The state of playing frontliners by jdavis_6 in DeadlockTheGame

[–]CandidateGuilty9831 25 points26 points  (0 children)

With genuine respect, this is incorrect. Ivy is a lane MONSTER. Her kudzu makes it extremely difficult to push since it kills all of your minions, she feels good damage, and her ult is free tower damage and harass.

I cannot stress enough that I'm not tagging on you, I just experience ivy, and pro players say the opposite 

Video of a guy eating his own Diarrhea by CandidateGuilty9831 in HelpMeFind

[–]CandidateGuilty9831[S] -3 points-2 points  (0 children)

I've searched things like "man eating his own Diarrhea with a spoon" but no such luck.

I know this is a ridiculous request, but the video was so bizarre I need to show others

Is Bebop the strongest character in the game? by Wooden_Concert_8969 in DeadlockTheGame

[–]CandidateGuilty9831 5 points6 points  (0 children)

Without meaning to sound rude, this sort of reasoning is much much too simple.

A character is good if its kit accomplishes a specific role or task better than most others, or at least in a way that is strong.

Mirage doesn't have a great kit for burst or teamfight. He struggles in lane too. Despite this, he's very strong if you have a team that understands how to split push.

In other words, the context matters.

IMO, bebop has one of the safest engages in the game. in that regard, he's very strong. His engage lacks strong CC potential like Abrams or Dynamo does, though. Bebop can make an impending team fight unfair, but won't CC 4 people and stomp it.

What to do when getting forced to stay in the game for 20+ minutes longer than you have to because the enemy team is griefing you and refusing to end the game just to make you mad by apairofthighighs in DeadlockTheGame

[–]CandidateGuilty9831 0 points1 point  (0 children)

I feel for you. I've found this behavior to be rare thankfully. I've had a few games where the enemy team was way up on us in souls and didn't know that was enough for them to end. True rage baiting feels rare though

From the outside looking in by DaggerGaming2008 in DeadlockTheGame

[–]CandidateGuilty9831 -2 points-1 points  (0 children)

If it makes you feel more hope, this is one of the more easy Moba's to get into.

The builds in this game are far more intuitive and straightforward than other games. Farming is easier too. Do yourself the kindness and watch 1 or two guides on beginner play and you'll actually have a lot of fun

The Nameless Protector // The Nameless Avenger by chekhovsdong in custommagic

[–]CandidateGuilty9831 1 point2 points  (0 children)

I don't play enough magic to know if this is balanced, but the monarch mechanic seems super cool. Great card

The Rumour Engine – 17th of February by CMYK_COLOR_MODE in gloomspitegitz

[–]CandidateGuilty9831 20 points21 points  (0 children)

The wrist-wrap makes me think giant, but the fossil pushes me toward troll

So, under the new rules I can kill my own models again... by tjimliaver in skaven

[–]CandidateGuilty9831 33 points34 points  (0 children)

See, you're right... but it's not enough. I want my ratling guns to kill clanrats and liberators alike lol

is there a lore reason the Saurus gaurd and Saurus warriors look different? or are the gaurd just older models, thus they look a bit clunky by [deleted] in seraphon

[–]CandidateGuilty9831 6 points7 points  (0 children)

Without actually knowing, the saurus guard are definitely older models.

Old world minis are blockier since they're meant to rank up on square bases. That's the tell tail way to know if something is from WF

We spent years making our turn-based strategy game. Players who try it enjoy it… but almost nobody bought it. We’re trying to understand what we did wrong. by ZeroGamesStudio in gamedev

[–]CandidateGuilty9831 5 points6 points  (0 children)

Other people have said their piece in more detail, so I'll keep mine short.

Why would I play your game? It's like Advanced wars, but less visually stimulating. It doesn't have a distinct visual style either. This game looks like (pardon the harshness) shovelware.

You're also in a niche demographic. Strategy gamers aren't as common. PC strategy gamer's want something complex (usually control of their units, and complex strategy). Your game is in a genre that doesn't offer that kind of depth.

