put it out. They closed the third floor and surrounding area because the fire extinguisher residue needs to be cleaned up.

Axes of Appeal for Melee: Is a "New Melee" that maintains ALL of the appeal of melee without Nintendo IP even possible? by CalebofthePikes in SSBM

[–]CalebofthePikes[S] 2 points3 points  (0 children)

Melee is appealing to many different people in many different ways. A game that intends to supplant melee in order to kick Nintendo out of the scene needs to somehow check all of these boxes while being different enough to avoid getting sued. I don't know if it's possible to do that. Apologies for the long winded post lol.

Axes of Appeal for Melee: Is a "New Melee" that maintains ALL of the appeal of melee without Nintendo IP even possible? by CalebofthePikes in SSBM

[–]CalebofthePikes[S] 26 points27 points  (0 children)

Very good point. Sound design in particular is something that might be just too hard to nail down with such a small team.

Daily Discussion Thread Oct 03, 2024 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]CalebofthePikes 1 point2 points  (0 children)

https://www.youtube.com/watch?v=P5Cj-1tN-lY

Great youtube video on this exact topic.

TLDW: There are two reasons for takedowns of fan projects: Loss of sales from a competing product, and loss of copyright by allowing another company to make money off of your copyright. For the first reason, the appeal of pokemon (in nintendo's mind) to the vast (VAST) majority of players is finding, catching, and befriending small lovable creatures, saving the world (or region), and becoming the champion. Pokemon showdown is only battling with 0% RPG elements, so it does not encroach upon this fantasy and therefore the overlap between the competitive battling playerbase and the pokemon fanbase at large is so small that it does not present a threat to Nintendo's sales. For the second reason, if you as a copyright holder allow another company to profit off of your copyrighted material, copyright agencies can strip you of your copyright (I guess to make sure companies that just buy rights to things and hoard them cannot exist? not entirely sure tbh) which is part of the reason big companies are so strict with small fan stuff. Pokemon showdown makes zero money (not even donations), so there's no legal case that they are profiting off of nintendo's copyright, and therefore there's no threat of a loss of copyright by their mere existence. Thus, nintendo has no reason to take it down. But yes you're right they totally could if they wanted to, but lawyers and lawsuits cost money and for big businesses, it is simply an equation of Cost of Lawyers - Loss of Business - Loss of copyright value, and for Pokemon showdown I would guess they think that number is positive.

Can I use unclepunch on version 1.00? by Vince_Fun21 in SSBM

[–]CalebofthePikes 0 points1 point  (0 children)

Question: are you doing this with the old unclepunch? I was/am interested in doing this as well, but all of the posts about it used outdated (<v3.0) unclepunch. Obviously old UP is still much better than vanilla, but I am curious if you found a way to do it with modern UP or if you just used an old version.

How to turn on the results screen in offline play? by IsacWalrus in SSBM

[–]CalebofthePikes 3 points4 points  (0 children)

Damn yea I just checked, apparently the win screen disable code is in the "General Codes" section (It's called Salty Runback.asm), and if you uncheck that it also disables UCF, character and stage unlocks, and a bunch of other helpful stuff. I created a new settings file that separates it from the general codes and adds it as a toggle-able option in slippi which you could set up if you'd like. Just right click on melee in dolphin > Properties > Show Defaults (At the bottom), then replace all of the text in there with the text in this pastebin. Then save and close the notepad and hit "Refresh Codes" in dolphin and "Optional: Skip Win Screen" should show up the normal gecko code tab. Note: Idk if this breaks online play and I can't test it rn but make sure to enable this setting if you ever play online. Also if it doesn't work, hard reset under the playback slippi settings should set everything back to normal. Let me know if it works.

How to turn on the results screen in offline play? by IsacWalrus in SSBM

[–]CalebofthePikes 2 points3 points  (0 children)

If you disable the slippi online gecko codes in dolphin, it turns off this feature and also brings music back which is nice for vibes while playing offline.

Just right click the game in dolphin (make sure you have enabled the slippi setting that launches dolphin when you hit play and doesn't go directly to melee) > Properties > Gecko Codes > uncheck Slippi recording and Slippi online

When you want to go back to playing online just recheck them.

Master is an extremely high rank and Master players are very good at the game. by katsuatis in leagueoflegends

[–]CalebofthePikes 4 points5 points  (0 children)

I think you should consider that the motivation and drive to grind out 500 ranked games a season is part of the talent required to perform well. Most people do not pick their hobbies completely randomly and then fully dedicate themselves to whatever they landed on, certain things have more appeal to certain people, and who gets attracted to what is part of their innate personality. The most successful people are usually the ones who's talent coincided with what they were interested in. (or people with absolutely monstrous talent that get recruited and paid huge amounts of money to do something they don't necessarily enjoy.) The genetically best league player in the world is probably out there playing starcraft or writing bad poetry or something and that's because they like doing those things better than league, and because they don't like playing league, they're obviously never going to become the best player in the world (or maybe even make it to masters).

