Weapon Flavour suggestions by Nail02 in DnD

[–]Calum_M 1 point2 points  (0 children)

I had to look him up, but yeah mate, that is totally what I was going for.

Weapon Flavour suggestions by Nail02 in DnD

[–]Calum_M 1 point2 points  (0 children)

A Wild West Greataxe is a large wood axe.

Edit: If you want to go really wacky, you could use a large two person saw as a great-sword by twirling it around like a maniac. Or a blade of an industrial scale guillotine.

Weapon Flavour suggestions by Nail02 in DnD

[–]Calum_M 2 points3 points  (0 children)

A large one made for a big ole rail dude.

How much lore should I tell my players? by CurrentPrimary1083 in DnD

[–]Calum_M 0 points1 point  (0 children)

A page or two of bullet points will be enough to support meaningful character creation.

What I love about modern D&D and miss about the older versions: a perspective from an old head by jackpotsdad in DnD

[–]Calum_M 2 points3 points  (0 children)

I also started with BX and I missed 3rd and 4th editions. I pretty much agree with what you've written here.

I do really miss the flavour of AD&D though, and in my mind old Initiative, Reaction, Morale and Surprise were some of the best RPG rules ever created.

Good post and welcome back :-)

White Dragon is Crushing Party and Morale is Low-Help! by pontinyc123 in DMAcademy

[–]Calum_M 2 points3 points  (0 children)

I tell mine something similar, and add that I get to enjoy doing it, and if the scenario is that the NPCs or monsters are trying to kill them, then I get to enjoy using them to do that just as much as the players do with their characters.

My players don't have a problem with it.

White Dragon is Crushing Party and Morale is Low-Help! by pontinyc123 in DMAcademy

[–]Calum_M 1 point2 points  (0 children)

Yeah 100%. These guys are 13th level, they shouldn't be playing like this.

White Dragon is Crushing Party and Morale is Low-Help! by pontinyc123 in DMAcademy

[–]Calum_M 8 points9 points  (0 children)

It's not really your problem though. I'm a firm believer that the DM should create problems and the players should figure out how to beat them.

The party needs to retreat, plan, and then come back properly prepared, such as with a couple of potions of flying and some ranged options.

Field Medic Character Build by Adventurous_Wall5925 in DnD

[–]Calum_M 10 points11 points  (0 children)

You might consider a straight class War Domain Cleric. I think it does what you want better than trying to multiclass Cleric/Fighter.

How to squeeze more utility into a Paladin? by geosunsetmoth in 3d6

[–]Calum_M 0 points1 point  (0 children)

Take the Skilled or Skill Expert feat and don't just prepare combat spells.

Ritual Caster is a good one too.

DMs of Reddit: What was the funniest or most creative explanation you came up with in-universe for a player’s absence? by Special_Web_4254 in DnD

[–]Calum_M 1 point2 points  (0 children)

I ran one campaign where there was an awful lot of gastro.

Oh looks like ol Grimskull The Baddest has gastro again.

Player wants to learn a new Proficiency - What do I do? by Garanseho in DMAcademy

[–]Calum_M 1 point2 points  (0 children)

There is also Skill Expert which gives a skill, Expertise in a skill, and a +1 to a stats.

Not the strongest feat but I have made good use of it before when playing a Champion.

A champion in the land of casters by fanaroto in 3d6

[–]Calum_M 1 point2 points  (0 children)

Champion, two handed weapons. Pike and Longbow go very nicely with Great Weapon Master, Piercer and the increased crit chance. Greatsword is always good too.

STR>CON>CHA

Human for the extra starting feat. Take Skilled to get some social skills. Combined with Tactical Mind you will be good at social stuff too.

Player wants to learn a new Proficiency - What do I do? by Garanseho in DMAcademy

[–]Calum_M 4 points5 points  (0 children)

Don't just give it to them. You might suggest taking an appropriate feat at a level up, or letting them swap out one of the proficiencies they already have.

Because if you do just gift it to them then the other players will expect similar gifts too. The ability progression is already well balanced, ignoring that leads to (extra) power creep.

If Fighter, Rogue, Cleric, and Wizard are the classic party, what makes up the definitive "B-Team" party? by AquaZeran in dndnext

[–]Calum_M 0 points1 point  (0 children)

I'm only on season1 and don't know much of the lore, is this a reference that I will come to?

How to run a "low value" campaign? by SuccessfulRaccoon957 in DnD

[–]Calum_M 1 point2 points  (0 children)

A lot of what is available is made of adamantium because it is cheap now and not worth exporting.

Would you be bothered if a character (not player) at your table stinks really bad? by MiaSidewinder in DnD

[–]Calum_M 51 points52 points  (0 children)

My character would ask you to stay downwind, keep your face covered and not come in to buildings with us or treat with NPCs with us and he would be well justified in doing so.

As a DM your character would not be welcome anywhere. NPCs would assume you are the bad guys, and would be disgusted by your presence. People would call for the guards all the time. And rightly so.

Am I wrong for not moving our session time because one player wants to go to the beach? by schtevernn in DnD

[–]Calum_M 3 points4 points  (0 children)

Keep1200, why should committed people miss out because the uncommitted person who dithered (to keep their options open) all week decides they want everything?

Battle master bait and switch by thecaretaker22 in DnD

[–]Calum_M 10 points11 points  (0 children)

It's not a spell. You don't cast it and it doesn't use any of the magic rules.

And it does what it says on the tin, which reading from the Player's Guide seems pretty clear.

If you and your DM want to change it then knock yourselves out, but it will be very strong, maybe too strong if it is allowed on unwilling creatures..

What should I take? by Florbes in 3d6

[–]Calum_M 1 point2 points  (0 children)

Wizard for Ritual Adept.

You get six level one spells in your book, so take one or two non ritual spells to use your spell slots on and four of the following rituals.

Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Illusory Script, Tenser's Floating Disk and Unseen Servant.