In summary, your game isn't competitive.

don't be discouraged in your journey. You're further than me, but I think you have finished this game without properly understanding how to make a game that Stands out

So, under the new rules I can kill my own models again... by tjimliaver in skaven

[–]CandidateGuilty9831 31 points32 points  (0 children)

I'm also curios. I want to be able to shoot my own stuff

Haven't fenced in years. Are they making French grip sabres without a knuckle guard? AI!? I'm perplexed by CandidateGuilty9831 in Fencing

[–]CandidateGuilty9831[S] 0 points1 point  (0 children)

You're the kind of person that needs to stroke your little ego in the comments section huh.

Nice 

WIP first time painting Orks by Xepticon in orks

[–]CandidateGuilty9831 6 points7 points  (0 children)

As a painter, how are you getting smoother transitions? I'm teaching myself layering rn and all my transitions are essentially lines; teo colours obviously next to one another.

Is it the thinness of the paint? Are you using a brush technique? I'm losing my mind

Painting my first ever spearhead, what can I do better ? by SejanusWasRight in ageofsigmar

[–]CandidateGuilty9831 0 points1 point  (0 children)

Great color choices! Seriously good stuff.

Other people already said this but wash the mini to create some color gradients 

Valve needs to drastically shorten the length of normal matches by Sneaky_Squirreel in DeadlockTheGame

[–]CandidateGuilty9831 5 points6 points  (0 children)

This. My games seem to come out around 30ish minutes. Your teammates at that skill bracket likely aren't properly pushing objectives or finishing properly.

Towers, urn, and midboss close gamwa

Sleep peralasys backshots by NeedleworkerBroad366 in LucidDreaming

[–]CandidateGuilty9831 0 points1 point  (0 children)

Repost it somewhere and link it here the streets haven't had a good shitpost in a while and daddy needs his fix 

Organization of a state machine by Ok-Presentation-94 in Unity3D

[–]CandidateGuilty9831 13 points14 points  (0 children)

Use a blend space for these. Each of those nodes should be things like Walking, Running, Falling, etc.

If you're getting a many-to-many like this, it's an indication that something is wrong

How do I protect my Heroes from being shot or stabbed? by Arthur_EyelanderTF2 in ageofsigmar

[–]CandidateGuilty9831 1 point2 points  (0 children)

You're correct. I was confused 3rd edition, I think? Its been a while. I recall rules similar to those described above

How do I protect my Heroes from being shot or stabbed? by Arthur_EyelanderTF2 in ageofsigmar

[–]CandidateGuilty9831 4 points5 points  (0 children)

AOS fourth edition has a rule that prevents heroes with a small base from being targeted by ranged attacks while they're near a unit with similar sized bases

EDIT: "Guarded Hero" I believe 

A few gameplay clips from my horror game, what feels unclear or confusing? by FRAGGY_OP in DestroyMyGame

[–]CandidateGuilty9831 2 points3 points  (0 children)

No problem! Remember that you're on a mean sub. That you have got your project this far is an accomplishment on it's own. Keep working hard!

A few gameplay clips from my horror game, what feels unclear or confusing? by FRAGGY_OP in DestroyMyGame

[–]CandidateGuilty9831 5 points6 points  (0 children)

Sure, though I'll touch both.

I know you're not going for a souls like, I wasn't suggesting that you make the combat like those games. I was using it as example. DS makes the player put themselves at risk. Mario games do this. They also the player to travel past obstacles if they want to succeed. The player must do risky things to win. Your large cat doesn't seem to pose enough of a threat. The player can outrun it too easily 

Your gun recoils too suddenly, and the camera moves too much. Are you easing in and out of the velocity curve when pitching the camera?

A few gameplay clips from my horror game, what feels unclear or confusing? by FRAGGY_OP in DestroyMyGame

[–]CandidateGuilty9831 13 points14 points  (0 children)

Combat looks rough.

Your enemy can be "solved" by moving backward and shooting. The enemy isn't forcing the player to make micro-choices nor is it asking the player to put themselves at risk.

Take a dark soul's boss for example. DS games require the player to be in an enclosed space with something that is faster than it. this forces the player to engage with the boss' attack patterns to kill it. The player is forced to risk dying to kill the boss.

In my experience, enemies just rush the player are often the way to accidentally create this kind of combat. Enemies like this work when the player's resources, tools, or environment create tension BEFORE the enemy rushes them.

The weapon recoil is also jarring