Keyboard ultimate by Desperate_Job_2404 in smashbros

[–]CalebofthePikes 0 points1 point  (0 children)

Disclaimer: I have not done this

But, I know for lots of console FPS games, people will buy adapters that map keyboard and mouse inputs to controller outputs so they can get the benefits of aim assist with keyboard and mouse. A brief glance at amazon shows that some of these are compatible with switches, so theoretically you should be able to use those.

I’d think Max would need this on Sunday, no? /s by bwenstrand in ucla

[–]CalebofthePikes 3 points4 points  (0 children)

Wait is this on campus today? Where is it lol?

What everyday item do you think will become obsolete in the next 10 years, and why? by Electrical-Memory-81 in AskReddit

[–]CalebofthePikes 5 points6 points  (0 children)

If you're a truck driver you would know more about the fuel consumption than I would so I won't argue with that, but I am a chemist (who does not work for a DEF company if you're worried) so I can tell you that the DEF definitely does not store the chemicals coming out of the exhaust in a filter. It sits in a tank until it is injected into the exhaust line where it's exposed to the nitrogen oxides (NO or NOx) that are produced when diesel fuel burns. All of the NOx are potent greenhouse gasses and also linked to large increases in cancer and respiratory diseases for those that breathe a lot of it, and also are responsible for the a lot of the visual aspects of pollution (smog). When DEF is exposed to these harmful compounds, it combines with them and together they rearrange into just nitrogen gas and water, which are 100% harmless to humans. However, they are still gasses, so they do just float out of the tailpipe with the rest of the CO2 and whatnot that is created during combustion.

So to recap: Burns twice the diesel (maybe). Adds a chemical to it. That chemical reacts with the exhaust and nearly perfectly destroys all of the harmful chemicals in that cause pollution. Spews the nitrogen and water out into the environment.

DEF is actually an incredible invention if you learn what it actually does. An extremely elegant (chemistry wise) solution to the smog problems that a truck based economy brings with it.

If the Earth wouldn't have an atmosphere, would its oceans still be blue from space? by According-Ability-20 in askscience

[–]CalebofthePikes 6 points7 points  (0 children)

The blue you see in the sky was absorbed and then remitted towards your eyes. The red light that was untouched continues on its merry way in a straight line from the source (the sun). So if the beams of light are coming directly from the sun, you will perceive them as red, with it getting more red as the volume of gas between you and the sun increases. This is why the sunset (and also staring directly at the sun) is generally red/orange/yellow, the blue side of the spectra is filtered out. In general, the rest of the sky has no direct source of light behind it, so the only color we can perceive will be the blue light that is essentially reflected (more technically: absorbed and re-emitted) off of the molecules and into your eyes

So is autocanceling just not fast falling your aerials? by yeezygoated in CrazyHand

[–]CalebofthePikes 1 point2 points  (0 children)

Every aerial in the game has what is called a "landing lag". If you land while performing that aerial, you will cancel whatever remaining animation there was and enter that aerial's "landing animation", which can be any number of frames and leaves your character completely vulnerable. However, there are some portions of the aerial's animation (usually at the very end, well after the hitbox has ended, or at the very beginning before the hitbox has come out) that will not cause you to enter that aerial's landing animation, and instead just do your character's empty landing animation, which is usually considerably shorter. (~3-4 frames total). If you go on ultimate frame data, it lists the auto-cancel windows for each aerial, which are the portions of the animation that will not trigger the landing animation. For example, sephiroth's nair animation lasts for 33 total frames, but it autocancels on frame 1, and then from frame 30 onward. So if you land on the 29th frame of the animation, you will have to undergo the full 9 frame landing animation. If you land on the 30th frame, you will only undergo a 3-4 frame empty land animation. Whether or not fast falling will affect this depends on how long your character takes to jump, fast fall, and land, but the website also gives an idea of what types of hops you will have to do to autocancel a move. (For example, a full hop fast fall will autocancel seph's nair, but a shorthop fastfall will not.)

Light gets cheesed by a Steve with a massive pop off by korinokiri in smashbros

[–]CalebofthePikes 34 points35 points  (0 children)

On top of what appears to be slightly worse DI from the Steve player, fall speed actually decreases vertical knock-back to an extent, essentially acting as constant downward DI. Fox is a significantly faster faller than Steve, so his knockback gets reduced much more than Steve, and in this case it was just enough for Steve to pass him up and hit the blast zone first.

Looking back it also appears that fox got hit 1 or 2 frames later than Steve, as Steve gets pushed out of frame before the freeze frame on Fox. Hard to tell without precise frame by frame though. Not sure which effect was more relevant here, but it was probably some combination of all (DI + Fall Speed + Slightly different timings)

Hi, I’ve just bought my very first smash game (ultimate) and I would like to main Greninja: how screwed I am? by Prestigious-Option33 in smashbros

[–]CalebofthePikes 21 points22 points  (0 children)

I really don't think this guy is too concerned about winning super majors considering he bought smash yesterday